Survivalist: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
 
(27 intermediate revisions by the same user not shown)
Line 17: Line 17:
| StartingLoadout_Knife_Name=Gore Shiv
| StartingLoadout_Knife_Name=Gore Shiv
| StartingLoadout_Knife_Image=UI_WeaponSelect_SurvivalistKnife_Transparent.png
| StartingLoadout_Knife_Image=UI_WeaponSelect_SurvivalistKnife_Transparent.png
| StartingLoadout_Grenade_Link=HE Grenade
| StartingLoadout_Grenade_Link=Random Weapon
| StartingLoadout_Grenade_Name=HE Grenade
| StartingLoadout_Grenade_Name=Random Grenade
| StartingLoadout_Grenade_Image=KF2_Weapon_HEGrenade_White.png
| StartingLoadout_Grenade_Image=KF2_Weapon_RandomWeapon_White.png
|
|
| Role_0=Varies by Perk and Weapons Selection
| Role_0=Varies by Perk and Weapons Selection
Line 59: Line 59:
}}
}}
The '''Survivalist''' perk is the utility team member who can fill in for several roles on a team depending on the skill and weapon choices of the Survivalist. While a Survivalist is never going to be as effective at a perk's specialty as that perk, they can get close while at the same time also bringing several other perks' strengths to the table. Survivalists can use nearly any weapon effectively, allowing them combinations of armaments that no other perks can wield efficiently.
The '''Survivalist''' perk is the utility team member who can fill in for several roles on a team depending on the skill and weapon choices of the Survivalist. While a Survivalist is never going to be as effective at a perk's specialty as that perk, they can get close while at the same time also bringing several other perks' strengths to the table. Survivalists can use nearly any weapon effectively, allowing them combinations of armaments that no other perks can wield efficiently.
Upon starting the game, in perk menu, the Survivalist can choose any primary ''tier 1'' weapon to use. Upon starting and between the waves the Survivalist can also choose one of the following grenades to use: [[HE Grenade]], [[Frag Grenade]], [[Nail Bomb]], [[FlashBang]], [[Medic Grenade (Killing Floor 2)|Medic Grenade]] (only if ''Medic Training'' selected), [[Molotov Cocktail]] (only if ''Weapon Harness'' selected).


==General Information==
==General Information==
Line 67: Line 69:


==Weapon List==
==Weapon List==
{{KF2WeaponList
{{KF2WeaponList
| WeaponPricing_0=1100
| WeaponPricing_1=900
| WeaponWeight_0=7
| WeaponWeight_1=5
| WeaponLink_0=Freezethrower
| WeaponLink_1=Reducto_Ray
| WeaponName_0=Freezethrower
| WeaponName_1=Reducto Ray (DLC)
| WeaponImage_0=Weapon_Freezethrower_Black.png
| WeaponImage_1=Kf2_hrg_shrinkgun_black.png
| PerkImage_0=KF2_Off_Perk_Black.png
| PerkLink_0=Survivalist
|
| WeaponPricing_1=1500
| WeaponWeight_1=9
| WeaponLink_1=HRG_Arc_Generator
| WeaponName_1=HRG Arc Generator
| WeaponImage_1=Kf2_hrg_arc_black.png
| PerkImage_1=KF2_Off_Perk_Black.png
| PerkImage_1=KF2_Off_Perk_Black.png
| PerkLink_1=Survivalist
| PerkLink_1=Survivalist
|
|
| WeaponPricing_2=2000
| WeaponPricing_2=1100
| WeaponWeight_2=8
| WeaponWeight_2=7
| WeaponLink_2=Killerwatt
| WeaponLink_2=Freezethrower
| WeaponName_2=Killerwatt
| WeaponName_2=Freezethrower
| WeaponImage_2=Laser_Cutter_black.png
| WeaponImage_2=Weapon_Freezethrower_Black.png
| PerkImage_2=KF2_Off_Perk_Black.png
| PerkImage_2=KF2_Off_Perk_Black.png
| PerkLink_2=Survivalist
| PerkLink_2=Survivalist
|
| WeaponPricing_3=1400
| WeaponWeight_3=6
| WeaponLink_3=HRG_Locust
| WeaponName_3=HRG Locust
| WeaponImage_3=Kf2_locust_black.png
| PerkImage_3=KF2_Off_Perk_Black.png
| PerkLink_3=Survivalist
|
| WeaponPricing_4=1500
| WeaponWeight_4=9
| WeaponLink_4=HRG_Arc_Generator
| WeaponName_4=HRG Arc Generator
| WeaponImage_4=Kf2_hrg_arc_black.png
| PerkImage_4=KF2_Off_Perk_Black.png
| PerkLink_4=Survivalist
|
| WeaponPricing_5=2000
| WeaponWeight_5=8
| WeaponLink_5=Killerwatt
| WeaponName_5=Killerwatt
| WeaponImage_5=Laser_Cutter_black.png
| PerkImage_5=KF2_Off_Perk_Black.png
| PerkLink_5=Survivalist
|
|
| WeaponPricing_25=---
| WeaponPricing_25=---
Line 100: Line 117:
| PerkImage_25=KF2_Off_Perk_Black.png
| PerkImage_25=KF2_Off_Perk_Black.png
| PerkLink_25=Survivalist
| PerkLink_25=Survivalist
|
| FixedWidth=true
}}
}}


The Survivalists has few perk-specific weapons, rather they utilize weapons of the other perks. Their passive bonuses work with all weapons. They have access to Molotov cocktail or Healing grenade upon reaching level 15 from their perks. Other than Freezethrower and Gore Shiv, the Survivalist has the Killerwatt and HRG Arc Generator.
The Survivalists have very few perk-specific weapons, rather they utilize weapons of the other perks. Their passive bonuses work with all weapons. They have access to Molotov cocktail or Healing grenade upon reaching level 15 from their perks.


==Bonus Experience==
==Bonus Experience==


Survivalists receive bonus XP for killing Clots, just like [[SWAT]] players. Similar to [[Berserker_(Killing_Floor_2)|Berserkers]], Survivalists also receive an additional XP rewards when killing ZEDs that are close to player's teammates (not further than 2 meters away).
Survivalists receive bonus XP for killing Clots, just like [[SWAT]] players.
 
{| class="wikitable"
{{KF2Table
|+
| th_0_1=Normal
!
| th_0_2=Hard
!style="background-color: #d9d9d9; color: #0bbf1a;"|Normal
| th_0_3=Suicidal
!style="background-color: #d9d9d9; color: #b0bf0b"|Hard
| th_0_4=Hell on Earth
!style="background-color: #d9d9d9; color: #bf7a0b;"|Suicidal
|
!style="background-color: #d9d9d9; color: #bf1a0b;"|Hell on Earth
| th_1_0=Clot kills
|-
| td_1_1=2
|Bonus Experience
| td_1_2=3
|2
| td_1_3=4
|3
| td_1_4=7
|4
|
|7
| th_2_0=Near kills
|}
| td_2_1=6
Similar to [[Berserker_(Killing_Floor_2)|Berserkers]], Survivalists also receive additional XP rewards when killing ZEDs that are close to player's teammates (not further than 2 meters away).
| td_2_2=8
{| class="wikitable"
| td_2_3=10
|+
| td_2_4=14
!
}}
!style="background-color: #d9d9d9; color: #0bbf1a;"|Normal
!style="background-color: #d9d9d9; color: #b0bf0b"|Hard
!style="background-color: #d9d9d9; color: #bf7a0b;"|Suicidal
!style="background-color: #d9d9d9; color: #bf1a0b;"|Hell on Earth
|-
|Bonus Experience
|6
|8
|10
|14
|}


