Update 1119 (Killing Floor 2)
KF2 Halloween 2021 Beta 1
To opt into this beta on Steam, join the "preview" branch available in the Beta drop-down list. Admins will need to use the following SteamCMD flag:
- app_update 232130 -beta preview
To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory is shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its own dedicated server within the install for your own personal hosting needs for this version.
Event
Day of the Zed
- Welcome boys and girls to the Day of the Zed! Are you prepared to visit Netherhold and unveil all the secrets of this bastion of torture? Discover the hidden passages and maybe you will be able to survive. Speaking of surviving... two new weekly modes that will test the skills of the most veteran mercs, especially Abandon All Hope, our ultimate challenge for those who see Hell on Earth as child’s play. For those who can't handle the heat of AOH, perhaps journeying to the Wild West London will sate your inner Cowboy spirit. Only Gunslingers and Sharpshooters may apply. Finally, the Horzine devs have some offerings that may help you with these challenges, two new HRG weapons ready and loaded, the electrifying HRG Disruptor and the explosive HRG Tommy Boom.
- Beta 1 Start 8/31/2021, (Date are subject to change)
New Additions and Highlights
- 1 New Community Map
- Netherhold
- Compatible with Survival, Weekly, and Endless Game Modes.
- An otherwordly bastion of torture and depravity deep underground in a cavernous expanse. A surreal and organic pandemonium of tight corridors, twisting stairways and multitudes of hidden passages and secret rooms.
- Netherhold
- 2 New Weekly Modes
- Wild West London
- Wild West ambience: cowboy hats and a sepia filter.
- Only Gunslinger and Sharpshooter perks allowed. With a reduced selection of weapons available.
- Fan Fire skill granted to every player.
- Players receive more dosh than usual.
- Players receive some healing after killing a Zed with a headshot.
- Wild West London
- Abandon All Hope
- The ultimate challenge in terms of difficulty, surpassing Hell on Earth.
- Waves with a larger amount of Zeds.
- Zeds spawn faster and run faster than usual.
- Zeds spawn enraged.
- Bosses have twice the health than usual.
- Ammo boxes spawn more frequently.
- 4 New Weapons
- HRG Disrupter for the Gunslinger
- An alternative version of the HMTech-101 for the Gunslinger Perk.
- A tier 4 semi-automatic single pistol that shoots energy with 2 fire modes.
- The primary fire mode shoots fast projectiles at high rate. The secondary fire mode shoots more powerful blasts at less rate, it EMP enemies while consuming more ammo.
- Trader price is 1500 Dosh.
- HRG Tommy Boom for the Demolitionist
- An alternative version of the Tommy Gun for the Demolitionist Perk.
- A tier 2 SMG with a relatively high fire rate and explosive rounds.
- Can shoot in full-auto or semi-auto fire modes.
- Trader price is 650 Dosh.
- Piranha Pistol(s) for the Gunslinger and Berserker (Not available for purchase individually during BETA)
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
- A tier 3 semi-automatic pistol. Can be dual-wielded.
- It launches saw-blades that eviscerate the enemies and bounce on walls.
- It can block enemy attacks and the muzzle is edged for extra bash damage.
- Trader price is 600 Dosh for the single and 1200 Dosh for the dual variant.
- Corrupter Carbine for the Sharpshooter and Field Medic (Not available for purchase individually during BETA)
- This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
- It is a tier 4 bolt action rifle with a scope for the Sniper and Field Medic perks.
- Secondary fire shoots biological seeds that corrupt Zeds. If they die with the seed on they will explode releasing healing gas.
- The seed can also be used with players, to provide a smaller but faster heal.
- Trader price is 1500 Dosh.
- HRG Disrupter for the Gunslinger
Special Note for Steam & EGS Armory Season Pass Holders:
During the start of Beta 1 for Halloween 2021, the Inventory Weapon Skins tied to the new Piranha Pistol(s) and Corrupter Carbine will be granted to all Armory Season Pass holders on Steam and EGS. This will unlock full access to these weapons and their associated variant skins for those Armory Season Pass holders that choose to opt-into the Beta update. As this new content is not present in the current non-beta live build, Armory Season Pass holders on Steam and EGS who don’t opt-in to the Beta will still receive these inventory skins but will appear with missing thumbnails, names, and descriptions that do not unlock anything in game or affect game behavior. Don’t be alarmed as these will appear as expected if you choose to opt-in Beta later, or wait until the Halloween Update is released in the live branch for final release.
