Sentinel: Difference between revisions
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| PerkLink=Commando (Killing Floor 2) | | PerkLink=Commando (Killing Floor 2) | ||
| WeaponImage=Kf2_droneturret_bar.png | | WeaponImage=Kf2_droneturret_bar.png | ||
| Damage= | | Damage=10.000000 | ||
| FireRate=500.000000 | | FireRate=500.000000 | ||
| Accuracy=18.000000 | | Accuracy=18.000000 | ||
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{{KF2VariousInfo_CustomEntry|Explosion, damage / radius|200 / 3m|Explodes upon deploying new one or when out of ammo}} | {{KF2VariousInfo_CustomEntry|Explosion, damage / radius|200 / 3m|Explodes upon deploying new one or when out of ammo}} | ||
}} | }} | ||
The '''Sentinel''' is the [[Commando (Killing Floor 2)|Commando]]'s | The '''Sentinel''' is the [[Commando (Killing Floor 2)|Commando]]'s weapon (gadget). It is an AI-controlled drone that hovers in place above the ground, seeks and engages targets with its onboard machinegun independently of the player. Drone seeks for the closest target within its effective range and fires at it until this target is dead, out of its range, cloaks or line of sight between Sentinel and this target is broken. When out of ammo, the drone will explode when ZEDs pass by. Alternatively player can manually detonate it by alt-fire or by deploying new one, however it might not an effective strategy since explosive damage is nowhere nearly as good as damage provided by aerial support, as well as there is a very limited amount of the spare drones for player's disposal. | ||
The Sentinel does not attract ZEDs and cannot be damaged. The Sentinel gains perk bonuses of the Commando except increased magazine size (''Eat Lead'' and ''High Capacity Mags'' do not affect its ammo pool). | The Sentinel does not attract ZEDs and cannot be damaged. It cannot enrage Scrake or Fleshpound with neither bullets or explosion. The Sentinel gains perk bonuses of the Commando except increased magazine size (''Eat Lead'' and ''High Capacity Mags'' do not affect its ammo pool). | ||
Sentinel is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass 2, however should the player owning this weapon join the public server it is become available to everyone as a shared content. | Sentinel is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass 2, however should the player owning this weapon join the public server it is become available to everyone as a shared content. | ||
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==Technical Information== | ==Technical Information== | ||
Player starts with 2 drones, 4 drones max (1+3). Every drone comes with 150 rounds of ammo. Price, per drone = 60 dosh. Only 1 drone at time is allowed, deploying new one will result in explosion of the currently active. Drone begin to search for targets only after gaining altitude. | Player starts with 2 drones, 4 drones max (1+3). Every drone comes with 150 rounds of ammo. Price, per drone = 60 dosh. Only 1 drone at time is allowed, deploying new one will result in explosion of the currently active. Drone begin to search for targets only after gaining altitude. Drone tries to aim at ZED's torso. | ||
When spawned, searches for the closest target and fires at it until this target is dead, out of its range (15 meters), cloaks or when line of sight between the drone and this target is broken. Re-evaluates targets within 0.5s intervals. | When spawned, searches for the closest target and fires at it until this target is dead, out of its range (15 meters), cloaks or when line of sight between the drone and this target is broken. Re-evaluates targets within 0.5s intervals. | ||
'''<big>Damage:</big>''' | '''<big>Damage:</big>''' | ||
*Drone = | *Drone = 10. | ||
*Buttstock bash = 26. | *Buttstock bash = 26. | ||
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'''<big>Rate Of Fire:</big>''' | '''<big>Rate Of Fire:</big>''' | ||
*Drone = 500 RPM. | *Drone = 500 RPM. | ||
* | *Buttstock bash = 79 (have spare drones) / 90 (no spare drones). | ||
'''<big>Equip Time = 0.27s, Putdown Time = 0.55s.</big>''' | '''<big>Equip Time = 0.27s, Putdown Time = 0.55s.</big>''' | ||
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==Upgrades== | ==Upgrades== | ||
* Upgrade 1 (700): Base damage x1.15 '''( | * Upgrade 1 (700): Base damage x1.15 '''(11 per bullet, 230 explosion)''', Base weight + 1 '''(4 total)'''. | ||
* Upgrade 2 (1500): Base damage x1.3 '''( | * Upgrade 2 (1500): Base damage x1.3 '''(13 per bullet, 260 explosion)''', Base weight + 2 '''(5 total)'''. | ||
Upgrading Remote | Upgrading Remote Controller will as well increase damage of the currently active drone. Drone's damage depends on whether player holds upgraded (or not) RC - exchanging upgraded RC for non-upgraded and vice-versa will instantly change Sentinel's damage. Droping upgraded RC (without picking non-upgraded) while Drone is active will not change its damage. | ||
==Notes== | ==Notes== | ||