==Perk Bonuses==
==Perk Bonuses==
Line 183: Line 212:
|
|
| Level_15_Skill_Left_Name=Ammo Vest
| Level_15_Skill_Left_Name=Ammo Vest
| Level_15_Skill_Left_Description=Carry up to 15% more ammo for all weapons and your grenade becomes a healing grenade.
| Level_15_Skill_Left_Description=Carry up to 15% more ammo for all weapons and you can select a healing grenade.
| Level_15_Skill_Left_Image=UI_Talents_Survivalist_AmmoVest.jpg
| Level_15_Skill_Left_Image=UI_Talents_Survivalist_AmmoVest.jpg
|
|
| Level_15_Skill_Right_Name=Weapon Harness
| Level_15_Skill_Right_Name=Weapon Harness
| Level_15_Skill_Right_Image=UI_Talents_Survivalist_BigPockets.jpg
| Level_15_Skill_Right_Image=UI_Talents_Survivalist_BigPockets.jpg
| Level_15_Skill_Right_Description=Increase carrying capacity by 5 and your grenade becomes a Molotov cocktail.
| Level_15_Skill_Right_Description=Increase carrying capacity by 5 and you can select a Molotov cocktail.
|
|
|
|
Line 199: Line 228:
| Level_20_Skill_Right_Name=Make Things go Boom
| Level_20_Skill_Right_Name=Make Things go Boom
| Level_20_Skill_Right_Image=UI_Talents_Survivalist_Boom.jpg
| Level_20_Skill_Right_Image=UI_Talents_Survivalist_Boom.jpg
| Level_20_Skill_Right_Description=Increase explosive resistance and area of effect of all Explosives by 40%.
| Level_20_Skill_Right_Description=Increase explosive resistance and area of effect of all Explosives by 50%.
|
|
|
|
Line 227: Line 256:
|<small>20</small>
|<small>20</small>
|-
|-
|<small>Lockdown (stun power multiplier)</small>
|<small>Lockdown (stun power of weapon, become)</small>
|<small>x5001</small>
|<small>10000</small>
|-
|<small>Lockdown (stun power, add to any weapon, after multiplier)</small>
|<small>5000</small>
|-
|-
|<small>Madman (resistance to slow-mo, on firing)</small>
|<small>Madman (resistance to slow-mo, on firing)</small>
Line 237: Line 263:
|-
|-
|<small>Make Things go Boom (explosion radius multiplier)</small>
|<small>Make Things go Boom (explosion radius multiplier)</small>
|<small>x1.4</small>
|<small>x1.5</small>
|-
|-
|<small>Make Things go Boom (explosive resistance, adds)</small>
|<small>Make Things go Boom (explosive resistance, adds)</small>
|<small>40%</small>
|<small>50%</small>
|-
|-
|<small>Medic Training (diminution of healer recharge time)</small>
|<small>Medic Training (diminution of healer recharge time)</small>
Line 248: Line 274:
|<small>x1.3</small>
|<small>x1.3</small>
|-
|-
|<small>Melee Expert (extra melee damage)</small>
|<small>Melee Expert (extra damage, for melee weapons)</small>
|<small>75%</small>
|<small>75%</small>
|-
|-
Line 294: Line 320:
*ZED Time reload (passive): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e. 1/0.25 = 4 times faster) at level 25.
*ZED Time reload (passive): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e. 1/0.25 = 4 times faster) at level 25.
*Heavy [[Mechanics_(Killing_Floor_2)#Gameplay_-_Armor|Body Armor]] of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier).
*Heavy [[Mechanics_(Killing_Floor_2)#Gameplay_-_Armor|Body Armor]] of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier).
*Skill (Lockdown): This skill first multiplies weapon's [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|stun]] power by x5001 and then also adds flat +5000 points to it allowing weapons without any stun power to stun ZEDs.
*Skill (Lockdown): During the ZED Time [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|stun power]] of the weapon become 10000, even if it does not have any stun power on it normally.
*Skill (Make Things go Boom): This skill works only with [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|ballistic-explosive]] projectiles ([[HX25_Grenade_Pistol|HX25 Grenade Pistol]], [[M79_Grenade_Launcher|M79 Grenade Launcher]], [[Seal Squeal]], [[M16_M203_Assault_Rifle|M16 M203 Assault Rifle]] (grenades), [[RPG-7]], [[Husk Cannon]], [[Seeker Six]], [[M32 Grenade Launcher]]), [[C4 Explosives|C4]], [[Pulverizer]] and [[Hemoclobber]].
*Skill (Make Things go Boom): This skill increases radius of [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|ballistic-explosive]] projectiles ([[HX25 Grenade Pistol|HX25]], [[M79 Grenade Launcher|M79]], [[HRG Tommy Boom]], [[HRG Kaboomstick]], [[HRG Bombardier]]'s grenades, [[Seal Squeal]], [[M16 M203 Assault Rifle|M203]] / [[HRG_Incendiary_Rifle|incendiary M203]], [[RPG-7]] / [[HRG Medic Missile]], [[Seeker Six]], [[Husk Cannon]], [[Blunderbuss]], [[M32 Grenade Launcher|M32]], [[ZED MKIII]]), [[C4 Explosives|C4]], [[HRG Crossboom]], [[Pulverizer|Pulverizer,]] [[Gravity Imploder]], [[Thermite Bore]], [[Hemoclobber]], [[HRG Vampire]], [[Mine Reconstructor]], [[Compound Bow]]'s cryo arrow and [[HRG Locust]]. Skills adds 50% resistance to explosive damage types, this bonus is additive to passive resistance making level 25 Survivalist take only 25% damage from explosive damage types. Skill also increases radius of either of Survivalist's grenades.
*Skill (Medic Training): Skill modifies recharge rate and heal amount of the [[Medical Syringe]] and all [[Field_Medic_(Killing_Floor_2)|Field Medic]]'s weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.
*Skill (Medic Training): Skill modifies recharge rate and heal amount of the [[Medical Syringe]] and all [[Field_Medic_(Killing_Floor_2)|Field Medic]]'s weapons. With this skill it takes 50% less time to recharge the healers which effectively increases recharge speed by 100% (twice as fast).
*Skill (Melee Expert): Extra movement speed there only when holding melee weapons.
*Skill (Melee Expert): Extra movement speed active only while holding melee weapons. This skill as well increases damage of all of the [[Eviscerator]]'s and [[Frost Fang]]'s attacks (as these count as melee, however ''Melee Expert'' does not increase their projectile attack speed, it only affects their bash / stab speed).  ''Melee Expert'' increases damage and melee attack speed (hence shotgun rate of fire) of [[HRG Blast Brawlers]]. For [[Pulverizer]] and [[Hemoclobber]] this skill affects both - melee and explosive damage. This skill does not affect [[Piranha Pistol]](s).
*Skill (Spontaneous Zed-plosion): This skill is identical to [[Firebug_(Killing_Floor_2)|Firebug]]'s ''ZED Shrapnel'' counterpart.
*Skill (Spontaneous Zed-plosion): This skill is identical to [[Firebug_(Killing_Floor_2)|Firebug]]'s ''ZED Shrapnel'' counterpart.


