FN FAL ACOG: Difference between revisions
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| WeaponImage=UI_WeaponSelect_FNFAL.png | | WeaponImage=UI_WeaponSelect_FNFAL.png | ||
| Damage=70.000000 | | Damage=70.000000 | ||
| FireRate= | | FireRate=606.000000 | ||
| Accuracy=67.000000 | | Accuracy=67.000000 | ||
| Penetration=0.000000 | | Penetration=0.000000 | ||
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Rate Of Fire:<br /> | Rate Of Fire:<br /> | ||
Full-auto = | Full-auto = 606 RPM.<br /> | ||
Semi-auto = 272 RPM.<br /> | Semi-auto = 272 RPM.<br /> | ||
Line 73: | Line 73: | ||
Knockdown power = 20.<br /> | Knockdown power = 20.<br /> | ||
Stumble power = 18.<br /> | Stumble power = 18.<br /> | ||
Stun power = | Stun power = 10.<br /> | ||
Penetration power = 2.<br /> | |||
Bullet speed = 225 m/s, Spread factor = 0.007.<br /> | Bullet speed = 225 m/s, Spread factor = 0.007.<br /> | ||
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==Notes== | ==Notes== | ||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
==Strategy== | ==Strategy== |
Revision as of 15:32, 18 September 2018
Killing Floor 2 item | |||
8
|
+ | ||
MAGAZINE SIZE | 20 | ||
SPARE AMMO CAPACITY | 160 | ||
DAMAGE | 70 | ||
FIRE RATE | 606 | ||
ACCURACY | 67 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and semi-auto fire modes." • "Alt-fire to toggle between fire modes." • "You could say, this gun is not an FN FAIL...yeah, that was bad." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 47 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 20 + 60 | ||
The FN FAL ACOG is the Sharpshooter's tier 4 weapon. As a part of the multi-perk weapon system, it also belongs to the Commando.
Description
"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."
Flavor Text
"You could say, this gun is not an FN FAIL...yeah, that was bad."
Technical Information
Ammunition:
Magazine size = 20.
Initial spare magazines = 3.
Max spare ammo = 210.
Ammo pickup scale = x1.
Price per mag = 47.
Damage:
Damage = 70.
Damage type = Ballistic.
Damage type group = Assault Rifle.
Rate Of Fire:
Full-auto = 606 RPM.
Semi-auto = 272 RPM.
Weapon powers:
Gun hit power = 50.
Knockdown power = 20.
Stumble power = 18.
Stun power = 10.
Penetration power = 2.
Bullet speed = 225 m/s, Spread factor = 0.007.
Bash:
Damage = 26, ROF = 54.
Reloading:
Reload (half / dry) = 2.19s / 2.03s.
Elite reload (half / dry) = 3.01s / 2.68s.
Time (equip) = 0.45s.
Time (put down) = 0.73s.
Upgrades
Upg1 (1500): Base damage x1.15, Base weight + 1.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
Gains all the perk bonuses from Commando thanks to multi-perk weapon system.
Hight amount of the recoil. Recomended to use in single-fire mode while staying stationary and crouching. In close range provides high Damage-Per-Second due to its rate of fire and per-bullet damage.
Has reduced rate of fire in semi-auto mode, this helps to conserve ammo. The ammo pool itself rather low so you might want to treat this weapon as Designated Marksman Rifle such as M14 rathen that Assault Rifle.
Trivia
- Can deal up to 12600 damage with full ammo (180) capacity as off-perk weapon.