Gravity Imploder: Difference between revisions
mNo edit summary |
m (→Notes) |
||
Line 89: | Line 89: | ||
*Primary explosion pulls in ZED's gibs (visuals) but not living ZEDs. | *Primary explosion pulls in ZED's gibs (visuals) but not living ZEDs. | ||
*Alt-fire grenade pulls in ZEDs by creating a Vortex and then explodes. The explosion only does 1 point of damage. It's purpose rather is to group ZEDs together and apply incap powers. | *Alt-fire grenade pulls in ZEDs by creating a Vortex and then explodes. The explosion only does 1 point of damage. It's purpose rather is to group ZEDs together and apply incap powers. | ||
*Both | *Both grenade types are fully affected by gravity. Primary projectile explodes on impact, alt-fire projectile explodes on impact but after at least 0.8s since it was fired. Projectile speed - 3200 units / s. Spread factor = 0.02. | ||
*Both grenade types do impact damage to ZED's hitzones. | *Both grenade types do impact damage to ZED's hitzones like other ballistic-explosive projectiles. However, to apply impact damage they have to collide with hitzone directly (not with the outter collision cylinder). Primary grenade will explode upon contact with collision cylinder without doing impact damage. Alt-fire grenade will pass through. | ||
*Player takes no self damage from either of explosion types. | *Player takes no self damage from either of explosion types. | ||
*Vortex radius (5 meters) is affected by Demolitionist's ''Fragmentation Rounds'' and [[Survivalist]]'s ''Make Things go Boom'' skills. | *Vortex radius (5 meters) is affected by Demolitionist's ''Fragmentation Rounds'' and [[Survivalist]]'s ''Make Things go Boom'' skills. |
Revision as of 01:27, 27 February 2021
Killing Floor 2 item | |||
7
|
|||
MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 42 | ||
DAMAGE | 500 | ||
FIRE RATE | 45 | ||
ACCURACY | 95 | ||
• "Default fire mode launches implosion grenades. Alt-fire mode launches gravity grenades that attract enemies." • "One of the most attractive weapons ever developed." | |||
General Information | |||
Pricing | 2000 | ||
Ammo Cost | 70 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 6 + 12 | ||
Secondary Attack | |||
Ammo Type | Gravity Grenade | ||
Damage | 1 | ||
Fire Rate | 45 | ||
Gravity Grenade impact / explosion damage 200 / 1 Vortex radius / duration 500 / 0.5s Gravity Grenade pulls ZEDs in and then explodes
| |||
The Gravity Imploder is one of the Demolitionist's tier 5 weapons. Primary attack of this futuristic grenade launcher is a projectile that creates an implosion that damages every surrounding enemy with almost no falloff. For its alt-fire mode it fires projectiles that will detonate after a short time, creating a singularity that pulls in all nearby enemies releasing a gravity wave that knocks them down shortly after.
Gravity Imploder is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Description & Flavor Text
- "Default fire mode launches implosion grenades. Alt-fire mode launches gravity grenades that attract enemies."
- "One of the most attractive weapons ever developed."
Technical Information
Impact Damage:
- Primary = 150.
- Alt-fire = 200.
- Bash = 26.
Primary Explosion:
- Damage type = Explosive.
- Damage = 350.
- Explosion falloff exponent = 0.2 (exp).
- Radius = 3.75 meters.
Alt-fire Explosion:
- Damage type = Explosive.
- Damage = 1.
- Explosion falloff exponent = 0 (none).
- Radius = 4.5 meters.
Alt-fire explosion creates a Vortex that pulls ZEDs in (radius - 5m, duration - 0.5s). Then there happening an explosion (damage - 1, radius - 4.5m).
Damage Type = Ballistic, Explosive.
Damage Type Group = Ballistic_Shell.
Rate Of Fire:
- Both modes = 45 RPM.
- Buttstock bash = 44.
Reload Time:
- Normal: Dry = 3.06s, Tactical = 3.12s.
- Elite: Dry = 2.17s, Tactical = 1.95s.
Equip Time = 1.34s, Putdown Time = 0.77s.
Weapon Powers:
- Gun hit power (alt-fire impact) = 150.
- Gun hit power (primary impact) = 150.
- Knockdown power (alt-fire explosion) = 400.
- Knockdown power (primary impact) = 50.
- Stumble power (alt-fire impact) = 250.
- Stumble power (primary explosion) = 200.
- Stumble power (primary impact) = 250.
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_GravityImploder
- Highest tier Demolitionist weapon, has no upgrades available.
- Primary explosion pulls in ZED's gibs (visuals) but not living ZEDs.
- Alt-fire grenade pulls in ZEDs by creating a Vortex and then explodes. The explosion only does 1 point of damage. It's purpose rather is to group ZEDs together and apply incap powers.
- Both grenade types are fully affected by gravity. Primary projectile explodes on impact, alt-fire projectile explodes on impact but after at least 0.8s since it was fired. Projectile speed - 3200 units / s. Spread factor = 0.02.
- Both grenade types do impact damage to ZED's hitzones like other ballistic-explosive projectiles. However, to apply impact damage they have to collide with hitzone directly (not with the outter collision cylinder). Primary grenade will explode upon contact with collision cylinder without doing impact damage. Alt-fire grenade will pass through.
- Player takes no self damage from either of explosion types.
- Vortex radius (5 meters) is affected by Demolitionist's Fragmentation Rounds and Survivalist's Make Things go Boom skills.
- Damage type group: Ballistic_Shell, Explosive.
Trivia
- Has LED panel on it that changes color (either yellow or cyan) depending on last grenade type fired.
Gallery
-
Gravity Imploder render