Line 308: Line 334:
Try to fit into the role your team needs most. If your squad having hard times killing big ZEDs, always low on health or constantly being overrun by groups of small ZEDs you might consider bying RPG-7, HMTech-401 Assault Rifle or Flamethrower and don't forget that the proper skill choice will enhance your weapon abilities.
Try to fit into the role your team needs most. If your squad having hard times killing big ZEDs, always low on health or constantly being overrun by groups of small ZEDs you might consider bying RPG-7, HMTech-401 Assault Rifle or Flamethrower and don't forget that the proper skill choice will enhance your weapon abilities.


''Melee Expert'' skill synergizes quite well with the [[Frost Fang]] shotgun granting its owner both - increased movement speed and additional 75% damage with all of its attacks.
''Melee Expert'' skill synergizes quite well with the [[Frost Fang]] shotgun granting its owner both - increased movement speed and additional 75% damage with all of its attacks. This skill also works well with Pulverizer and Hemoclobber, increasing not only their melee damage but also explosive damage (on top of that both of said weapons also gain extra explosive radius via ''Fragmentation Rounds'' skill).


==Trivia==
==Trivia==

Latest revision as of 17:49, 12 May 2023

Killing Floor 2 perk
Survivalist
General Information
XP Objectives
• Dealing weapon damage with any weapon.
• Killing Clots with any weapons.
Starting Loadout
Random Weapon 9mm Pistol
Gore Shiv Random Grenade
Perk Information
Role
• Varies by Perk and Weapons Selection
• Fill in For Whatever the Team is Lacking
• {{{Role_2}}}
• {{{Role_3}}}
• {{{Role_4}}}
Strength
• Unmatched Versatility
• Variety of Weapon Selections
• Tenacity
• {{{Strength_3}}}
• {{{Strength_4}}}
Weakness
• Jack of All Trades, Master of None
• Variety of Weapons Limited by Dosh/Weight
• {{{Weakness_2}}}
• {{{Weakness_3}}}
• {{{Weakness_4}}}
Target Priority
HIGH
MEDIUM
LOW
SURVIVALIST EFFECTIVENESS AGAINST ZEDS IS DETERMINED BY THEIR SKILL AND WEAPON CHOICES
Technical Information
Related Achievements
Console Achievements / Trophies

The Survivalist perk is the utility team member who can fill in for several roles on a team depending on the skill and weapon choices of the Survivalist. While a Survivalist is never going to be as effective at a perk's specialty as that perk, they can get close while at the same time also bringing several other perks' strengths to the table. Survivalists can use nearly any weapon effectively, allowing them combinations of armaments that no other perks can wield efficiently.

