Biotics Lab (Killing Floor 2): Difference between revisions
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Revision as of 22:55, 21 July 2018
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 Tripwire Official map | ||
Biotics Lab | ||
General Information | ||
Author | Tripwire Interactive | |
Trader Locations | 5 | |
Map Information | ||
Weapon Spawns | 16 | |
Ammo Spawns | 20 | |
Player Spawns | 41 | |
Zed Spawns (Boss Spawns) | 75 (9) | |
Related Achievements | ||
PS4 Trophies | ||
- For the map of the original Killing Floor, see Biotics Lab.
A covert Horzine research facility, the Biotics Lab has been overrun by the Zeds created in its own depths. The facility must be retaken before the Zeds have a chance to threaten the world outside the lab. Full of steel and glass, it is a maze of corridors, experimental labs, and horrors.
Artbook Description
The Biotics Lab, buried deep under some nameless Belgian city, was one of Horzine’s major clone production and experimentation sites. A production plant for growing Clots, the facility was also used for R&D and experimentation, simply by plucking random specimens off the production line. At the point of the outbreak, some of the earlygeneration clones tried to escape and save themselves. Their attempts to escape simply enabled the horde to escape too.