HRG Locust: Difference between revisions

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(Created page with "Category:KF2 {{KF2WeaponInfo | Name=HRG Locust | PerkImage=KF2_Off_Perk_White.png | PerkLink=Survivalist | WeaponImage=Kf2_locust_bar.png | Damage=80.0000 | FireRate=200.0...")
 
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The '''HRG Locust''' is the [[Survivalist]]'s ''tier 3'' weapon. It is an alternation of the Demolitionist's Seeker Six. This weapon launches rockets that create a cloud of nanobot-locusts that attack ZEDs by applying [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|damage over time]], bleeding and toxic incaps.
The '''HRG Locust''' is the [[Survivalist]]'s ''tier 3'' weapon. It is an alternation of the Demolitionist's Seeker Six. This weapon launches rockets that create a cloud of nanobot-locusts that attack ZEDs by applying [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|damage over time]], bleeding and toxic incaps.


Just like Seeker Six it fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Unlike said weapon, however, the HRG Locust does bear any projectile impact damage at all (technically it does 1 damage). It's primary damage source is a lingering (long-lasting, self-repeating) explosion left by each rocket, as well as DOT caused by that rocket.
Just like Seeker Six it fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Unlike said weapon, however, the HRG Locust does not bear any projectile impact damage at all (technically it does 1 damage). It's primary damage source is a lingering (long-lasting, self-repeating) explosion left by each rocket, as well as DOT caused by that rocket.


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Revision as of 02:18, 3 September 2022

Killing Floor 2 item
HRG Locust
 6
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 84
DAMAGE
80
FIRE RATE
200
ACCURACY
100
PENETRATION
0
"Primary fire launches a rocket that creates a cloud of nanobot-locusts that attack Zeds."
"Aiming in Alt-fire activates a targeting laser and enables guided rockets."
"Favorite weapon for Zed pest control."
General Information
Pricing 900
Ammo Cost 40
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 18
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Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Technical Information
Related Achievements
PS4 Trophies

The HRG Locust is the Survivalist's tier 3 weapon. It is an alternation of the Demolitionist's Seeker Six. This weapon launches rockets that create a cloud of nanobot-locusts that attack ZEDs by applying damage over time, bleeding and toxic incaps.

Just like Seeker Six it fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Unlike said weapon, however, the HRG Locust does not bear any projectile impact damage at all (technically it does 1 damage). It's primary damage source is a lingering (long-lasting, self-repeating) explosion left by each rocket, as well as DOT caused by that rocket.

Description & Flavor Text

"- Primary fire launches a rocket that creates a cloud of nanobot-locusts that attack Zeds. Aiming in Alt-fire activates a targeting laser and enables guided rockets."

"- Favorite weapon for Zed pest control."

Technical Information

Damage:

  • Projectile impact = 1.
  • Bash = 29.

Lingering Rocket Explosion:

  • Explosion damage = 80.
  • Explosion falloff exponent = 0.5 (exp).
  • Explosion radius = 300.
  • Lingering explosion damage interval = 0.5s.
  • Lingering explosion duration = 3s.

Locust Cloud:

  • DOT damage scale = x1.
  • DOT dutaion = 3s.
  • DOT interval = 0.5s.

Rocket creates a lingering explosion (locust cloud) that lasts for 3s and does 80 damage within 0.5s intervals. ZEDs caught by this explosion start suffering from bleeding DOT. Locust-infected ZEDs also spread the infection upon bumping into each other, similar to Firebug's Napalm skill. Damage upon bump is 40.

Damage Type: Explosive, Bleeding.

Rate Of Fire:

  • Dump-fire = 171 RPM.
  • Lock-on mode = 200 RPM.

Reload Time:

  • Normal = 2.96s.

Equip Time = 0.53s, Putdown Time = 0.50s.

Weapon Powers:

  • Bleed power (locust DOT) = 20.
  • Knockdown power (rocket lingering explosion) = 39.
  • Poison power (locust DOT) = 25.
  • Stumble power (rocket lingering explosion) = 59.

Upgrades

  • Upgrade 1 (700): Base damage x1.15 (92 explosion), Base weight + 1 (7 total).
  • Upgrade 2 (1500): Base damage x1.3 (104 explosion), Base weight + 2 (8 total).

Notes

  • Up to 6 targets can be locked on.
  • ADSing required to lock on the target.
  • Significantly less recoil in lock-on mode. Full-auto in free fire mode.
  • Rocket (distance to detonate) = 0.5 meters.
  • Rocket will collide with either - hitzone or a collision cylinder.
  • Does no self damage.

Gallery