HRG Locust: Difference between revisions
(Created page with "Category:KF2 {{KF2WeaponInfo | Name=HRG Locust | PerkImage=KF2_Off_Perk_White.png | PerkLink=Survivalist | WeaponImage=Kf2_locust_bar.png | Damage=80.0000 | FireRate=200.0...") |
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The '''HRG Locust''' is the [[Survivalist]]'s ''tier 3'' weapon. It is an alternation of the Demolitionist's Seeker Six. This weapon launches rockets that create a cloud of nanobot-locusts that attack ZEDs by applying [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|damage over time]], bleeding and toxic incaps. | The '''HRG Locust''' is the [[Survivalist]]'s ''tier 3'' weapon. It is an alternation of the Demolitionist's Seeker Six. This weapon launches rockets that create a cloud of nanobot-locusts that attack ZEDs by applying [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|damage over time]], bleeding and toxic incaps. | ||
Just like Seeker Six it fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Unlike said weapon, however, the HRG Locust does bear any projectile impact damage at all (technically it does 1 damage). It's primary damage source is a lingering (long-lasting, self-repeating) explosion left by each rocket, as well as DOT caused by that rocket. | Just like Seeker Six it fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Unlike said weapon, however, the HRG Locust does not bear any projectile impact damage at all (technically it does 1 damage). It's primary damage source is a lingering (long-lasting, self-repeating) explosion left by each rocket, as well as DOT caused by that rocket. | ||
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Revision as of 02:18, 3 September 2022
Killing Floor 2 item | |||
6
|
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MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 84 | ||
DAMAGE | 80 | ||
FIRE RATE | 200 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Primary fire launches a rocket that creates a cloud of nanobot-locusts that attack Zeds." • "Aiming in Alt-fire activates a targeting laser and enables guided rockets." • "Favorite weapon for Zed pest control." | |||
General Information | |||
Pricing | 900 | ||
Ammo Cost | 40 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 6 + 18 | ||
The HRG Locust is the Survivalist's tier 3 weapon. It is an alternation of the Demolitionist's Seeker Six. This weapon launches rockets that create a cloud of nanobot-locusts that attack ZEDs by applying damage over time, bleeding and toxic incaps.
Just like Seeker Six it fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Unlike said weapon, however, the HRG Locust does not bear any projectile impact damage at all (technically it does 1 damage). It's primary damage source is a lingering (long-lasting, self-repeating) explosion left by each rocket, as well as DOT caused by that rocket.
Description & Flavor Text
"- Primary fire launches a rocket that creates a cloud of nanobot-locusts that attack Zeds. Aiming in Alt-fire activates a targeting laser and enables guided rockets."
"- Favorite weapon for Zed pest control."
Technical Information
Damage:
- Projectile impact = 1.
- Bash = 29.
Lingering Rocket Explosion:
- Explosion damage = 80.
- Explosion falloff exponent = 0.5 (exp).
- Explosion radius = 300.
- Lingering explosion damage interval = 0.5s.
- Lingering explosion duration = 3s.
Locust Cloud:
- DOT damage scale = x1.
- DOT dutaion = 3s.
- DOT interval = 0.5s.
Rocket creates a lingering explosion (locust cloud) that lasts for 3s and does 80 damage within 0.5s intervals. ZEDs caught by this explosion start suffering from bleeding DOT. Locust-infected ZEDs also spread the infection upon bumping into each other, similar to Firebug's Napalm skill. Damage upon bump is 40.
Damage Type: Explosive, Bleeding.
Rate Of Fire:
- Dump-fire = 171 RPM.
- Lock-on mode = 200 RPM.
Reload Time:
- Normal = 2.96s.
Equip Time = 0.53s, Putdown Time = 0.50s.
Weapon Powers:
- Bleed power (locust DOT) = 20.
- Knockdown power (rocket lingering explosion) = 39.
- Poison power (locust DOT) = 25.
- Stumble power (rocket lingering explosion) = 59.
Upgrades
- Upgrade 1 (700): Base damage x1.15 (92 explosion), Base weight + 1 (7 total).
- Upgrade 2 (1500): Base damage x1.3 (104 explosion), Base weight + 2 (8 total).
Notes
- Up to 6 targets can be locked on.
- ADSing required to lock on the target.
- Significantly less recoil in lock-on mode. Full-auto in free fire mode.
- Rocket (distance to detonate) = 0.5 meters.
- Rocket will collide with either - hitzone or a collision cylinder.
- Does no self damage.
Gallery
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HRG Locust render