Weekly Outbreaks: Difference between revisions
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'''Weekly Outbreaks''' in Killing Floor 2 are the special variations of normal survival mode with specific mutator-a-like twists that modify certain gameplay elements making game more challenging or forcing players to pickup specific strategies and loadouts in order to survive. There are currently 8 possible Outbreaks, with one available each week. It changes over on | '''Weekly Outbreaks''' in Killing Floor 2 are the special variations of normal survival mode with the specific mutator-a-like twists that modify certain gameplay elements making game more challenging or forcing players to pickup specific strategies and loadouts in order to survive. There are currently 8 possible Outbreaks, with one available each week. It changes over on tuesday evenings (US time). Completing a Weekly Outbreak will earn player a cosmetic rewards and 500,000 Vosh (cosmetic in-game currency) which is enough to acquire one Vault Crate that contains player accessories and weapon skins to customize your character. | ||
Weekly Outbreaks were added in game on June 13, 2017, as a part of [[Updates (Killing Floor 2)#Summer Sideshow .282017.29|Summer Sideshow]] update. | Weekly Outbreaks were added in the game on June 13, 2017, as a part of [[Updates (Killing Floor 2)#Summer Sideshow .282017.29|Summer Sideshow]] update. | ||
==Boom== | ==Boom== | ||
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|<small>2%</small> | |<small>2%</small> | ||
|<small>2%</small> | |<small>2%</small> | ||
|<small>x1.5</small> | |<small>x1.5</small> | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 17:02, 27 September 2018
Weekly Outbreaks in Killing Floor 2 are the special variations of normal survival mode with the specific mutator-a-like twists that modify certain gameplay elements making game more challenging or forcing players to pickup specific strategies and loadouts in order to survive. There are currently 8 possible Outbreaks, with one available each week. It changes over on tuesday evenings (US time). Completing a Weekly Outbreak will earn player a cosmetic rewards and 500,000 Vosh (cosmetic in-game currency) which is enough to acquire one Vault Crate that contains player accessories and weapon skins to customize your character.
Weekly Outbreaks were added in the game on June 13, 2017, as a part of Summer Sideshow update.
Boom
Killing Floor 2 horzine weekly outbreak | |||||||
Boom | |||||||
Zeds under pressure; may explode. | |||||||
Maybe it was something they ate? Bad gas? Whatever it was, Zeds explode when killed in this outbreak. | |||||||
Killing Floor 2 Weekly Outbreaks - Boom | |||||||
Outbreak Completion Reward | |||||||
Weekly | Mind Blown | |||||||
Zeds under pressure; may explode.
Gameplay specifics
- Explosive ZEDs: ZEDs explode on death.
- Difficulty - Hard, Waves - 7.
- Explosion: Damage - 35, Radius - 4.5m, Falloff exponent - 2, Damage type - Explosive.
- Explosion (Bloat, Scrake, Fleshpound, bosses): Damage - 35, Radius - 5.5m, Falloff exponent - 2, Damage type - Explosive.
- ZEDs do not take any damage from the explosions.
- Fleshpounds spawn already enraged.
Cranium Cracker
Killing Floor 2 horzine weekly outbreak | |||||||
Cranium Cracker | |||||||
Brain damage is the best damage. | |||||||
In this outbreak, the Zeds have mutated such that they can only be put down for good with damage to the head. | |||||||
Killing Floor 2 Weekly Outbreaks - The Cranium Cracker | |||||||
Outbreak Completion Reward | |||||||
Centerfire | Headshot Weekly | Mint | |||||||
Brain damage is the best damage.
Gameplay specifics
- Headshots only: ZEDs take damage only when being hit in the head.
- Difficulty - Hard, Waves - 7.
- Quarter Pound health scale - x0.9.
- Hans Volter health scale - x0.25, shield scale - x1.
- Patriarch health scale - x0.25.
- King Fleshpound health scale - x0.75, shield scale - x0.5.
- Note that shield HP also depend from the actual health scale.
Tiny Terror
Killing Floor 2 horzine weekly outbreak | |||||||
Tiny Terror | |||||||
A small threat is still a threat. | |||||||
Shooting Zeds in this outbreak will cause them to shrink, making them harder to hit. | |||||||
Killing Floor 2 Weekly Outbreaks - Tiny Terror | |||||||
Outbreak Completion Reward | |||||||
Weekly | Tiny Terror Hat | Precious | |||||||
A small threat is still a threat.
Gameplay specifics
- Shrinking ZEDs / players: ZEDs and players have their size scaled based on their health percentage.
