Battleaxe: Difference between revisions

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{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Fire Axe
| Name=Battleaxe
| PerkImage=KF2_Perk_Berserker_White.png
| PerkImage=KF2_Perk_Berserker_White.png
| PerkLink=Berserker (Killing Floor 2)
| PerkLink=Berserker (Killing Floor 2)
Line 89: Line 89:
==Notes==
==Notes==


*All attacks featuring pushback momentum. Stab attacks have more pushing force than primary and alt-fire attacks (100000 vs 30000).
*All attacks feature pushback momentum. Stab attacks have more pushing force than primary and alt-fire attacks (100000 vs 30000).
*Highest tier Berserker weapon, has no upgrades available.
*Highest tier Berserker weapon, has no upgrades available.
*Heavy attacks may cause obliteration.
*Heavy attacks may cause obliteration.
*Heavy attacks while moving backwards are slightly faster than any other heavy attacks.
*Heavy attacks while moving backwards are slightly faster than any other heavy attacks.
*Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
*Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
*Blockable damage types: Bludgeon / Slashing.
*Blockable damage types: Bludgeon / Slashing.


== Gallery ==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Kf2 battleaxe png.png|Battleaxe render
File:Kf2 battleaxe png.png|Battleaxe render
</gallery>{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Revision as of 16:00, 18 December 2018

Killing Floor 2 item
Battleaxe
 10
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
250
FIRE RATE
46
ACCURACY
2
PENETRATION
0
"Primary - slow slash attack, Hold Primary for combo attack."
"Secondary - heavy, slow attack that obliterates on death."
"Alt - block/parry."
"Outdated but still hits like a truck...a large, sharp truck."
General Information
Pricing 2000
Ammo Cost
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
Block (multiplier for incoming damage) ×0.5
Parry (multiplier for incoming damage) ×0.4
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The Battleaxe is the Berserker's tier 5 weapon. It is the heaviest and most devastating weapon in Berserker's arsenal. Similar to its Killing Floor 1 predecessor, Battleaxe pushes ZEDs on impact and obliterates them with heavy attacks.

Description

"Primary - slow slash attack, Hold Primary for combo attack. Secondary - heavy, slow attack that obliterates on death. Alt - block/parry."

Flavor Text

"Outdated but still hits like a truck...a large, sharp truck."

Technical Information

Damage (Primary) = up to 120.
Damage (Secondary) = up to 250.
Damage (Stab) = up to 101.

Damage Type = Slashing (primary, secondary), Piercing (stab).

Maximum Hit Range = 1.9m.

Rate Of Fire:
Primary (combo) = 79.
Secondary = 41.
Secondary (backward) = 46.
Bash = 60.

Equip Time = 0.76s.
Putdown Time = 1.15s.

Parry:
Strength = 5.
Duration = 0.47s.
Damage Reduction = 40%.
Block Damage Reduction = 50%.

Weapon Powers:
Knockdown power (alt-fire) = 150.
Melee hit power (alt-fire) = 100.
Melee hit power (primary) = 100.
Melee hit power (stab) = 100.
Stumble power (alt-fire) = 250.
Stumble power (primary) = 250.
Stumble power (stab) = 50.

Notes

  • All attacks feature pushback momentum. Stab attacks have more pushing force than primary and alt-fire attacks (100000 vs 30000).
  • Highest tier Berserker weapon, has no upgrades available.
  • Heavy attacks may cause obliteration.
  • Heavy attacks while moving backwards are slightly faster than any other heavy attacks.
  • Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
  • Blockable damage types: Bludgeon / Slashing.

Gallery