Abomination Spawn: Difference between revisions

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[[File:Kf2_kingbloatsubspawn.jpg|400 px|thumb|Abomination Spawn]]
[[Category:KF2]]
[[File:Kf2_kingbloatsubspawn.jpg|400 px|Abomination Spawn|right|frameless]]


Abomination Spawn is a generic poop a like monster spawned by the [[Abomination]] boss. It only has one goal - get to players as close as possible and explode into the shower of toxic acid.
The '''Abomination Spawn''' is a generic green colored poop-looking monster spawned by the [[Abomination]] boss. It has only one goal - get to players as close as possible and explode into the shower of toxic acid.
 
Players may kill these monsters for their advantage: their on-death explosions cause significant damage to their "parent" (Abomination) when one wears some armor (20 times more than the explosion damage) and rather low damage (75% of explosion damage) when armor is gone. The other benefit of killing the Spawns is that the explosion they emit bearing great stumble [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|power]] (1000 units) which is capable of stumbling all nearby ZEDs including the boss.


==General==
==General==


For such a small and fast enemy Abomination Spawn has rather decent amount of the health.
For such a small and fast enemy Abomination Spawn has somehow decent amount of the health.
 
{| class="wikitable"
{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Normal</small>
! scope="col" | Normal
!<small>Hard</small>
! scope="col" | Hard
!<small>Suicidal</small>
! scope="col" | Suicidal
!<small>Hell on earth</small>
! scope="col" | Hell on earth
|-
! scope="row" | Body HP (1 Player)
|227||617||650||650
|-
|-
! scope="row" | Body HP (2 Player)
!<small>Body HP (1 Player)</small>
|227||617||650||650
|<small>87</small>
|<small>237</small>
|<small>250</small>
|<small>250</small>
|-
|-
! scope="row" | Body HP (3 Player)
!<small>Body HP (2 Player)</small>
|227||617||650||650
|<small>87</small>
|<small>237</small>
|<small>250</small>
|<small>250</small>
|-
|-
! scope="row" | Body HP (4 Player)
!<small>Body HP (3 Player)</small>
|227||617||650||650
|<small>87</small>
|<small>237</small>
|<small>250</small>
|<small>250</small>
|-
|-
! scope="row" | Body HP (5 Player)
!<small>Body HP (4 Player)</small>
|227||617||650||650
|<small>87</small>
|<small>237</small>
|<small>250</small>
|<small>250</small>
|-
|-
! scope="row" | Body HP (6 Player)
!<small>Body HP (5 Player)</small>
|227||617||650||650
|<small>87</small>
|<small>237</small>
|<small>250</small>
|<small>250</small>
|-
|-
!<small>Body HP (6 Player)</small>
|<small>87</small>
|<small>237</small>
|<small>250</small>
|<small>250</small>
|}
|}
 
Abomination Spawn does not resist and is not vulnerable to any forms of the damage except [[Berserker (Killing Floor 2)|Bludgeon]], [[Firebug (Killing Floor 2)|Fire]] and Microwave. It also does not take any toxic damage (such as from [[Medic Grenade (Killing Floor 2)|healing grenades]]) at all. [[Mechanics (Killing Floor 2)#ZEDs - Damage to take|However]], it does take 25% damage of it in Solo games, where ZEDs are more vulnerable to damage types that they resist naturally.
Abomination Spawn does not resist and is not vulnerable to any form of the damage except Bludgeon, Fire and Microwave.
{| class="wikitable"
 
!
{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!<small>Bludgeon</small>
!  
!<small>Toxic</small>
! scope="col" | Bludgeon
!<small>Fire</small>
! scope="col" | Fire
!<small>Microwave</small>
! scope="col" | Microwave
!<small>Other</small>
! scope="col" | Other
|-
! scope="row" | Damage Multipler
|x0.9||x0.9||x0.2||x1
|-
|-
!<small>Damage Multipler</small>
|<small>x0.9</small>
|<small>x0</small>
|<small>x0.9</small>
|<small>x0.2</small>
|<small>x1</small>
|}
|}
It has only 1 weak spot (head) that multiplies all incoming damage towards its body by x1.1. However, Abomination Spawn cannot be decapiatated.
It has only 1 weak spot (head) that multiplies all incoming damage towards its body by x1.1. However, Abomination Spawn cannot be decapiatated.