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**''EnableCheats'' | **''EnableCheats'' | ||
**''GiveWeapon KFGameContent.KFWeap_AutoTurret'' | **''GiveWeapon KFGameContent.KFWeap_AutoTurret'' | ||
*Cannot be deployed with [[HRG Bombardier]] at the same time. Deploying either of the drones will result in destruction of the previous. Can be detonated from either weapon's RC. | |||
*Bullet (speed) = 150 m/s, [[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.01. | *Bullet (speed) = 150 m/s, [[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.01. | ||
*Drone is a hitscan outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]]. | *Drone is a hitscan outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]]. |
Latest revision as of 17:44, 25 May 2024
Killing Floor 2 item | |||
3
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MAGAZINE SIZE | 150 | ||
SPARE AMMO CAPACITY | 450 | ||
DAMAGE | 10 | ||
FIRE RATE | 500 | ||
ACCURACY | 18 | ||
PENETRATION | 0 | ||
• "A drone that watches over a position and shoots at enemies." • "Alt-fire detonates the drone." • "It also self-detonates when it runs out of ammo and there are ZEDs nearby." | |||
General Information | |||
Pricing | 500 | ||
Ammo Cost | 60 | ||
Weapon Type | Assault Rifle | ||
Alternative Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 150 + 150 | ||
Secondary Attack | |||
Ammo Type | Detonation | ||
Damage | 200 | ||
Explosion, damage / radius 200 / 3m Explodes upon deploying new one or when out of ammo
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The Sentinel is the Commando's weapon (gadget). It is an AI-controlled drone that hovers in place above the ground, seeks and engages targets with its onboard machinegun independently of the player. Drone seeks for the closest target within its effective range and fires at it until this target is dead, out of its range, cloaks or line of sight between Sentinel and this target is broken. When out of ammo, the drone will explode when ZEDs pass by. Alternatively player can manually detonate it by alt-fire or by deploying new one, however it might not an effective strategy since explosive damage is nowhere nearly as good as damage provided by aerial support, as well as there is a very limited amount of the spare drones for player's disposal.
The Sentinel does not attract ZEDs and cannot be damaged. It cannot enrage Scrake or Fleshpound with neither bullets or explosion. The Sentinel gains perk bonuses of the Commando except increased magazine size (Eat Lead and High Capacity Mags do not affect its ammo pool).
Sentinel is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass 2, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Description & Flavor Text
- "A drone that watches over a position and shoots at enemies. Alt-fire detonates the drone."
- "It also self-detonates when it runs out of ammo and there are ZEDs nearby."
Technical Information
Player starts with 2 drones, 4 drones max (1+3). Every drone comes with 150 rounds of ammo. Price, per drone = 60 dosh. Only 1 drone at time is allowed, deploying new one will result in explosion of the currently active. Drone begin to search for targets only after gaining altitude. Drone tries to aim at ZED's torso.
When spawned, searches for the closest target and fires at it until this target is dead, out of its range (15 meters), cloaks or when line of sight between the drone and this target is broken. Re-evaluates targets within 0.5s intervals.
Damage:
- Drone = 10.
- Buttstock bash = 26.
Explosion:
- Explosion Damage = 200.
- Explosion Radius = 3.0m.
- Explosion Falloff = Exponential (power of 0.5).
Damage Type = Ballistic, Explosive.
Damage Type Group = Assault Rifle.
Rate Of Fire:
- Drone = 500 RPM.
- Buttstock bash = 79 (have spare drones) / 90 (no spare drones).
Equip Time = 0.27s, Putdown Time = 0.55s.
Weapon Powers:
- Knockdown power (explosion) = up to 100.
- Stumble power (bullet) = 5.
- Stumble power (explosion) = up to 300.
Upgrades
- Upgrade 1 (700): Base damage x1.15 (11 per bullet, 230 explosion), Base weight + 1 (4 total).
- Upgrade 2 (1500): Base damage x1.3 (13 per bullet, 260 explosion), Base weight + 2 (5 total).
Upgrading Remote Controller will as well increase damage of the currently active drone. Drone's damage depends on whether player holds upgraded (or not) RC - exchanging upgraded RC for non-upgraded and vice-versa will instantly change Sentinel's damage. Droping upgraded RC (without picking non-upgraded) while Drone is active will not change its damage.
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_AutoTurret
- Cannot be deployed with HRG Bombardier at the same time. Deploying either of the drones will result in destruction of the previous. Can be detonated from either weapon's RC.
- Bullet (speed) = 150 m/s, Spread factor = 0.01.
- Drone is a hitscan outside of the ZED Time.
- Hovers in place, at about 2 meters above the ground.
- Does not attract ZEDs. Cannot be damaged.
Gallery
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Sentinel render