Hemoclobber: Difference between revisions
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| Penetration=0.000000 | | Penetration=0.000000 | ||
| MagazineSize=3 | | MagazineSize=3 | ||
| AmmoCapacity= | | AmmoCapacity=12 | ||
| Description=• ''"Primary - fast blunt attack that can heal teammates; hold Primary for combo attack."''<br />• ''"Secondary - causes a heal explosion on impact. When out of ammo, Secondary is a heavy blunt attack."''<br />• ''"Alt - block/parry."''<br /> | | Description=• ''"Primary - fast blunt attack that can heal teammates; hold Primary for combo attack."''<br />• ''"Secondary - causes a heal explosion on impact. When out of ammo, Secondary is a heavy blunt attack."''<br />• ''"Alt - block/parry."''<br /> | ||
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| Weight=4 | | Weight=4 | ||
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| InitialSpareMags= | | InitialSpareMags=1 | ||
| AmmoCost=85 | | AmmoCost=85 | ||
| Block=0.600000 | | Block=0.600000 | ||
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| SecondaryAmmunition_MagazineSize=100 | | SecondaryAmmunition_MagazineSize=100 | ||
| SecondaryAmmunition_AmmoCapacity=infinite | | SecondaryAmmunition_AmmoCapacity=infinite | ||
| SecondaryAmmunition_AmmoConsumption= | | SecondaryAmmunition_AmmoConsumption=30 | ||
| SecondaryAmmoCost= | | SecondaryAmmoCost= | ||
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Ammo:<br /> | Ammo:<br /> | ||
Magazine size = 3, Initial spare magazines = | Magazine size = 3, Initial spare magazines = 1, Max spare ammo = 12, Ammo pickup scale = x1, Price per mag = 85.<br /> | ||
Damage:<br /> | Damage:<br /> | ||
Primary = up to 80, Alt-fire = up to 130, Bash = up to 40. Damage type = Bludgeon.<br /> | Primary = up to 80, Alt-fire = up to 130, Bash = up to 40. Damage type = Bludgeon.<br /> | ||
Explosion: Damage = 200, Radius = 5m, [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = 0 (none). Damage type = Toxic.<br /> | |||
Unlike Pulverizer, the explosion of Hemoclobber is not directional and covers 360 degrees area around the impact location. The explosion radius is also affected by skill choices of both - [[Demolitionist (Killing Floor 2)|Demolitionist]] and [[Survivalist]]. | Unlike Pulverizer, the explosion of Hemoclobber is not directional and covers 360 degrees area around the impact location. The explosion radius is also affected by skill choices of both - [[Demolitionist (Killing Floor 2)|Demolitionist]] and [[Survivalist]]. | ||
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Explosion poison (damage scale of gas explosion / duration / interval) = x0.4 / 5s. / 1s.<br /> | Explosion poison (damage scale of gas explosion / duration / interval) = x0.4 / 5s. / 1s.<br /> | ||
Rate Of Fire <small>(per minute)</small>:<br /> | |||
Primary (combo) = 96, Alt-fire = 55, Bash = 84, Alt-fire (loaded) = approximately 33.<br /> | Primary (combo) = 96, Alt-fire = 55, Bash = 84, Alt-fire (loaded) = approximately 33.<br /> | ||
Rate of Fire of the explosive attack (rough estimation): as soon as Hemoclobber connects with the ZED it start 1s timer where it plays its pump animation. On average, as off perk, it takes around 0.7-0.8s for alt-fire attack to reach ZED so ROF of explosive attack should be around 60 / (0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 Berserker average ROF should be near 60 / (0.6+1) = 38 RPM.<br /> | Rate of Fire of the explosive attack (rough estimation): as soon as Hemoclobber connects with the ZED it start 1s timer where it plays its pump animation. On average, as off perk, it takes around 0.7-0.8s for alt-fire attack to reach ZED so ROF of explosive attack should be around 60 / (0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 Berserker average ROF should be near 60 / (0.6+1) = 38 RPM.<br /> | ||
Healing:<br /> | Healing amount:<br /> | ||
Explosion gas cloud - | Explosion gas cloud - 30.<br /> | ||
All melee impacts on players - 30.<br /> | |||
Healing ammo cost:<br /> | |||
All melee impacts = 30.<br /> | |||
Full recharge time = 12s.<br /> | |||
[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br /> | [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br /> |