- Difficulty - Suicidal, Waves - 7.
- Size scale at 100% HP - x1, Size scale at 0% HP - x0.5.
Bobble Zed
Killing Floor 2 horzine weekly outbreak | |||||||
Bobble Zed | |||||||
...that must hurt their necks. | |||||||
Something went horribly wrong with this batch of Zeds and their heads are wwwaaaayyyyyyy larger than normal! Huge even! | |||||||
Killing Floor 2 Weekly Outbreaks - Bobble Zed | |||||||
Outbreak Completion Reward | |||||||
Weekly | Horzine Helmet | Precious | |||||||
...that must hurt their necks.
Gameplay specifics
- Enlarged head size: ZEDs and players have bigger heads. ZEDs have more health and only die when their body health is depleted.
- Difficulty - Suicidal, Waves - 7.
- ZEDs head size scale - x2.7, Players head size scale - x2.
- No head dismemberment allowed. ZEDs cannot be killed by taking off their head health.
- It should be noted that ZEDs still take extra damage to body upon draining head HP (see step 7 of Damage To Take mechanics).
- ZEDs spawn much faster (x2.5 spawn rate multiplier).
- Each wave contains only 70% of the base wave AI amount.
- All ammo has 50% discount.
ZEDs have their health and headhealth adjusted by following multipliers: | |||||
---|---|---|---|---|---|
ZED: | Health scale: | Head health scale: | |||
Abomination | x1.5 | --- | |||
Alpha | x3 | x4.5 | |||
AlphaKing | x3 | x3 | |||
Bloat | x1.5 | x1.5 | |||
Crawler | x3 | x5 | |||
CrawlerKing | x3 | x5 | |||
Cyst | x3 | x4.5 | |||
Fleshpound | x2 | x1.5 | |||
Gorefast | x3 | x2 | |||
Gorefiend | x3 | x2 | |||
Hans | x1 | --- | |||
Husk | x2 | x2.5 | |||
King FP | x2 | --- | |||
Patriarch | x1 | --- | |||
Quarter FP | x1.5 | x1.1 | |||
Scrake | x3 | x3 | |||
Siren | x3 | x3 | |||
Slasher | x3 | x4.5 | |||
Stalker | x3 | x2.5 |
Poundemonium
Killing Floor 2 horzine weekly outbreak | |||||||
Poundemonium | |||||||
All Fleshpounds, all the time. Almost. | |||||||
The Fleshpound Convention is in town! | |||||||
Killing Floor 2 Weekly Outbreaks - Poundemonium | |||||||
Outbreak Completion Reward | |||||||
Weekly | King Pound Visor | Precious | |||||||
All Fleshpounds, all the time. Almost.
Gameplay specifics
- Boss replacement: Fight against King Fleshpound. King Fleshpound is capable of performing special "Whirlwind", "Ground Pound Explosion" and "Chest Beam" attacks. When King Fleshpound changes its battle phase it spawns a set on mini Fleshpounds (Quarter Pounds). Quarter Pounds are also have a chance to replace common ZEDs.
- Difficulty - Suicidal, Waves - 7.
- Each time King Fleshpound changes its battle phase (including phase 0, when it appear at the map) it spawns a set of Quarter Pounds, which are the smaller versions of the normal Fleshpound. Quarter Pounds have less health and are slightly more vulnerable against various damage types than normal Fleshpounds. Amount of the Quarter Pounds to spawn laying between (1-6) depending on how many players currently on the server.
- ZED to be replaced by Quarter Pound - Odds: AlphaClot - 5%, Slasher - 10%, GoreFast - 10%, Crawler - 5%, Stalker - 5%, Bloat - 65%.
- Scrake has 90% chance to be replaced by Fleshpound (normal variant).
- Each wave contains only 55% of the base wave AI amount.
- King Fleshpound always spawns enraged.
Up, Up, and Decay
Killing Floor 2 horzine weekly outbreak | |||||||
Up, Up, and Decay | |||||||
Try to make ninety-nine Zed balloons. | |||||||
Shooting Zeds in this outbreak will cause them to inflate like balloons, even to the point of floating away and popping! | |||||||
Killing Floor 2 Weekly Outbreaks - Up, Up and Decay | |||||||
Outbreak Completion Reward | |||||||
Weekly | Hans Plushy Backpack | |||||||
Try to make ninety-nine Zed balloons.
