HMTech-201 SMG

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Killing Floor 2 item
HMTech-201 SMG
 3
MAGAZINE SIZE 40
SPARE AMMO CAPACITY 480
DAMAGE
17
FIRE RATE
800
ACCURACY
70
PENETRATION
0
"Fire mode is full-auto only."
"Alt-fire shoots healing darts to heal team members."
"Your pistol, beefed up!"
General Information
Pricing 650
Ammo Cost 20
Weapon Type SMG
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 40 + 200
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 40
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 15 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HMTech-201 SMG is the Field Medic's tier 2 weapon. As a part of multi-perk weapon system HMTech-201 SMG also belong to the arsenal of SWAT.

Description

"Fire mode is full-auto only. Alt-fire shoots healing darts to heal team members."

Flavor Text

"Your pistol, beefed up!"

Technical Information

Damage = 17.
Damage (buttstock bash) = 23.

Rate Of Fire = 800 RPM.
Rate Of Fire (bash) = 51.

Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = SMG.

Reload Time (tactical): Normal = 2.55s, Elite = 1.65s.
Reload Time (dry): Normal = 2.50s, Elite = 1.60s.

Equip Time = 0.41s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power = 45.
Poison power (with Acidic Rounds skill, per DOT tick) = 200.

Healing:
Ammo cost (per dart) = 40%.
Heal amount = 15.
Time (full recharge) = 15s.

Upgrades

Upg1 (600): Base damage x1.4, Base weight + 1, Full recharge time x0.8.
Upg2 (700): Base damage x1.59, Base weight + 2, Full recharge time x0.7.
Upg2 (1500): Base damage x1.85, Base weight + 3, Full recharge time x0.6.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from SWAT thanks to multi-perk weapon system.