- New Steam Achievements
- Netherhold related achievements
- Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)
- Seasonal objectives related to Netherhold
- Complete all seasonal objectives to earn the DoZ Companion Backpack
- Halloween Treat Prize Tickets
- Halloween Treat Golden Prize Tickets
- Zedconomy (Not available for purchase during BETA)
- Piranha Pistol(s) Weapon Bundle
- Corrupter Carbine Weapon Bundle
- Day of the Zed Weapon Bundle
- Day of the Zed Full Gear Bundle
- Premium Halloween Ticket Bundles come in three sets of tiers:
- Bronze - 5 Premium Seasonal Tickets
- Silver - 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
- Gold - 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
- Vietnam Gear Cosmetic Bundle
- Hellmark Weapon Skin Pack
Beta 1 for this update contains a lot of exciting new features! As such, feedback is going to be incredibly important. Stay tuned for a link to a survey where you, the community, will be able to provide your feedback directly to us! Thank you!
Addressed Community Feedback
As mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2
General
- Purchase armor in portions
- A new option is able for purchasing armor in the Trader.
- With this option players will be able to purchase armor in increments of 25.
- Gameplay option for the quick swap button
- Players can configure to include or not the 9mm in the weapon rotation when using the quick swap button.
- It can be configured in the Gameplay menu of the Options tab.
- More transparent drop percentages
- The exact drop percentages for the different rarities of each Crate and USB has been included as part of their description.
- Store - Discount UI Optimization
- The in-game store UI had some adjustments in order to make the discounts more visible and user friendly.
Balance
- Weapons
- Mine Reconstructor
- Impact damage ranges increased from 25-250 to 30-300
- Explosion damage ranges increased from 30-300 to 35-350
- Ammo pool increased from 108 to 132
- Initial spare ammo increased from 2 to 3 magazines
- Fire rate increased by 50%
- Altfire rate increased by 66%
- Reload time reduced by 30%
- Hemoclobber
- Heavy attack hit damage increased from 130 to 140
- Heavy attack gas explosion damage increased from 200 to 225
- Heavy attack gas explosion healing decreased from 30 to 20
- Magazine Capacity reduced from 3 to 2
- Spare Ammo Capacity reduced from 12 to 10
- Ammo price per mag decreases from 85 to 75
- Mine Reconstructor
- Perks
- SWAT
- Tactical Movement (level 5 skill)
- In addition to the current skill effect, the player will move and sprint faster.
- Close Combat Training (level 10 skill)
- The damage boost is increased from 85% to 100%
- The boost is also applied to all the bash attacks
- Tactical Movement (level 5 skill)
- SWAT
Designer Notes :
We included the option of purchasing armor in portions to allow the mercs to have more flexibility and control in the trader menu. We think that it will be especially useful in situations when you have few dosh to spend and need to distribute it between ammo, armor and grenades.
Some time ago the 9mm was excluded from the weapon rotation of the quick swap button, as part of a quality of life improvement. Some players appreciated this change but others missed the previous configuration. So now we have included it as a configurable option, so any player can select the one that prefers.
We added the Discount UI optimization and the More Transparent Drop Percentages just to increase the user experience of the store and the inventory in general.
The Mine Reconstructor was underperforming compared to other Field Medic weapons. It has not found a gap in the weapon loadout for most medics, so we made some adjustments to tune up some general stats, aiming to place it in a better position and making its unique mine mechanic to shine more.
We also made some adjustments in the special heavy attack of the Hemoclobber. We increased the damage but reduced the healing of the explosion and the magazine size. So the gas explosions will be less frequent, more powerful against enemies but less efficient in terms of healing.
Finally, two SWAT perk skills had some functionality tweaks that should improve their performance and viability. Tactical Movement will offer even more movement capacities and Close Combat Training will also improve the melee (bash attack) of all SWAT weapons.
Bug Fixes
Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Map:
- Moonbase
- Adjusted LOD’s in the Green Dome to improve performance.
- Corrected an anti-aliasing issue in the bottom of the Small Dome.
- Corrected an anti-aliasing issue in the Living Quarter.
- Corrected an anti-aliasing issue in the Rocket Dome.
- Filled in a gap between walls in the Living Quarter.
- Fixed a ZED pathing issue near the green dome in the left side corridor.
- Dystopia
- Adjusted LOD’s in the Office Area 2 to improve performance.
- Adjusted LOD’s in the Office Area 1 to improve performance.
- Adjusted LOD’s in the Main Street area to improve performance.
- Adjusted LOD’s in the Car Dealership to improve performance.
- Adjusted LOD’s in the Hotel Area to improve performance.
- Adjusted LOD’s in the Waterfront Area to improve performance.
- Adjusted LOD’s of the various billboards to improve performance.
UI:
- Fixed an issue where using auto fill on the armor would charge more dosh than listed.
- Fixed an issue where armor partial fill button would be non-interactable when using a controller while on PC.