.50 Desert Eagle: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
No edit summary
m (Added bullet and weight values for upgrades)
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=.50 Desert Eagle
| Name=.50 Desert Eagle
Line 38: Line 39:
| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''.50 Desert Eagle''' is the [[Gunslinger|Gunslinger's]] ''tier 3 weapon''. Upon acquiring the second pistol, .50 Desert Eagle can be [[Dual_.50_Desert_Eagles|dual-wield]].
The '''.50 Desert Eagle''' is the [[Gunslinger|Gunslinger's]] ''tier 3 weapon''. Upon acquiring the second pistol, .50 Desert Eagle can be [[Dual_.50_Desert_Eagles|dual-wield]].


Line 76: Line 76:
==Upgrades==
==Upgrades==


Upg1 (700): Base damage x1.25, Base weight + 1.<br />
Upg1 (700): Base damage x1.25 '''(122 per bullet)''', Base weight + 1 '''(3 total)'''.<br />
Upg2 (1500): Base damage x1.4, Base weight + 2.
Upg2 (1500): Base damage x1.4 '''(137 per bullet)''', Base weight + 2 '''(4 total)'''.


==Notes==
==Notes==


*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


{{KF2NavBox}}
== Gallery ==
<gallery mode="packed" heights="275">
File:Gunslinger deagle.png|.50 Desert Eagle
</gallery>{{KF2NavBox}}

Revision as of 14:52, 30 January 2021

Killing Floor 2 item
.50 Desert Eagle
 2
MAGAZINE SIZE 7
SPARE AMMO CAPACITY 105
DAMAGE
91
FIRE RATE
300
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"The Desert Eagle is the beast of hand guns, which is why we all know it as the 'Hand Cannon'."
General Information
Pricing 550
Ammo Cost 21
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 7 + 35
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The .50 Desert Eagle is the Gunslinger's tier 3 weapon. Upon acquiring the second pistol, .50 Desert Eagle can be dual-wield.

Description

"Fire mode is semi-auto only."

Flavor Text

"The Desert Eagle is the beast of hand guns, which is why we all know it as the 'Hand Cannon'."

Technical Information

Damage = 98.
Damage (buttstock bash) = 22.

Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 98.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.07s, Elite = 1.64s.
Reload Time (dry): Normal = 2.09s, Elite = 1.19s.

Equip Time = 0.29s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power = 150.
Knockdown power = 20.
Penetration power = 2.
Stumble power = 30.

Upgrades

Upg1 (700): Base damage x1.25 (122 per bullet), Base weight + 1 (3 total).
Upg2 (1500): Base damage x1.4 (137 per bullet), Base weight + 2 (4 total).

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery