Random Weapon: Difference between revisions
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Two '''Random Weapons''' are given to [[Survivalist]] on the spawn - ''tier 1'' (starting) weapon and a grenade. As of [[Updates_(Killing_Floor_2)#Tidal_Terror_.282022.29|Tidal Terror]] update, the Survivalist can now also manually choose any ''tier 1'' weapon to use, as well as to pick one of these grenades: [[HE Grenade]], [[Frag Grenade]], [[Nail Bomb]], [[FlashBang]], [[Medic Grenade (Killing Floor 2)|Medic Grenade]] (only if ''Medic Training'' skill selected), [[Molotov Cocktail]] (only if ''Weapon Harness'' skill selected). | Two '''Random Weapons''' are given to [[Survivalist]] on the spawn - ''tier 1'' (starting) weapon and a grenade. As of [[Updates_(Killing_Floor_2)#Tidal_Terror_.282022.29|Tidal Terror]] update, the Survivalist can now also manually choose any ''tier 1'' weapon to use, as well as to pick one of these grenades: [[HE Grenade]], [[Frag Grenade]], [[Nail Bomb]], [[FlashBang]], [[Medic Grenade (Killing Floor 2)|Medic Grenade]] (only if ''Medic Training'' skill selected), [[Molotov Cocktail]] (only if ''Weapon Harness'' skill selected). | ||
Random Weapon could be one of the following: | |||
* [[Crovel Survival Tool]] | * [[Crovel Survival Tool]] | ||
* [[AR-15 Varmint Rifle]] | * [[AR-15 Varmint Rifle]] |
Latest revision as of 11:23, 14 May 2022
Killing Floor 2 item | |||
Two Random Weapons are given to Survivalist on the spawn - tier 1 (starting) weapon and a grenade. As of Tidal Terror update, the Survivalist can now also manually choose any tier 1 weapon to use, as well as to pick one of these grenades: HE Grenade, Frag Grenade, Nail Bomb, FlashBang, Medic Grenade (only if Medic Training skill selected), Molotov Cocktail (only if Weapon Harness skill selected).
Random Weapon could be one of the following:
- Crovel Survival Tool
- AR-15 Varmint Rifle
- SG 500 Pump-Action
- HMTech-101 Pistol
- HX25 Grenade Pistol
- Caulk n' Burn
- Dual 1858 Revolvers
- Winchester 1894
- MP7 SMG
Strategy
Only while playing with Random Weapon option: Taking Tactical Reload skill would be a better choice over Heavy Weapons Training when you are (re-)spawn as it covers more starting weapons (6 vs 3, if you consider that some of these weapons are cross-perk).