Update 1036 (Killing Floor 2): Difference between revisions
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Highlights: | '''Highlights:''' | ||
* [[Sharpshooter (Killing Floor 2)|Sharpshooter]] Perk | *[[Sharpshooter (Killing Floor 2)|Sharpshooter]] Perk | ||
** [[M14 EBR|M14]] | **[[M14 EBR|M14]] | ||
** [[Rail Gun|Railgun]] | **[[Rail Gun|Railgun]] | ||
** [[Freeze Grenade|Liquid Nitrogen Grenade]] | **[[Freeze Grenade|Liquid Nitrogen Grenade]] | ||
* 2 Community Maps | *2 Community Maps | ||
** [[Containment Station]] | **[[Containment Station]] | ||
** [[Hostile Grounds|Hostile Ground]] | **[[Hostile Grounds|Hostile Ground]] | ||
* Added Basic Training - Tutorial (cosmetic items rewarded for completion) | *Added Basic Training - Tutorial (cosmetic items rewarded for completion) | ||
* Resistance/Weakness System | *Resistance/Weakness System | ||
* [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Incapacitation]] Changes | *[[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Incapacitation]] Changes | ||
* Updated Perks | *Updated Perks | ||
** [[Demolitionist (Killing Floor 2)|Demo]] | **[[Demolitionist (Killing Floor 2)|Demo]] | ||
** [[Commando (Killing Floor 2)|Commando]] | **[[Commando (Killing Floor 2)|Commando]] | ||
** [[Berserker (Killing Floor 2)|Berserker]] | **[[Berserker (Killing Floor 2)|Berserker]] | ||
* [[Versus Mode|VS]] Survival update | *[[Versus Mode|VS]] Survival update | ||
* Updated Hans Fight | *Updated Hans Fight | ||
* New [[Characters (Killing Floor 2)|Character]] - Rae | *New [[Characters (Killing Floor 2)|Character]] - Rae | ||
* 32 New [[Achievements (Killing Floor 2)|Achievements]] | *32 New [[Achievements (Killing Floor 2)|Achievements]] | ||
* Menu/UI Design Updates | *Menu/UI Design Updates | ||
* 2 crates 2 USBs (new precious items) | *2 crates 2 USBs (new precious items) | ||
* Several battlescarred weapons updated to look better | *Several battlescarred weapons updated to look better | ||
* Steam market item view inside Trading Floor | *Steam market item view inside Trading Floor | ||
* Support for Double Byte Character sets | *Support for Double Byte Character sets | ||
** Chinese Localization added | **Chinese Localization added | ||
** Japanese Localization added | **Japanese Localization added | ||
** Wider range of special characters | **Wider range of special characters | ||
* Performance Optimizations | *Performance Optimizations | ||
General: | '''General:''' | ||
* All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold | *All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold | ||
* Resistance and Weakness system added per weapon type - See wiki charts for more information | *Resistance and Weakness system added per weapon type - See wiki charts for more information | ||
Menu/UI | '''Menu/UI''' | ||
* Weight added to the HUD | *Weight added to the HUD | ||
* New kill alert added when human teammates die | *New kill alert added when human teammates die | ||
* Interaction widget updated, will now resize itself to fit the text inside it. | *Interaction widget updated, will now resize itself to fit the text inside it. | ||
* Info text added to matchmaking and solo game menus | *Info text added to matchmaking and solo game menus | ||
* Loading Screen Tips | *Loading Screen Tips | ||
* Perk menu layout changed to make reading passive bonuses and skills easier | *Perk menu layout changed to make reading passive bonuses and skills easier | ||
* Menu bar updated | *Menu bar updated | ||
* Added boss health bar | *Added boss health bar | ||
* Players can now choose to recycle all their duplicates of an item at once (leaving one behind) | *Players can now choose to recycle all their duplicates of an item at once (leaving one behind) | ||
Perks: | '''Perks:''' | ||
* Added Sharpshooter | *Added Sharpshooter | ||
