Seal Squeal: Difference between revisions
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Bash:<br /> | Bash:<br /> | ||
Damage = 25, ROF = 56. | Damage = 25, ROF = 56. | ||
Rate Of Fire = 80 RPM.<br /> | Rate Of Fire = 80 RPM.<br /> | ||
Rocket fuse time = 4s, Rocket can only be manually detonated after the weapon's firing interval is expired. Minimum time - 0.75s.<br /> | Rocket fuse time = 4s, Rocket can only be manually detonated after the weapon's firing interval is expired. Minimum time - 0.75s.<br /> | ||
Rocket travel speed = 40 m/s, Rockets affected by gravity. Gravity scale = x0.5.<br /> | Rocket travel speed = 40 m/s, Rockets affected by gravity. Gravity scale = x0.5. | ||
Reload (half / dry) = 2.49s / 2.70s.<br /> | |||
Tactical reload (half / dry) = 1.89s / 2.16s. | |||
Time (equip) = 0.80s.<br /> | |||
Time (put down) = 0.75s. | |||
[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon powers]]:<br /> | [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon powers]]:<br /> | ||
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Knockdown power (rocket impact / explosion) = 125 / up to 150.<br /> | Knockdown power (rocket impact / explosion) = 125 / up to 150.<br /> | ||
Stumble power (rocket impact / explosion) = 340 / up to 400.<br /> | Stumble power (rocket impact / explosion) = 340 / up to 400.<br /> | ||
==Upgrades== | ==Upgrades== | ||
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*The rocket does not have penetration power. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. The rocket will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact. | *The rocket does not have penetration power. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. The rocket will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact. | ||
*Explosion damage scale to instigator - x0.25. | *Explosion damage scale to instigator - x0.25. | ||
*Rocket collide with either - hitzone or collision cylinder. | *Rocket will [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|collide]] with either - hitzone or a collision cylinder. | ||
*Cannot pin down bosses. | *Cannot pin down bosses. | ||
Revision as of 16:02, 12 February 2020
Killing Floor 2 item | |||
8
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MAGAZINE SIZE | 5 | ||
SPARE AMMO CAPACITY | 25 | ||
DAMAGE | 375 | ||
FIRE RATE | 80 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Primary fire launches harpoons that detonate after 4 seconds." • "Alt-fire manually detonates all harpoons." • "Horzine gives this their seal of approval!" | |||
General Information | |||
Pricing | 1200 | ||
Ammo Cost | 75 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 5 + 5 | ||
The Seal Squeal is the Demolitionist's tier 3 weapon. It fires explosive bolts that detonate shortly after release or on player's demand if alt-fire button is pressed. Bolts do ballistic damage on impact and are capable of pinning ZEDs down to walls and objects when their health is low enough to die to projectile impact.
Description
"Primary fire launches harpoons that detonate after 4 seconds. Alt-fire manually detonates all harpoons."
Flavor Text
"Horzine gives this their seal of approval!"
Technical Information
Ammo:
Magazine size = 5, Initial spare magazines = 1, Max spare ammo = 25, Ammo pickup scale = x2, Price per mag = 75.
Damage:
Ballistic damage = 125, Damage type group = Ballistic_Shell / Explosive.
Explosive damage = 250, Radius = 6m, Falloff exponent = 1 (linear).
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see step 7) and head damage multiplier still take place.
Bash:
Damage = 25, ROF = 56.
Rate Of Fire = 80 RPM.
Rocket fuse time = 4s, Rocket can only be manually detonated after the weapon's firing interval is expired. Minimum time - 0.75s.
Rocket travel speed = 40 m/s, Rockets affected by gravity. Gravity scale = x0.5.
Reload (half / dry) = 2.49s / 2.70s.
Tactical reload (half / dry) = 1.89s / 2.16s.
Time (equip) = 0.80s.
Time (put down) = 0.75s.
Weapon powers:
Gun hit power (rocket impact) = 275.
Knockdown power (rocket impact / explosion) = 125 / up to 150.
Stumble power (rocket impact / explosion) = 340 / up to 400.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.
Notes
- The rocket does not have penetration power. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. The rocket will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact.
- Explosion damage scale to instigator - x0.25.
- Rocket will collide with either - hitzone or a collision cylinder.
- Cannot pin down bosses.
Gallery
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Seal Squeal render