Upon starting the game, in perk menu, the Survivalist can choose any primary tier 1 weapon to use. Upon starting and between the waves the Survivalist can also choose one of the following grenades to use: HE Grenade, Frag Grenade, Nail Bomb, FlashBang, Medic Grenade (only if Medic Training selected), Molotov Cocktail (only if Weapon Harness selected).

General Information

The Survivalists are the copycats / mimics of the team. They has no dedicated role and so specific perk setups but instead their skill choices offers them a bit of everything from the other perks. It's up to the player to chose their skills and role.

It should be noted that while trying to be good at everything the Survivalists will never actually be better in any given role than a dedicated perk.

Weapon List

{{{WeaponPricing_0}}}
{{{WeaponWeight_0}}}
[[{{{WeaponLink_0}}}|{{{WeaponName_0}}}]] link={{{WeaponLink_0}}}
900
5
Reducto Ray (DLC)
1100
7
Freezethrower
1400
6
HRG Locust
1500
9
HRG Arc Generator
2000
8
Killerwatt
{{{WeaponPricing_6}}}
{{{WeaponWeight_6}}}
[[{{{WeaponLink_6}}}|{{{WeaponName_6}}}]] link={{{WeaponLink_6}}}
{{{WeaponPricing_7}}}
{{{WeaponWeight_7}}}
[[{{{WeaponLink_7}}}|{{{WeaponName_7}}}]] link={{{WeaponLink_7}}}
{{{WeaponPricing_8}}}
{{{WeaponWeight_8}}}
[[{{{WeaponLink_8}}}|{{{WeaponName_8}}}]] link={{{WeaponLink_8}}}
{{{WeaponPricing_9}}}
{{{WeaponWeight_9}}}
[[{{{WeaponLink_9}}}|{{{WeaponName_9}}}]] link={{{WeaponLink_9}}}
{{{WeaponPricing_10}}}
{{{WeaponWeight_10}}}
[[{{{WeaponLink_10}}}|{{{WeaponName_10}}}]] link={{{WeaponLink_10}}}
{{{WeaponPricing_11}}}
{{{WeaponWeight_11}}}
[[{{{WeaponLink_11}}}|{{{WeaponName_11}}}]] link={{{WeaponLink_11}}}
{{{WeaponPricing_12}}}
{{{WeaponWeight_12}}}
[[{{{WeaponLink_12}}}|{{{WeaponName_12}}}]] link={{{WeaponLink_12}}}
{{{WeaponPricing_13}}}
{{{WeaponWeight_13}}}
[[{{{WeaponLink_13}}}|{{{WeaponName_13}}}]] link={{{WeaponLink_13}}}
{{{WeaponPricing_14}}}
{{{WeaponWeight_14}}}
[[{{{WeaponLink_14}}}|{{{WeaponName_14}}}]] link={{{WeaponLink_14}}}
{{{WeaponPricing_15}}}
{{{WeaponWeight_15}}}
[[{{{WeaponLink_15}}}|{{{WeaponName_15}}}]] link={{{WeaponLink_15}}}
{{{WeaponPricing_16}}}
{{{WeaponWeight_16}}}
[[{{{WeaponLink_16}}}|{{{WeaponName_16}}}]] link={{{WeaponLink_16}}}
{{{WeaponPricing_17}}}
{{{WeaponWeight_17}}}
[[{{{WeaponLink_17}}}|{{{WeaponName_17}}}]] link={{{WeaponLink_17}}}
{{{WeaponPricing_18}}}
{{{WeaponWeight_18}}}
[[{{{WeaponLink_18}}}|{{{WeaponName_18}}}]] link={{{WeaponLink_18}}}
{{{WeaponPricing_19}}}
{{{WeaponWeight_19}}}
[[{{{WeaponLink_19}}}|{{{WeaponName_19}}}]] link={{{WeaponLink_19}}}
{{{WeaponPricing_20}}}
{{{WeaponWeight_20}}}
[[{{{WeaponLink_20}}}|{{{WeaponName_20}}}]] link={{{WeaponLink_20}}}
{{{WeaponPricing_21}}}
{{{WeaponWeight_21}}}
[[{{{WeaponLink_21}}}|{{{WeaponName_21}}}]] link={{{WeaponLink_21}}}
{{{WeaponPricing_22}}}
{{{WeaponWeight_22}}}
[[{{{WeaponLink_22}}}|{{{WeaponName_22}}}]] link={{{WeaponLink_22}}}
{{{WeaponPricing_23}}}
{{{WeaponWeight_23}}}
[[{{{WeaponLink_23}}}|{{{WeaponName_23}}}]] link={{{WeaponLink_23}}}
{{{WeaponPricing_24}}}
{{{WeaponWeight_24}}}
[[{{{WeaponLink_24}}}|{{{WeaponName_24}}}]] link={{{WeaponLink_24}}}
---
---
Gore Shiv
{{{WeaponPricing_26}}}
{{{WeaponWeight_26}}}
[[{{{WeaponLink_26}}}|{{{WeaponName_26}}}]] link={{{WeaponLink_26}}}
{{{WeaponPricing_27}}}
{{{WeaponWeight_27}}}
[[{{{WeaponLink_27}}}|{{{WeaponName_27}}}]] link={{{WeaponLink_27}}}
{{{WeaponPricing_28}}}
{{{WeaponWeight_28}}}
[[{{{WeaponLink_28}}}|{{{WeaponName_28}}}]] link={{{WeaponLink_28}}}
{{{WeaponPricing_29}}}
{{{WeaponWeight_29}}}
[[{{{WeaponLink_29}}}|{{{WeaponName_29}}}]] link={{{WeaponLink_29}}}
{{{WeaponPricing_30}}}
{{{WeaponWeight_30}}}
[[{{{WeaponLink_30}}}|{{{WeaponName_30}}}]] link={{{WeaponLink_30}}}