** Level 5: | **Level 5: | ||
*** Sniper - Inflict 25% more damage while stationary with sharpshooter weapons | ***Sniper - Inflict 25% more damage while stationary with sharpshooter weapons | ||
*** Marksman - Shoot 25% faster and move 10% faster with sharpshooter weapons | ***Marksman - Shoot 25% faster and move 10% faster with sharpshooter weapons | ||
** Level 10: | **Level 10: | ||
*** Stability - Inflict 30% more damage while crouched | ***Stability - Inflict 30% more damage while crouched | ||
*** Ballistic Shock - Stun power increased by 100% | ***Ballistic Shock - Stun power increased by 100% | ||
** Level 15: | **Level 15: | ||
*** Rack ‘em Up - Each consecutive headshot increases your damage by 5% up to 75% | ***Rack ‘em Up - Each consecutive headshot increases your damage by 5% up to 75% | ||
*** Combat Ready - Reload your weapons faster | ***Combat Ready - Reload your weapons faster | ||
** Level 20: | **Level 20: | ||
*** Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming | ***Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming | ||
*** Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades | ***Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades | ||
** Level 25: | **Level 25: | ||
*** Assassin - Headshot will knock down any Zed | ***Assassin - Headshot will knock down any Zed | ||
*** Ranger - Headshots will stun any zed | ***Ranger - Headshots will stun any zed | ||
* Demo Changes | *Demo Changes | ||
** Level 5: | **Level 5: | ||
*** Bombardier - Explosive demo weapons now do 25% more damage | ***Bombardier - Explosive demo weapons now do 25% more damage | ||
*** Grenadier- Demo weapons fire 20% faster | ***Grenadier- Demo weapons fire 20% faster | ||
** Level 10: | **Level 10: | ||
*** High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon Extra Rounds - Increase max ammo by 5 for every demo weapon | ***High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon Extra Rounds - Increase max ammo by 5 for every demo weapon | ||
** Level 15: | **Level 15: | ||
*** Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction | ***Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction | ||
*** Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30% | ***Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30% | ||
** Level 20: | **Level 20: | ||
*** Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage | ***Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage | ||
*** Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50% | ***Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50% | ||
** Level 25: | **Level 25: | ||
*** Destroyer of Worlds - Previously nuke, this has been tweaked slightly | ***Destroyer of Worlds - Previously nuke, this has been tweaked slightly | ||
*** Mad Bomber - Shoot and reload in near real time | ***Mad Bomber - Shoot and reload in near real time | ||
*** Passive Changes | ***Passive Changes | ||
* Commando Changes | *Commando Changes | ||
** Level 5: | **Level 5: | ||
*** Tactical Reload - Reload 20% faster with commando weapons | ***Tactical Reload - Reload 20% faster with commando weapons | ||
*** Large Mags - Commando Weapons have 50% increased mag size | ***Large Mags - Commando Weapons have 50% increased mag size | ||
** Level 10: | **Level 10: | ||
*** Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch | ***Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch | ||
*** Impact - Commando weapons have 150% increased stumble power | ***Impact - Commando weapons have 150% increased stumble power | ||
** Level 15: | **Level 15: | ||
*** Health Increase - Increased health and Armor by 25% | ***Health Increase - Increased health and Armor by 25% | ||
*** Ammo Vest - Carry 2 extra mags per commando weapon | ***Ammo Vest - Carry 2 extra mags per commando weapon | ||
** Level 20: | **Level 20: | ||
*** Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil | ***Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil | ||
*** Eat Lead - Get another 50% increase in mag size for CommandoWeapons | ***Eat Lead - Get another 50% increase in mag size for CommandoWeapons | ||
** Level 25: | **Level 25: | ||
*** Professional - Reload weapons at full speed and switch weapons twice as fast | ***Professional - Reload weapons at full speed and switch weapons twice as fast | ||
*** Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons | ***Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons | ||
** Passive Changes | **Passive Changes | ||
* Berserker Changes | *Berserker Changes | ||