Line 53: Line 73:


Abomination Spawn is extemely vulnerable against all forms of the incapacitation except toxic poisoning.
Abomination Spawn is extemely vulnerable against all forms of the incapacitation except toxic poisoning.
 
{| class="wikitable"
[[File:KingBloatSubspawn_afflictions.png]]
! colspan="6" rowspan="1" |<small>Incap Settings</small>
|-
| colspan="6" rowspan="1" |<small>Stun = (Vulnerability = (2.0, Cooldown=5.0, Duration=2.5)</small>
|-
| colspan="6" rowspan="1" |<small>Knockdown = (Vulnerability = (3.0), Cooldown=0.0)</small>
|-
| colspan="6" rowspan="1" |<small>Stumble = (Vulnerability = (2.0), Cooldown=0.2)</small>
|-
| colspan="6" rowspan="1" |<small>GunHit = (Vulnerability = (2.5), Cooldown=0.2)</small>
|-
| colspan="6" rowspan="1" |<small>MeleeHit = (Vulnerability = (2.0), Cooldown=0.0)</small>
|-
| colspan="6" rowspan="1" |<small>Poison = (Vulnerability = (0.0))</small>
|-
| colspan="6" rowspan="1" |<small>Microwave = (Vulnerability = (0.5), Cooldown=7.5, Duration=3.0)</small>
|-
| colspan="6" rowspan="1" |<small>FirePanic = (Vulnerability = (3.0), Cooldown=7.0, Duration=5.0)</small>
|-
| colspan="6" rowspan="1" |<small>EMP= (Vulnerability = (2.5), Cooldown=5.0, Duration=5.0)</small>
|-
| colspan="6" rowspan="1" |<small>Freeze = (Vulnerability = (2.5), Cooldown=1.5, Duration=4.5)</small>
|-
| colspan="6" rowspan="1" |<small>Snare = (Vulnerability = (10.0), Cooldown=5.5, Duration=4.0)</small>
|-
| colspan="6" rowspan="1" |<small>Bleed = (Vulnerability = (2.0))</small>
|}


==Attacks==
==Attacks==


Explosion damage - 12, radius - 4.5m, falloff - 0 (none), animation duration - 0.95s.<br />
Explosion damage - 15, radius - 4.5m, [[Mechanics (Killing Floor 2)#Weapons - Explosion falloff|falloff]] - 0 (none), animation duration - 0.67s. Stumble power - 1000.<br />
Explosion damage type - Explosive. Post explosion cloud damage interval - 1s, duration - 10s.<br />
Explosion damage type - Explosive. The explosion is instantaneous and does not leave behind any toxic clouds.<br />
Abomination Spawn will explode when it will be at least 250 units away from the player location.
Abomination Spawn will explode when it will be at least 250 units away from the player location.


==Miscellaneous Information==
==Miscellaneous Information==


* Abomination Spawn evade chances, per difficulty - 0.1 / 0.4 / 1 / 1. Health loss percentage to trigger block: all difficulties - 0.01.
*Abomination spawn does not evade damage sources or upon taking damage. It is immune to all toxic forms of damage such as healing grenades, puke bile or Abomination farts.
* Fart that spawn the Abomination Spawn and Abomination Spawn explosion both have an AOE.
*Walk speed - 4.5m/s, Sprint speed - 5.5 m/s.
* Walk speed - 4m/s, Sprint speed - 5.5 m/s.
*Movement mod: Normal - x1, Hard - x1.1, Suicidal - x1.25, HOE - x1.25.
* Movement mod: Normal - x1, Hard - x1.1, Suicidal - x1.25, HOE - x1.25.
*AI pause: gun hit - 1s, melee hit - 0.75s.
* AI pause: gun hit - 1s, melee hit - 0.75s.
*Penetration Resistance - 0.1.
* Penetration Resistance - 0.1.
*XP value: Normal - 8, Hard, Suicidal and HOE - 10. Base dosh reward - 10.
* XP value: Normal - 8, Hard, Suicidal and HOE - 10. Base dosh reward - 10.
*Abomination Spawn spawn knocked down, its getup animation lasts for 1.97s.
* Abomination Spawn spawn knocked down, its getup animation lasts for 1.97s.
*Every consumed ZED turns into Abomination Spawn. Multiple spawns have delay of 2 seconds.
* Every consumed ZED turns into Abomination Spawn. Multiple spawns have delay of 2 seconds.
 