Revision as of 20:12, 28 May 2019
Killing Floor 2 item | |||
4
|
+ | ||
MAGAZINE SIZE | 3 | ||
SPARE AMMO CAPACITY | 12 | ||
DAMAGE | 80 | ||
FIRE RATE | 96 | ||
ACCURACY | 0 | ||
PENETRATION | 0 | ||
• "Primary - fast blunt attack that can heal teammates; hold Primary for combo attack." • "Secondary - causes a heal explosion on impact. When out of ammo, Secondary is a heavy blunt attack." • "Alt - block/parry." | |||
General Information | |||
Pricing | 1200 | ||
Ammo Cost | 85 | ||
Weapon Type | Melee Weapon | ||
Weapon Information | |||
Starting Ammo | 3 + 3 | ||
Block (multiplier for incoming damage) | ×0.6 | ||
Parry (multiplier for incoming damage) | ×0.5 | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Ammo Consumption (per use) | 30 | ||
Heal Amount | 30 ✚ | ||
Full Recharge Time | 12s | ||
The Hemoclobber is the tier 3 multi-perk weapon for both Berserker and Field Medic. It is a futuristic baseball bat looking blunt weapon with the long needles attached to its tip. Hemoclobber capable of both - hurting and poisoning ZEDs and healing teammates with its melee attacks. When loaded with ammo its alt-fire attack acts the same way Pulverizer works - creates an explosion that hurt ZEDs and heals players in area of effect.
Description
"Primary - fast blunt attack that can heal teammates; hold Primary for combo attack. Secondary - causes a heal explosion on impact. When out of ammo, Secondary is a heavy blunt attack. Alt - block/parry."
Technical Information
Ammo:
Magazine size = 3, Initial spare magazines = 1, Max spare ammo = 12, Ammo pickup scale = x1, Price per mag = 85.
Damage:
Primary = up to 80, Alt-fire = up to 130, Bash = up to 40. Damage type = Bludgeon.
Explosion: Damage = 200, Radius = 5m, Falloff = 0 (none). Damage type = Toxic.
Unlike Pulverizer, the explosion of Hemoclobber is not directional and covers 360 degrees area around the impact location. The explosion radius is also affected by skill choices of both - Demolitionist and Survivalist.
Both melee impacts and gas explosion cause toxic poison on ZEDs. Melee impacts heal players.
Melee poison (damage scale of weapon damage / duration / interval) = x0.2 / 5s. / 1s.
Explosion poison (damage scale of gas explosion / duration / interval) = x0.4 / 5s. / 1s.
Rate Of Fire (per minute):
Primary (combo) = 96, Alt-fire = 55, Bash = 84, Alt-fire (loaded) = approximately 33.
Rate of Fire of the explosive attack (rough estimation): as soon as Hemoclobber connects with the ZED it start 1s timer where it plays its pump animation. On average, as off perk, it takes around 0.7-0.8s for alt-fire attack to reach ZED so ROF of explosive attack should be around 60 / (0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 Berserker average ROF should be near 60 / (0.6+1) = 38 RPM.
Healing amount:
Explosion gas cloud - 30.
All melee impacts on players - 30.
Healing ammo cost:
All melee impacts = 30.
Full recharge time = 12s.
Weapon Powers:
Stumble power: Primary = 50, Alt-fire = 200, Bash = 200, Explosion = 300.
Melee hit power: Primary, bash and explosion = 100, Alt-fire = 150.
Poison power: Primary and bash = 10, alt-fire = 20, Explosion = 300, DOT (all forms) = 5 / tick.
Maximim hit range = 2.3m.
Block damage multiplier = x0.6.
Parry damage multiplier = x0.5.
Parry:
Strength = 5.
Duration = 0.47s.
Time (equip) = 0.46s.
Time (put down) = 0.55s.
Upgrades
Upg1 (700): Base damage x1.1, Full recharge time x0.8, Base weight + 1.
Upg2 (1500): Base damage x1.2, Full recharge time x0.6, Base weight + 2.
Notes
- Weapon description is somehow misleading - much like the Pulverizer, Hemoclobbed does blunt damage regardless of whether it's loaded with ammo or not.
- Unlike healing grenades, the alt-fire explosion does not produce healing cloud. It's one-time healing application.
- Unlike healing grenades, the alt-fire explosion DOES perform visiblity checks on ZEDs and players. Those who are behind the walls and obstacles will not be affected by gas cloud.
- Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
- Blockable damage types: Bludgeon / Slashing.
Gallery
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Hemoclobber render