** Level 5: | **Level 5: | ||
*** Dreadnaught - Increased health by 50% | ***Dreadnaught - Increased health by 50% | ||
*** Skirmisher - Move faster, sprint faster, regenerate health every second | ***Skirmisher - Move faster, sprint faster, regenerate health every second | ||
** Level 10: | **Level 10: | ||
*** Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons | ***Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons | ||
*** Butcher - Attack 20% faster and do 25% more damage with Berserker weapons | ***Butcher - Attack 20% faster and do 25% more damage with Berserker weapons | ||
** Level 15: | **Level 15: | ||
*** Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage | ***Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage | ||
*** Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds | ***Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds | ||
** Level 20: | **Level 20: | ||
*** Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power | ***Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power | ||
*** Massacre - Light attacks do 20% more damage and are 5% faster | ***Massacre - Light attacks do 20% more damage and are 5% faster | ||
** Level 25: | **Level 25: | ||
*** Spartan - Attack in near real time and gain 25% of your total health | ***Spartan - Attack in near real time and gain 25% of your total health | ||
*** Rage - Move and attack in real time | ***Rage - Move and attack in real time | ||
** Passive Changes | **Passive Changes | ||
Zeds: | '''Zeds:''' | ||
* Reduced gorefast headless damage 50% and reduced the attack speed | *Reduced gorefast headless damage 50% and reduced the attack speed | ||
* Hans fight Update | *Hans fight Update | ||
* Hans shield can now be broken | *Hans shield can now be broken | ||
* If broken before his heal, he won’t heal that phase | *If broken before his heal, he won’t heal that phase | ||
* If broken during his heal it will be interrupted | *If broken during his heal it will be interrupted | ||
* Hans now has more overall health to compensate for how the fight plays out | *Hans now has more overall health to compensate for how the fight plays out | ||
Weapons: | '''Weapons:''' | ||
* LAR - Sped up bolt time | *LAR - Sped up bolt time | ||
* Crossbow - Reduced stun power | *Crossbow - Reduced stun power | ||
* HX25 - Modified spread to more reliably hit the target that was aimed at | *HX25 - Modified spread to more reliably hit the target that was aimed at | ||
Versus: | '''Versus:''' | ||
* New ZED awards | *New ZED awards | ||
* Scoreboard and match layout UI | *Scoreboard and match layout UI | ||
* Team Swap every match | *Team Swap every match | ||
* Player Zed Spawning Decoupled from AI Waves | *Player Zed Spawning Decoupled from AI Waves | ||
* Updates to Player Zeds | *Updates to Player Zeds | ||
** Health, speed and damage changes | **Health, speed and damage changes | ||
** Some can now block: Scrake, Fleshpound, Bloat and Gorefast | **Some can now block: Scrake, Fleshpound, Bloat and Gorefast | ||
Maps: | '''Maps:''' | ||
* Added Containment Station | *Added Containment Station | ||
* Added Hostile Ground | *Added Hostile Ground | ||
* Updated Buring Paris art assets to bring it more in line with later produced maps | *Updated Buring Paris art assets to bring it more in line with later produced maps | ||
Weapon Skin Revisions: | '''Weapon Skin Revisions:''' | ||
* Battlescarred Weapon Revisions on the following skins to look less battlescarred | *Battlescarred Weapon Revisions on the following skins to look less battlescarred | ||
** SCAR | Spray Can | **SCAR | Spray Can | ||
** Katana | Cyberbone | **Katana | Cyberbone | ||
** Scar | Horzine Elite Red | **Scar | Horzine Elite Red | ||
** Scar | Horzine Elite Blue | **Scar | Horzine Elite Blue | ||
** Scar | Horzine Elite Green | **Scar | Horzine Elite Green | ||
** Scar | Horzine Elite White | **Scar | Horzine Elite White | ||
** 9MM | Tactical | **9MM | Tactical | ||
** AR15 | Tactical | **AR15 | Tactical | ||
Bug Fixes: | '''Bug Fixes:''' | ||
General: | '''General:''' | ||
* Fixed an issue where spawn prediction checks would fail allowing zeds to spawn within sight or potential sight of a character (behind their backs) | *Fixed an issue where spawn prediction checks would fail allowing zeds to spawn within sight or potential sight of a character (behind their backs) | ||
* Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking | *Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking | ||