The Survivalists have very few perk-specific weapons, rather they utilize weapons of the other perks. Their passive bonuses work with all weapons. They have access to Molotov cocktail or Healing grenade upon reaching level 15 from their perks.

Bonus Experience

Survivalists receive bonus XP for killing Clots, just like SWAT players.

Normal Hard Suicidal Hell on Earth
Bonus Experience 2 3 4 7

Similar to Berserkers, Survivalists also receive additional XP rewards when killing ZEDs that are close to player's teammates (not further than 2 meters away).

Normal Hard Suicidal Hell on Earth
Bonus Experience 6 8 10 14

Perk Bonuses

This table represents the passive stat bonuses the Survivalist receives.

Weapon Damage
max. 15%
( Increase weapon damage 0.6% per level )
Global Damage Resistance
max. 25%
( Increase resistance to all damage 1% per level )
Heavy Body Armor
max. 25%
( 1% every level (max 25%) take no health damage if you have armor )
ZED Time Reload
max. 75%
( Increase reload speed in Zed time 3% per level )
Faster Weapon Switch
max. 35%
( Decreases equip and putdown time of the weapon by listed value )


Perk Skills

This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.

Weapon Handling
Tactical Reload
5
Heavy Weapons Training
Increase reload speed with Commando, Gunslinger and SWAT weapons. Increase reload speed with Demolitionist, Sharpshooter and Support weapons.
Survival Techniques
Medic Training
10
Melee Expert
Increase the potency of all your healing 30% and decrease the cooldown of your syringe and healing darts 50%. Increase melee attack speed 20%, inflict 75% more damage, and move 25% faster when using any melee weapon.
Equipment
Ammo Vest
15
Weapon Harness
Carry up to 15% more ammo for all weapons and you can select a healing grenade. Increase carrying capacity by 5 and you can select a Molotov cocktail.
Destruction
Spontaneous Zed-plosion
20
Make Things go Boom
Zeds you kill have a 30% chance to explode, damaging and stunning nearby Zeds. Increase explosive resistance and area of effect of all Explosives by 50%.
Specialist Training
ZED TIME - Madman
25
ZED TIME - Lockdown
During Zed time, all your weapons shoot 3x faster. During Zed time, all your weapons can stun any Zed.


