Update 1150 (Killing Floor 2): Difference between revisions
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(Created page with "'''Bug Fixes''': *Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected. *Fixed the issue where the Doomstick Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance. *Fixed an issue where a development test map version of Castle Volter was included in the Map List and Map Vote List. *Fixed an issue w...") |
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[[Category:KF2]] | |||
'''Bug Fixes''': | '''Bug Fixes''': | ||
*Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected. | *Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected. | ||
*Fixed the issue where the Doomstick Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance. | *Fixed the issue where the [[Doomstick]] Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance. | ||
*Fixed an issue where a development test map version of Castle Volter was included in the Map List and Map Vote List. | *Fixed an issue where a development test map version of [[Castle Volter]] was included in the Map List and Map Vote List. | ||
*Fixed an issue where fired rounds would appear after a delay when interrupting the reload animation by firing the weapon in specific circumstances. | *Fixed an issue where fired rounds would appear after a delay when interrupting the reload animation by firing the weapon in specific circumstances. |
Latest revision as of 10:54, 16 February 2024
Bug Fixes:
- Fixed an issue where the SWAT perk skills Assault Armor and Heavy Armor Training were awarding flat values instead of the listed percentages as expected.
- Fixed the issue where the Doomstick Alt-Fire was firing an excessive amount of pellets causing an unintended uptick in damage and a significant impact to performance.
- Fixed an issue where a development test map version of Castle Volter was included in the Map List and Map Vote List.
- Fixed an issue where fired rounds would appear after a delay when interrupting the reload animation by firing the weapon in specific circumstances.