Blunderbuss: Difference between revisions
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Gun hit power (cannonball impact) = 300.<br /> | Gun hit power (cannonball impact) = 300.<br /> | ||
Gun hit power (shrapnel) = 40.<br /> | Gun hit power (shrapnel) = 40.<br /> | ||
Knockdown power (cannonball explosion) = 150.<br /> | Knockdown power (cannonball explosion) = up to 150.<br /> | ||
Knockdown power (cannonball impact) = 200.<br /> | Knockdown power (cannonball impact) = 200.<br /> | ||
[[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|Penetration]] power (shrapnel) = 2.<br /> | [[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|Penetration]] power (shrapnel) = 2.<br /> | ||
Stumble power (cannonball explosion) = 400.<br /> | Stumble power (cannonball explosion) = up to 400.<br /> | ||
Stumble power (cannonball impact) = 400.<br /> | Stumble power (cannonball impact) = 400.<br /> | ||
Stumble power (shrapnel) = 40. | Stumble power (shrapnel) = 40. | ||
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==Gallery== | ==Gallery== | ||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Kf2_blunderbuss_render.jpg|Blunderbuss render | File:Kf2_blunderbuss_render.jpg|Blunderbuss render |
Revision as of 18:11, 17 May 2020
Killing Floor 2 item | |||
7
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MAGAZINE SIZE | 3 | ||
SPARE AMMO CAPACITY | 39 | ||
DAMAGE | 550 | ||
FIRE RATE | 80 | ||
ACCURACY | 95 | ||
PENETRATION | 0 | ||
• "Primary fire launches a cannonball." • "Hold primary fire for 0.1 seconds to keep cannonball from exploding. Explodes on release." • "Alt-fire shoots cannonball shrapnel." • "Pegleg and parrot sold separately!" | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 39 | ||
Weapon Type | Explosive | ||
Alternative Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 3 + 27 | ||
Secondary Attack | |||
Ammo Type | Shrapnel | ||
Damage | 450 | ||
Fire Rate | 87 | ||
Penetration | 2 | ||
Alternative fire mode (pellets x damage) 10 x 45 Acts like a shotgun, has wide spread
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The Blunderbuss is one of the Demolitionist's tier 4 weapons. It is a handheld cannon that utilizes a flintlock mechanism to fire explosive Cannonballs with the primary fire or Shrapnel with the alt-fire. As a part of multi-perk weapon system Blunderbuss also belong to the arsenal of Support.
If player will hold fire button after firing, the Cannonball will not explode right after hitting surface or a ZED but instead will roll and eventually stop, staying on the ground until player release the button causing explosion. Otherwise it acts similar to other grenade launchers such as M79 having its projectiles explode on impact.
Its alternative mode will act like a shotgun, spawning multiple Shrapnel pellets capable of piercing through weak ZEDs. Each pellet will bounce off of the surface once.
Blunderbuss is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Description
"Primary fire launches a cannonball. Hold primary fire for 0.1 seconds to keep cannonball from exploding, explodes on release. Alt-fire shoots cannonball shrapnel."
Flavor Text
"Pegleg and parrot sold separately!"
Technical Information
Cannonball (impact damage) = 300.
Cannonball (explosion damage) = 250.
Cannonball (explosion radius) = 7 meters.
Cannonball (explosion Falloff) = Exponential (power or 2).
Shrapnel (amount of pellets) = 10.
Shrapnel (bounces) = 1.
Shrapnel (damage) = 45.
Damage type (cannonball explosion) = Explosive.
Damage type (cannonball impact) = Ballistic.
Damage type (shrapnel) = Piercing.
Rate Of Fire (cannonball) = 80 RPM.
Rate Of Fire (shrapnel) = 87 RPM.
Bash (damage) = 26.
Bash (rate of fire) = 48.
Direct hit with the Cannonball does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body).
Cannonball (speed) = 3200.
Cannonballs affected by gravity, Gravity scale = 1.
Shrapnel (speed) = 7000.
Spread factor (cannonballs) = 0.015.
Spread factor (shrapnel) = 0.25
Reload Time (tactical): Normal = 1.70s, Elite = 1.22s.
Reload Time (dry): Normal = 2.04s, Elite = 1.57s.
Equip Time = 0.48s.
Putdown Time = 0.73s.
Weapon Powers:
Gun hit power (cannonball impact) = 300.
Gun hit power (shrapnel) = 40.
Knockdown power (cannonball explosion) = up to 150.
Knockdown power (cannonball impact) = 200.
Penetration power (shrapnel) = 2.
Stumble power (cannonball explosion) = up to 400.
Stumble power (cannonball impact) = 400.
Stumble power (shrapnel) = 40.
Upgrades
Upg1 (1500): Base damage x1.15, Base weight + 1.
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_Pistol_Blunderbuss
- Holding fire button will cause Cannonball to roll after hitting surface or a ZED, eventually stop and stay on the ground until button released. Once so the Cannonball will explode. Switching weapons while holding fire button will also detonate its static projectiles.
- Shrapnel does not get damage bonus from Demolitionist's High Impact Rounds skill (Cannonball impact, does get it, however). Shrapnel (and Cannonballs too) gets damage bonus rom Armor Piercing Rounds skill when hitting ZED's critical spots. Both getting damage bonus from passive and Bombardier skill.
- Cannonballs have formal radius of 0 and will only collide with ZED's hitzones but not with their collision cylinders like most Ballistic-Explosive projectiles do.
- Damage type group: Ballistic_Shell, Explosive, Piercing.
Gallery
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Blunderbuss render