Abomination Spawn: Difference between revisions

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Abomination Spawn does not resist and is not vulnerable to any forms of the damage except [[Berserker (Killing Floor 2)|Bludgeon]], [[Firebug (Killing Floor 2)|Fire]] and Microwave. It also does not take any toxic damage (such as from [[Medic Grenade (Killing Floor 2)|healing grenades]]) at all. [https://wiki.killingfloor2.com/Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_to_take However], it does take 25% damage of it in Solo games, where ZEDs are more vulnerable to damage types that they resist naturally.
Abomination Spawn does not resist and is not vulnerable to any forms of the damage except [[Berserker (Killing Floor 2)|Bludgeon]], [[Firebug (Killing Floor 2)|Fire]] and Microwave. It also does not take any toxic damage (such as from [[Medic Grenade (Killing Floor 2)|healing grenades]]) at all. [[Mechanics (Killing Floor 2)#ZEDs - Damage to take|However]], it does take 25% damage of it in Solo games, where ZEDs are more vulnerable to damage types that they resist naturally.
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Revision as of 15:10, 25 September 2018

Abomination Spawn

Abomination Spawn is a generic poop a like monster spawned by the Abomination boss. It only has one goal - get to players as close as possible and explode into the shower of toxic acid.

General

For such a small and fast enemy Abomination Spawn has somehow decent amount of the health.

Normal Hard Suicidal Hell on earth
Body HP (1 Player) 157 427 450 450
Body HP (2 Player) 157 427 450 450
Body HP (3 Player) 157 427 450 450
Body HP (4 Player) 157 427 450 450
Body HP (5 Player) 157 427 450 450
Body HP (6 Player) 157 427 450 450

Abomination Spawn does not resist and is not vulnerable to any forms of the damage except Bludgeon, Fire and Microwave. It also does not take any toxic damage (such as from healing grenades) at all. However, it does take 25% damage of it in Solo games, where ZEDs are more vulnerable to damage types that they resist naturally.

Bludgeon Toxic Fire Microwave Other
Damage Multipler x0.9 x0 x0.9 x0.2 x1

It has only 1 weak spot (head) that multiplies all incoming damage towards its body by x1.1. However, Abomination Spawn cannot be decapiatated.

Incapacitation Resistance

Abomination Spawn is extemely vulnerable against all forms of the incapacitation except toxic poisoning.

Incap Settings
Stun = (Vulnerability = (2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=5.0, Duration=2.5)
Knockdown = (Vulnerability = (3.0), Cooldown=0.0)
Stumble = (Vulnerability = (2.0), Cooldown=0.2)
GunHit = (Vulnerability = (2.5), Cooldown=0.2)
MeleeHit = (Vulnerability = (2.0), Cooldown=0.0)
Poison = (Vulnerability = (0.0))
Microwave = (Vulnerability = (0.5), Cooldown=7.5, Duration=3.0)
FirePanic = (Vulnerability = (3.0), Cooldown=7.0, Duration=5.0)
EMP= (Vulnerability = (2.5), Cooldown=5.0, Duration=5.0)
Freeze = (Vulnerability = (2.5), Cooldown=1.5, Duration=4.5)
Snare = (Vulnerability = (10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0)
Bleed = (Vulnerability = (2.0))

Attacks

Explosion damage - 15, radius - 4.5m, falloff - 0 (none), animation duration - 0.95s.
Explosion damage type - Explosive. Post explosion cloud damage interval - 1s, duration - 10s.
Abomination Spawn will explode when it will be at least 250 units away from the player location.

Miscellaneous Information

  • Abomination spawn does not evade damage sources or upon taking damage. It is immune to all toxic forms of damage such as healing grenades, puke bile or Abomination farts.
  • Fart that spawn the Abomination Spawn and Abomination Spawn explosion both have an AOE.
  • Walk speed - 4m/s, Sprint speed - 5.5 m/s.
  • Movement mod: Normal - x1, Hard - x1.1, Suicidal - x1.25, HOE - x1.25.
  • AI pause: gun hit - 1s, melee hit - 0.75s.
  • Penetration Resistance - 0.1.
  • XP value: Normal - 8, Hard, Suicidal and HOE - 10. Base dosh reward - 10.
  • Abomination Spawn spawn knocked down, its getup animation lasts for 1.97s.
  • Every consumed ZED turns into Abomination Spawn. Multiple spawns have delay of 2 seconds.