Actual Stats

Ammo Vest (extra maximum spare ammo) 15%
Ammo Vest (player utilizes Healing Grenades) yes
Heavy Weapons Training (faster reloading) yes
Lockdown (snare power, add, per hit) 20
Lockdown (stun power of weapon, become) 10000
Madman (resistance to slow-mo, on firing) 50%
Make Things go Boom (explosion radius multiplier) x1.5
Make Things go Boom (explosive resistance, adds) 50%
Medic Training (diminution of healer recharge time) -50%
Medic Training (heal amount multiplier) x1.3
Melee Expert (extra damage, for melee weapons) 75%
Melee Expert (melee duration, diminution) -20%
Melee Expert (speed multiplier, with melee weapons) x1.25
Spontaneous Zed-plosion (chance) 30%
Spontaneous Zed-plosion (explosion damage) 50
Spontaneous Zed-plosion (explosion falloff exponent) 1 (linear)
Spontaneous Zed-plosion (explosion radius) 250
Spontaneous Zed-plosion (melee hit power) 500
Spontaneous Zed-plosion (stumble power) 500
Spontaneous Zed-plosion (stun power) 500
Tactical Reload (faster reloading) yes
Weapon Harness (extra carrying capacity, blocks) +5
Weapon Harness (player utilizes Molotov Grenades) yes

Perk Notes

  • Damage modification (passive + skills): Passive damage bonus affecting damage of all weapons. Melee Expert skill further increases damage of all melee weapons. Damage ROUNDED. Just like with the other perks, damage bonuses are additive, meaning that there will be 15% more damage from the passive (of default damage value) plus 25% more damage of default weapon value if this weapon is a melee.
  • Passive (Weapon switch): Bonus decreases time that it takes to equip and putdown the weapon by 35% making weapon swaps approximately x1.54 times faster. Bonus works with all weapons.
  • ZED Time reload (passive): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e. 1/0.25 = 4 times faster) at level 25.
  • Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier).
  • Skill (Lockdown): During the ZED Time stun power of the weapon become 10000, even if it does not have any stun power on it normally.
  • Skill (Make Things go Boom): This skill increases radius of ballistic-explosive projectiles (HX25, M79, HRG Tommy Boom, HRG Kaboomstick, HRG Bombardier's grenades, Seal Squeal, M203 / incendiary M203, RPG-7 / HRG Medic Missile, Seeker Six, Husk Cannon, Blunderbuss, M32, ZED MKIII), C4, HRG Crossboom, Pulverizer, Gravity Imploder, Thermite Bore, Hemoclobber, HRG Vampire, Mine Reconstructor, Compound Bow's cryo arrow and HRG Locust. Skills adds 50% resistance to explosive damage types, this bonus is additive to passive resistance making level 25 Survivalist take only 25% damage from explosive damage types. Skill also increases radius of either of Survivalist's grenades.
  • Skill (Medic Training): Skill modifies recharge rate and heal amount of the Medical Syringe and all Field Medic's weapons. With this skill it takes 50% less time to recharge the healers which effectively increases recharge speed by 100% (twice as fast).
  • Skill (Melee Expert): Extra movement speed active only while holding melee weapons. This skill as well increases damage of all of the Eviscerator's and Frost Fang's attacks (as these count as melee, however Melee Expert does not increase their projectile attack speed, it only affects their bash / stab speed). Melee Expert increases damage and melee attack speed (hence shotgun rate of fire) of HRG Blast Brawlers. For Pulverizer and Hemoclobber this skill affects both - melee and explosive damage. This skill does not affect Piranha Pistol(s).
  • Skill (Spontaneous Zed-plosion): This skill is identical to Firebug's ZED Shrapnel counterpart.

On-perk Weapons

For Survivalist every weapon and damage type is on-perk in terms of passive bonuses.

Strategy

Try to fit into the role your team needs most. If your squad having hard times killing big ZEDs, always low on health or constantly being overrun by groups of small ZEDs you might consider bying RPG-7, HMTech-401 Assault Rifle or Flamethrower and don't forget that the proper skill choice will enhance your weapon abilities.

Melee Expert skill synergizes quite well with the Frost Fang shotgun granting its owner both - increased movement speed and additional 75% damage with all of its attacks. This skill also works well with Pulverizer and Hemoclobber, increasing not only their melee damage but also explosive damage (on top of that both of said weapons also gain extra explosive radius via Fragmentation Rounds skill).

Trivia

  • Almost every character in the game has a wide variety of favourite weapons that belong to the different perks (Badass Santa for example) hence every player might be considered as a team's Survivalist. However some characters like Ana Larive and Hayato Tanaka are heavily twisted on only few types of the weapons which likely gives them a specific roles.