* Fixed a case where a mis-sized Steam avatar would crash the game on launch | *Fixed a case where a mis-sized Steam avatar would crash the game on launch | ||
* Fixed another case where players would enter a solo versus game | *Fixed another case where players would enter a solo versus game | ||
* Fixed crate opening animations getting into an endless loop | *Fixed crate opening animations getting into an endless loop | ||
* Fixed ultra bright gore for Flex High settings | *Fixed ultra bright gore for Flex High settings | ||
* Fixed grenades not bouncing in Black Forest grass | *Fixed grenades not bouncing in Black Forest grass | ||
* Fixed an exploit that allowed players to keep trader menu open during a round | *Fixed an exploit that allowed players to keep trader menu open during a round | ||
* Fixed Crossbow bolts disappearing when hitting a destructible item | *Fixed Crossbow bolts disappearing when hitting a destructible item | ||
* Fixed Gamepad - Voice chat receive volume slider breaks when pushed all the way to the right | *Fixed Gamepad - Voice chat receive volume slider breaks when pushed all the way to the right | ||
* Fixed an issue with the hammer staying up on the Winchester 1894 | *Fixed an issue with the hammer staying up on the Winchester 1894 | ||
* Fixed audio issues with the Winchester 1894’s running and melee sounds not triggering | *Fixed audio issues with the Winchester 1894’s running and melee sounds not triggering | ||
* Fixed audio issues with the Crossbow’s melee sound not triggering | *Fixed audio issues with the Crossbow’s melee sound not triggering | ||
* Fixed an issue with blood not showing up on the Bowie Knife | *Fixed an issue with blood not showing up on the Bowie Knife | ||
* Fixed an exploit that allows players to keep more than 15 weight when switching from Support perks using Strength | *Fixed an exploit that allows players to keep more than 15 weight when switching from Support perks using Strength | ||
* Fixed an issue when receiving grenades/ammo from other players prevents the player from receiving grenades for the rest of the game | *Fixed an issue when receiving grenades/ammo from other players prevents the player from receiving grenades for the rest of the game | ||
* Fixed an issue with the Lacerate skill not functioning with heavy and stab attacks | *Fixed an issue with the Lacerate skill not functioning with heavy and stab attacks | ||
* Fixed the trader menu not correctly updating with the Experience and Level of the player | *Fixed the trader menu not correctly updating with the Experience and Level of the player | ||
* Fixed an issue with the Trader giving too much armor to Medics when purchasing armor | *Fixed an issue with the Trader giving too much armor to Medics when purchasing armor | ||
* Fixed an issue with players not being able to parry/block behind the spawn points | *Fixed an issue with players not being able to parry/block behind the spawn points | ||
Versus: | Versus: | ||
* Fixed Player Crawlers been able to be killed by others after they had triggered their suicide | *Fixed Player Crawlers been able to be killed by others after they had triggered their suicide | ||
Map Fixes: | '''Map Fixes:''' | ||
* Various Map Fixes | *Various Map Fixes | ||
* Outpost | *Outpost | ||
* Black Forest | *Black Forest | ||
* Burning Paris | *Burning Paris | ||
* Biotics Lab | *Biotics Lab | ||
* Prison | *Prison | ||
SDK: | '''SDK:''' | ||
* Fixed landscape de-vised patches block grenades and paths, and don't allow player to stand up when crouched | *Fixed landscape de-vised patches block grenades and paths, and don't allow player to stand up when crouched | ||
Known issues | '''Known issues''' | ||
* Bosses do not lose the freeze grenade frozen texture effect after thawing out | *Bosses do not lose the freeze grenade frozen texture effect after thawing out | ||
* Players are able to parry unparryable attacks from player controlled ZEDs in VS mode | *Players are able to parry unparryable attacks from player controlled ZEDs in VS mode | ||
* Some particle effects do not render when looking through scoped weapons | *Some particle effects do not render when looking through scoped weapons | ||
* Fire induced panic causes Sirens to stop screaming in some cases | *Fire induced panic causes Sirens to stop screaming in some cases | ||