Gameplay specifics
- ZEDs regenerate HP: ZEDs enlarging upon taking damage and at same time constantly regenerate their health / deflate. Killed ZEDs have custom gravity scale and also explode shortly, acting like a balloons.
- Maximum ZED size scale - x3 (achieved on death), size change interval - x0.1.
- Custom gravity factor for inflated killed ZEDs = -0.57 (for comparison, the default gravity factor is "1").
- Explosion is pure visual and does not damage to players.
- Inflation explosion timer - 1.7 seconds.
- Each wave contains only 70% of the base wave AI amount.
ZEDs have their health and headhealth adjusted by following multipliers: | |||
---|---|---|---|
ZED: | Health scale: | Head health scale: | Regeneration |
Abomination | x0.5 | --- | 1%/s |
Alpha | x2 | x2.5 | 10%/s |
AlphaKing | x1 | x1.2 | 10%/s |
Bloat | x0.4 | x1.5 | 10%/s |
Crawler | x3 | x6 | 10%/s |
CrawlerKing | x3 | x6 | 10%/s |
Cyst | x2 | x2.5 | 10%/s |
Fleshpound | x0.35 | x2 | 10%/s |
Gorefast | x1 | x3 | 10%/s |
Gorefiend | x0.75 | x1 | 10%/s |
Hans | x1 (shield - x1.25) | --- | 0.5-1%/s |
Husk | x1 | x1 | 10%/s |
King FP | x0.75 | --- | 1%/s |
Patriarch | x1.1 | --- | 1%/s |
Quarter FP | x0.7 | x0.75 | 10%/s |
Scrake | x0.5 | x1 | 10%/s |
Siren | x1 | x1 | 10%/s |
Slasher | x2 | x2.5 | 10%/s |
Stalker | x3.5 | x5 | 10%/s |
Hans Volter's HP % regeneration rate increases linearly from 0.5% to 1%/s according to the CURRENT PLAYERS / MAX PLAYERS ratio. |
Zed Time
Killing Floor 2 horzine weekly outbreak | |||||||
Zed Time | |||||||
All the Zed Time in the world. | |||||||
Ever think that life is passing you by? Not in this outbreak! You'll be in Zed Time any time you're near a Zed. | |||||||
Killing Floor 2 Weekly Outbreak - ZED Time | |||||||
Outbreak Completion Reward | |||||||
Weekly | Fleshpound Visor | |||||||
All the Zed Time in the world.
Gameplay specifics
- Permanent ZED Time: ZED Time is always ON, players may leave ZED Time into the partial ZED Time when being at the certain distance from ZEDs. ZEDs have increased spawn rate. Lvl 25 perks are OFF.
- ZED Time slomo scale - x0.5.
- Distance to ZEDs to enter ZED Time - 14.5 meters.
- Distance to boss to enter ZED Time - 20.48 meters.
- Height to enter / leave ZED Time, when within ZEDs vicinity - 5.12 meters.
- ZEDs spawn much faster (x15 spawn rate multiplier). Spawn points have no de-rate time (are always "good" to spawn).
- Stalker has a 7% chance to be replaced by Scrake. No such replacement allowed during the boss wave.
- ZED Time goes off when there is only 6 AIs remain during the wave time.
- Each wave contains only 50% of the base wave AI amount.
- Level 25 skills are inactive in this mode.
ZEDs have their health and damage adjusted by folling multipliers: | ||
---|---|---|
ZED: | Health scale: | Damage scale: |
Abomination | x0.8 | x0.85 |
Alpha | --- | x0.6 |
AlphaKing | --- | x0.6 |
Bloat | --- | x0.6 |
Crawler | --- | x0.6 |
CrawlerKing | --- | x0.6 |
Cyst | --- | x0.6 |
FP / QP | --- | x0.6 |
Gorefast | --- | x0.6 |
Gorefiend | --- | x0.6 |
Hans | x0.7 | x0.7 |
Husk | --- | x0.6 |
King FP | x0.8 | x0.85 |
Patriarch | x0.8 | x0.85 |
Scrake | --- | x0.6 |
Siren | --- | x0.6 |
Slasher | --- | x0.6 |
Stalker | --- | x0.6 |
Stalker has a 7% chance to be replaced by Scrake. No such replacement allowed during the boss wave. | ||
ZED Time goes off when there is only 6 AIs remain during the wave time. | ||
Each wave contains only 50% of the base wave AI amount. | ||
Level 25 skills are inactive in this mode. |
Beefcake
Killing Floor 2 horzine weekly outbreak | |||||||
Beefcake | |||||||
Bigger they are, harder you fall. | |||||||
In this outbreak, Zeds increase their health, size, and reach when they hit players or are affected by certain Zed abilities. | |||||||
Killing Floor 2 Weekly Outbreak - Beefcake | |||||||
Outbreak Completion Reward | |||||||
Weekly | Horzine Armor | Precious | |||||||
Bigger they are, harder you fall.
