Mine Reconstructor: Difference between revisions
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The '''Mine Reconstructor''' is one the [[Field_Medic_(Killing_Floor_2)|Field Medic's]] ''tier 3'' weapons. It allows its user to lay down toxic mines with the primary fire button and detonate them remotely with alt-fire. Mines cause toxic damage to [[Specimens_(Killing_Floor_2)|ZEDs]] and heal nearby players | The '''Mine Reconstructor''' is one the [[Field_Medic_(Killing_Floor_2)|Field Medic's]] ''tier 3'' weapons. It allows its user to lay down toxic mines with the primary fire button and detonate them remotely with alt-fire. Mines cause toxic damage to [[Specimens_(Killing_Floor_2)|ZEDs]] and heal nearby players. The user is free to charge the gun, increasing its mine's damage, radius and healing capabilities. A fully charged mine can be fired upon demand. Surprisingly, Mine Reconstructor's mines do not heal the player welding this gun, but only teammates. This weapon lacks (traditional for Field Medic's arsenal) the ability to fire healing darts. | ||
The Mine Reconstructor is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content. | The Mine Reconstructor is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content. | ||
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**''EnableCheats'' | **''EnableCheats'' | ||
**''GiveWeapon KFGameContent.KFWeap_Mine_Reconstructor'' | **''GiveWeapon KFGameContent.KFWeap_Mine_Reconstructor'' | ||
*Every instance of this weapon allows to lay down up to 12 mines with the oldest ones to be replaced (via explosion) by newest. As such player may have two or more Mine Reconstructors and each of them will have its own mine pool. Multiple players with Mine Reconstructors will also have their own mine pools. | *Every instance of this weapon allows to lay down up to 12 mines, with the oldest ones to be replaced (via explosion) by the newest. As such, player may have two or more Mine Reconstructors and each of them will have its own mine pool. Multiple players with Mine Reconstructors will also have their own mine pools. | ||
*Attempting to lay down new mine on top of existing one will cause an instant explosion of this new mine. Mines do not stick to walls but rather fall on the ground. | *Attempting to lay down a new mine on top of an existing one will cause an instant explosion of this new mine. Mines do not stick to walls, but rather, fall on the ground. | ||
*Can only be fully charged if it has enough ammo loaded (6 units). | *Can only be fully charged if it has enough ammo loaded (6 units). | ||
*As mine charges it gets bigger in size | *As a mine charges, it gets bigger in size; its collision and trigger radius and height is also being increased by up to 2 times. | ||
*Has quite slow bash animation. | *Has quite slow bash animation. | ||
*Mine Reconstructor's mines do NOT heal its owner. Mine explosion passes through closed doors, damaging ZEDs and healing players. | *Mine Reconstructor's mines do NOT heal its owner. Mine explosion passes through closed doors, damaging ZEDs and healing players. |
Revision as of 03:41, 19 December 2021
Killing Floor 2 item | |||
8
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MAGAZINE SIZE | 12 | ||
SPARE AMMO CAPACITY | 132 | ||
DAMAGE | 65 | ||
FIRE RATE | 269 | ||
ACCURACY | 50 | ||
PENETRATION | 0 | ||
• "Fires bio-mines that explode on contact to hurt Zeds and heal allies. Alt-fire detonates all placed mines." • "The source of its base material is classified information due to Health Code concerns." | |||
General Information | |||
Pricing | 1200 | ||
Ammo Cost | 36 | ||
Weapon Type | Poisoning Weapon | ||
Weapon Information | |||
Starting Ammo | 12 + 36 | ||
The Mine Reconstructor is one the Field Medic's tier 3 weapons. It allows its user to lay down toxic mines with the primary fire button and detonate them remotely with alt-fire. Mines cause toxic damage to ZEDs and heal nearby players. The user is free to charge the gun, increasing its mine's damage, radius and healing capabilities. A fully charged mine can be fired upon demand. Surprisingly, Mine Reconstructor's mines do not heal the player welding this gun, but only teammates. This weapon lacks (traditional for Field Medic's arsenal) the ability to fire healing darts.
The Mine Reconstructor is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Description
"Fires bio-mines that explode on contact to hurt Zeds and heal allies. Alt-fire detonates all placed mines."
Flavor Text
"The source of its base material is classified information due to Health Code concerns."
Technical Information
Impact / explosion damage and radius goes up linearly, it's a percentage of (Current Charge Time / 1.2s) multiplied by weapon's maximum values of damage and radius. By any means minimum charge time set to be 0.1s.
Damage type (impact / explosion and DOT) = Ballistic / Toxic.
Direct hit causes both - impact damage and mine explosion.
Impact damage (minimum / maximum) = 30 / 300.
Impact damage goes up linearly, max damage achieved after charging the gun for 1.2s.
Maximum charge time = 1.2s.
Mine (explosion falloff) = 0.5 (exp).
Mine (maximum life time) = 300.
Mine damage (minimum / maximum) = 35 / 350.
Mine damage and radius increases linearly, maximum after charging the gun for 1.2s.
Mine explosion (DOT scale / duration / inverval) = x0.1 / 4s / 0.5s.
Mine radius (minimum / maximum) = 160 / 340.
Maximum active mines at time, per weapon instance = 12.
Bash (damage) = 26.
Bash (rate of fire) = 49.
Just like the damage and radius, amount of healing provided by each mine depends on its charge level:
Heal (minimum amount, per explosion) = 5.
Heal (maximum amount, per explosion) = 50.
Mine (projectile speed) = 2000.
Projectile gravity scale = 0.5
Rate of fire (fastest possible), per minute = 269.
Reload Time = 2.65s.
Equip Time = 0.83s.
Putdown Time = 0.77s.
Above half-charge ratio (Current Charge Time / 1.2s > 0.51) Mine Impact changes its weapon powers from "light" to "heavy".
Gun hit power (mine impact light / heavy) = 100 / 275.
Knockdown power (mine explosion) = 50.
Knockdown power (mine impact light / heavy) = 12 / 190.
Microwave power (mine explosion DOT) = 15.
Microwave power (mine explosion) = 50.
Microwave power (mine impact light / heavy) = 18 / 50.
Poison power (mine explosion DOT) = 60.
Poison power (mine explosion) = 60.
Poison power (mine impact light / heavy) = 25 / 60.
Stumble power (mine explosion) = 200.
Stumble power (mine impact light / heavy) = 150 / 340.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_Mine_Reconstructor
- Every instance of this weapon allows to lay down up to 12 mines, with the oldest ones to be replaced (via explosion) by the newest. As such, player may have two or more Mine Reconstructors and each of them will have its own mine pool. Multiple players with Mine Reconstructors will also have their own mine pools.
- Attempting to lay down a new mine on top of an existing one will cause an instant explosion of this new mine. Mines do not stick to walls, but rather, fall on the ground.
- Can only be fully charged if it has enough ammo loaded (6 units).
- As a mine charges, it gets bigger in size; its collision and trigger radius and height is also being increased by up to 2 times.
- Has quite slow bash animation.
- Mine Reconstructor's mines do NOT heal its owner. Mine explosion passes through closed doors, damaging ZEDs and healing players.
Gallery
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Mine Reconstructor render