* Doors on Containment Station map missing sounds | *Doors on Containment Station map missing sounds | ||
* Some visual issues on dynamic objects after swapping teams in VS mode | *Some visual issues on dynamic objects after swapping teams in VS mode | ||
* Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction message is prompted | *Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction message is prompted | ||
* Some cosmetic items do not fit correctly on Rae | *Some cosmetic items do not fit correctly on Rae | ||
* Cosmetic item preview images are low resolution | *Cosmetic item preview images are low resolution |
Revision as of 19:42, 20 October 2018
Highlights:
- Sharpshooter Perk
- 2 Community Maps
- Added Basic Training - Tutorial (cosmetic items rewarded for completion)
- Resistance/Weakness System
- Incapacitation Changes
- Updated Perks
- VS Survival update
- Updated Hans Fight
- New Character - Rae
- 32 New Achievements
- Menu/UI Design Updates
- 2 crates 2 USBs (new precious items)
- Several battlescarred weapons updated to look better
- Steam market item view inside Trading Floor
- Support for Double Byte Character sets
- Chinese Localization added
- Japanese Localization added
- Wider range of special characters
- Performance Optimizations
General:
- All incapacitations (knockdown, stumble, etc. ) will now build up and fall off over time unless they reach the triggering threshold
- Resistance and Weakness system added per weapon type - See wiki charts for more information
Menu/UI
- Weight added to the HUD
- New kill alert added when human teammates die
- Interaction widget updated, will now resize itself to fit the text inside it.
- Info text added to matchmaking and solo game menus
- Loading Screen Tips
- Perk menu layout changed to make reading passive bonuses and skills easier
- Menu bar updated
- Added boss health bar
- Players can now choose to recycle all their duplicates of an item at once (leaving one behind)
Perks:
- Added Sharpshooter
- Level 5:
- Sniper - Inflict 25% more damage while stationary with sharpshooter weapons
- Marksman - Shoot 25% faster and move 10% faster with sharpshooter weapons
- Level 10:
- Stability - Inflict 30% more damage while crouched
- Ballistic Shock - Stun power increased by 100%
- Level 15:
- Rack ‘em Up - Each consecutive headshot increases your damage by 5% up to 75%
- Combat Ready - Reload your weapons faster
- Level 20:
- Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming
- Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades
- Level 25:
- Assassin - Headshot will knock down any Zed
- Ranger - Headshots will stun any zed
- Level 5:
- Demo Changes
- Level 5:
- Bombardier - Explosive demo weapons now do 25% more damage
- Grenadier- Demo weapons fire 20% faster
- Level 10:
- High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon Extra Rounds - Increase max ammo by 5 for every demo weapon
- Level 15:
- Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction
- Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30%
- Level 20:
- Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage
- Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50%
- Level 25:
- Destroyer of Worlds - Previously nuke, this has been tweaked slightly
- Mad Bomber - Shoot and reload in near real time
- Passive Changes
- Level 5:
- Commando Changes
- Level 5:
- Tactical Reload - Reload 20% faster with commando weapons
- Large Mags - Commando Weapons have 50% increased mag size
- Level 10:
- Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch
- Impact - Commando weapons have 150% increased stumble power
- Level 15:
- Health Increase - Increased health and Armor by 25%
- Ammo Vest - Carry 2 extra mags per commando weapon
- Level 20:
- Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil
- Eat Lead - Get another 50% increase in mag size for CommandoWeapons
- Level 25:
- Professional - Reload weapons at full speed and switch weapons twice as fast
- Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons
- Passive Changes
- Level 5:
- Berserker Changes
- Level 5:
- Dreadnaught - Increased health by 50%
- Skirmisher - Move faster, sprint faster, regenerate health every second
- Level 10:
- Vampire - Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons
- Butcher - Attack 20% faster and do 25% more damage with Berserker weapons