Gameplay specifics
- ZEDs get stronger: Each time ZED scores the damage to player, being rally boosted, is within AOE of Siren's scream attack or takes poison damage leaved by killed Elite Crawler, it's health and size are being increased by the listed value.
- Difficulty - Suicidal, Waves - 7.
- Stats increment happens for every ZED individually.
- Health increment affects both - ZED's max health and ZED's current health. Maximum health increased according to the listed %, if by the moment of health growth ZED will be missing some HP, its current HP value will be increased by (DEFAULT HP x % INCREMENT) amount of the points, but will never be more than its new max health value. In other words ZED will be healed by the given %.
- Unlike body, ZED's head does not scale up. Its HP and size remain the same.
- Each wave contains only 75% of the base wave AI amount.
ZED / Action | Body size increment, when ZED is under effect of: | Max increment | |||
---|---|---|---|---|---|
Does damage | Rally boosted | Siren scream | Poison cloud | ||
Abomination | 1% | 1% | 1% | 1% | x1.25 |
Alpha | 5% | 5% | 2% | 2% | x1.5 |
AlphaKing | 5% | 5% | 2% | 2% | x1.5 |
Bloat | 5% | 10% | 2% | 2% | x1.25 |
Crawler | 10% | 5% | 2% | 2% | x1.5 |
CrawlerKing | 1% | 5% | 2% | 2% | x1.5 |
Cyst | 5% | 5% | 2% | 2% | x1.5 |
DAR Trapper | 5% | 10% | 2% | 2% | x1.25 |
DAR Blaster | 5% | 10% | 2% | 2% | x1.25 |
DAR Bomber | 5% | 10% | 2% | 2% | x1.25 |
Fleshpound | 5% | 20% | 2% | 2% | x1.25 |
Gorefast | 5% | 5% | 2% | 2% | x1.5 |
Gorefiend | 5% | 5% | 2% | 2% | x1.5 |
Hans | 1% | 1% | 1% | 1% | x1.25 |
Husk | 5% | 10% | 2% | 2% | x1.25 |
King FP | 1% | 1% | 1% | 1% | x1.25 |
Patriarch | 1% | 1% | 1% | 1% | x1.25 |
Quarter FP | 5% | 20% | 2% | 2% | x1.25 |
Scrake | 5% | 20% | 2% | 2% | x1.25 |
Siren | 5% | 5% | 2% | 2% | x1.5 |
Slasher | 5% | 5% | 2% | 2% | x1.5 |
Stalker | 5% | 5% | 2% | 2% | x1.5 |
ZED / Action | Health increment, when ZED is under effect of: | Max increment | |||
---|---|---|---|---|---|
Does damage | Rally boosted | Siren scream | Poison cloud | ||
Alpha | 90% | 50% | 50% | 50% | x4.5 |
AlphaKing | 90% | 50% | 50% | 50% | x4.5 |
Bloat | 20% | 20% | 20% | 20% | x3 |
Crawler | 90% | 50% | 50% | 50% | x3.5 |
CrawlerKing | 90% | 50% | 50% | 50% | x4.5 |
Cyst | 90% | 50% | 50% | 50% | x4.5 |
DAR Trapper | 20% | 20% | 20% | 20% | x2 |
DAR Blaster | 20% | 20% | 20% | 20% | x2 |
DAR Bomber | 20% | 20% | 20% | 20% | x2 |
Fleshpound | 0% | 0% | 0% | 0% | x1 |
Gorefast | 90% | 50% | 50% | 50% | x3 |
Gorefiend | 20% | 20% | 20% | 20% | x2 |
Hans | 0% | 0% | 0% | 0% | x1 |
Husk | 20% | 20% | 20% | 20% | x2.5 |
King FP | 0% | 0% | 0% | 0% | x1 |
Patriarch | 0% | 0% | 0% | 0% | x1 |
Quarter FP | 0% | 0% | 0% | 0% | x1 |
Scrake | 0% | 0% | 0% | 0% | x1 |
Siren | 50% | 50% | 50% | 50% | x3 |
Slasher | 90% | 50% | 50% | 50% | x4.5 |
Stalker | 90% | 50% | 50% | 50% | x3 |