==Trivia==
Abomination Spawn does not talk, but produces moaning sounds and sneezes on rare occasion.
 
In game files Abomination Spawn refered as a "poop monster".


{{KF2NavBox}}
==Gallery==
<gallery mode="packed" heights="275">
File:Abomination spawn 1.jpg|Abomination Spawn
File:Abomination spawn gif.gif|Spawned by [[Abomination]]
</gallery>{{KF2NavBox}}

Revision as of 19:17, 18 September 2019

Abomination Spawn
Abomination Spawn

The Abomination Spawn is a generic green colored poop-looking monster spawned by the Abomination boss. It has only one goal - get to players as close as possible and explode into the shower of toxic acid.

Players may kill these monsters for their advantage: their on-death explosions cause significant damage to their "parent" (Abomination) when one wears some armor (20 times more than the explosion damage) and rather low damage (75% of explosion damage) when armor is gone. The other benefit of killing the Spawns is that the explosion they emit bearing great stumble power (1000 units) which is capable of stumbling all nearby ZEDs including the boss.

General

For such a small and fast enemy Abomination Spawn has somehow decent amount of the health.

Normal Hard Suicidal Hell on earth
Body HP (1 Player) 87 237 250 250
Body HP (2 Player) 87 237 250 250
Body HP (3 Player) 87 237 250 250
Body HP (4 Player) 87 237 250 250
Body HP (5 Player) 87 237 250 250
Body HP (6 Player) 87 237 250 250

Abomination Spawn does not resist and is not vulnerable to any forms of the damage except Bludgeon, Fire and Microwave. It also does not take any toxic damage (such as from healing grenades) at all. However, it does take 25% damage of it in Solo games, where ZEDs are more vulnerable to damage types that they resist naturally.

Bludgeon Toxic Fire Microwave Other
Damage Multipler x0.9 x0 x0.9 x0.2 x1

It has only 1 weak spot (head) that multiplies all incoming damage towards its body by x1.1. However, Abomination Spawn cannot be decapiatated.

Incapacitation Resistance

Abomination Spawn is extemely vulnerable against all forms of the incapacitation except toxic poisoning.

Incap Settings
Stun = (Vulnerability = (2.0, Cooldown=5.0, Duration=2.5)
Knockdown = (Vulnerability = (3.0), Cooldown=0.0)
Stumble = (Vulnerability = (2.0), Cooldown=0.2)
GunHit = (Vulnerability = (2.5), Cooldown=0.2)
MeleeHit = (Vulnerability = (2.0), Cooldown=0.0)
Poison = (Vulnerability = (0.0))
Microwave = (Vulnerability = (0.5), Cooldown=7.5, Duration=3.0)
FirePanic = (Vulnerability = (3.0), Cooldown=7.0, Duration=5.0)
EMP= (Vulnerability = (2.5), Cooldown=5.0, Duration=5.0)
Freeze = (Vulnerability = (2.5), Cooldown=1.5, Duration=4.5)
Snare = (Vulnerability = (10.0), Cooldown=5.5, Duration=4.0)
Bleed = (Vulnerability = (2.0))

Attacks

Explosion damage - 15, radius - 4.5m, falloff - 0 (none), animation duration - 0.67s. Stumble power - 1000.
Explosion damage type - Explosive. The explosion is instantaneous and does not leave behind any toxic clouds.
Abomination Spawn will explode when it will be at least 250 units away from the player location.

Miscellaneous Information

  • Abomination spawn does not evade damage sources or upon taking damage. It is immune to all toxic forms of damage such as healing grenades, puke bile or Abomination farts.
  • Walk speed - 4.5m/s, Sprint speed - 5.5 m/s.
  • Movement mod: Normal - x1, Hard - x1.1, Suicidal - x1.25, HOE - x1.25.
  • AI pause: gun hit - 1s, melee hit - 0.75s.
  • Penetration Resistance - 0.1.
  • XP value: Normal - 8, Hard, Suicidal and HOE - 10. Base dosh reward - 10.
  • Abomination Spawn spawn knocked down, its getup animation lasts for 1.97s.
  • Every consumed ZED turns into Abomination Spawn. Multiple spawns have delay of 2 seconds.

Trivia

Abomination Spawn does not talk, but produces moaning sounds and sneezes on rare occasion.

In game files Abomination Spawn refered as a "poop monster".

Gallery