- Level 15:
- Resistance - Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage
- Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds
- Level 20:
- Smash - Hard attacks do 50% more damage, plus an extra 25% more damage on headshots, which have 200% more stumble power
- Massacre - Light attacks do 20% more damage and are 5% faster
- Level 25:
- Spartan - Attack in near real time and gain 25% of your total health
- Rage - Move and attack in real time
- Passive Changes
- Level 5:
Zeds:
- Reduced gorefast headless damage 50% and reduced the attack speed
- Hans fight Update
- Hans shield can now be broken
- If broken before his heal, he won’t heal that phase
- If broken during his heal it will be interrupted
- Hans now has more overall health to compensate for how the fight plays out
Weapons:
- LAR - Sped up bolt time
- Crossbow - Reduced stun power
- HX25 - Modified spread to more reliably hit the target that was aimed at
Versus:
- New ZED awards
- Scoreboard and match layout UI
- Team Swap every match
- Player Zed Spawning Decoupled from AI Waves
- Updates to Player Zeds
- Health, speed and damage changes
- Some can now block: Scrake, Fleshpound, Bloat and Gorefast
Maps:
- Added Containment Station
- Added Hostile Ground
- Updated Buring Paris art assets to bring it more in line with later produced maps
Weapon Skin Revisions:
- Battlescarred Weapon Revisions on the following skins to look less battlescarred
- SCAR | Spray Can
- Katana | Cyberbone
- Scar | Horzine Elite Red
- Scar | Horzine Elite Blue
- Scar | Horzine Elite Green
- Scar | Horzine Elite White
- 9MM | Tactical
- AR15 | Tactical
Bug Fixes:
General:
- Fixed an issue where spawn prediction checks would fail allowing zeds to spawn within sight or potential sight of a character (behind their backs)
- Fixed an issue where Zed would get confused about who to target (and constantly switching targets) leading to them not attacking
- Fixed a case where a mis-sized Steam avatar would crash the game on launch
- Fixed another case where players would enter a solo versus game
- Fixed crate opening animations getting into an endless loop
- Fixed ultra bright gore for Flex High settings
- Fixed grenades not bouncing in Black Forest grass
- Fixed an exploit that allowed players to keep trader menu open during a round
- Fixed Crossbow bolts disappearing when hitting a destructible item
- Fixed Gamepad - Voice chat receive volume slider breaks when pushed all the way to the right
- Fixed an issue with the hammer staying up on the Winchester 1894
- Fixed audio issues with the Winchester 1894’s running and melee sounds not triggering
- Fixed audio issues with the Crossbow’s melee sound not triggering
- Fixed an issue with blood not showing up on the Bowie Knife
- Fixed an exploit that allows players to keep more than 15 weight when switching from Support perks using Strength
- Fixed an issue when receiving grenades/ammo from other players prevents the player from receiving grenades for the rest of the game
- Fixed an issue with the Lacerate skill not functioning with heavy and stab attacks
- Fixed the trader menu not correctly updating with the Experience and Level of the player
- Fixed an issue with the Trader giving too much armor to Medics when purchasing armor
- Fixed an issue with players not being able to parry/block behind the spawn points
Versus:
- Fixed Player Crawlers been able to be killed by others after they had triggered their suicide
Map Fixes:
- Various Map Fixes
- Outpost
- Black Forest
- Burning Paris
- Biotics Lab
- Prison
SDK:
- Fixed landscape de-vised patches block grenades and paths, and don't allow player to stand up when crouched
Known issues
- Bosses do not lose the freeze grenade frozen texture effect after thawing out
- Players are able to parry unparryable attacks from player controlled ZEDs in VS mode
- Some particle effects do not render when looking through scoped weapons
- Fire induced panic causes Sirens to stop screaming in some cases
- Doors on Containment Station map missing sounds
- Some visual issues on dynamic objects after swapping teams in VS mode
- Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction message is prompted
- Some cosmetic items do not fit correctly on Rae
- Cosmetic item preview images are low resolution