MP7 SMG: Difference between revisions
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Revision as of 22:46, 21 July 2018
Killing Floor 2 item | |||
4
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MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 330 | ||
DAMAGE | 16 | ||
FIRE RATE | 952 | ||
ACCURACY | 70 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and semi-auto fire modes." • "Alt-fire to toggle between fire modes." • "Used by alphabet soup agencies and special forces units the world over." | |||
General Information | |||
Pricing | 200 | ||
Ammo Cost | 16 | ||
Weapon Type | SMG | ||
Weapon Information | |||
Starting Ammo | 30 + 180 | ||
The MP7 SMG is the SWAT's starting weapon.
Description
"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."
Flavor Text
"Used by alphabet soup agencies and special forces units the world over."
Technical Information
Damage = 16.
Damage (bash) = 24.
Damage Type = Ballistic.
Damage Type Group = SMG.
Rate OF Fire = 952.
Rate Of Fire (buttstock bash) = 49.
Reload Time:
Tactical Reload: Normal = 2.14s, Elite = 1.27s.
Dry Reload: Normal = 2.04s, Elite = 1.41s.
Equip Time = 0.40s.
Putdown Time = 0.42s.
Weapon Powers:
Gun hit power = 10.
Stumble power = 10.
Upgrades
Upg1 (500): Base damage x1.4, Base weight + 1.
Upg2 (600): Base damage x1.8, Base weight + 2.
Upg3 (700): Base damage x2.1, Base weight + 3.
Upg4 (1500): Base damage x2.3, Base weight + 4.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.