Pulverizer: Difference between revisions
(Correct a bunch of bad grammar.) |
m (→Notes) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Pulverizer | | Name=Pulverizer | ||
Line 36: | Line 37: | ||
| Achievement_0_Name= | | Achievement_0_Name= | ||
}} | }} | ||
The '''Pulverizer''' is one of the [[Berserker (Killing Floor 2)|Berserker's]] ''tier 3'' weapons. For its primary attack mode this sledgehammer performs a fast swing that does medium blunt damage, the attack button can also be held down to perform a combo. Being a heavy blunt hammer, the Pulverizer is often able to knock ZEDs down to the ground with this primary attack, with small and medium ZEDs to be most vulnerable to this [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|incapacitation]] method. | |||
Its secondary mode hits with an explosive round on contact with an enemy, dealing damage to mutiple [[Specimens_(Killing_Floor_2)|ZEDs]] in a relatively large area. When out of munition the secondary attack is being replaced with the heavy blunt swing. Its alternate fire is used to parry and block incoming attacks. As a part of multi-perk weapon system Pulverizer also belongs to the arsenal of [[Demolitionist_(Killing_Floor_2)|Demolitionist]]. | |||
secondary | |||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
Line 48: | Line 49: | ||
==Technical Information== | ==Technical Information== | ||
Damage (Primary) = up to | Damage (Primary) = up to 80.<br /> | ||
Damage (Secondary, w/o ammo) = up to 145.<br /> | Damage (Secondary, w/o ammo) = up to 145.<br /> | ||
Damage (Secondary, explosion, adds on top of heavy attack) = up to 383.<br /> | Damage (Secondary, explosion, adds on top of heavy attack) = up to 383.<br /> | ||
Damage (Bash) = up to 68.<br /> | Damage (Bash) = up to 68.<br /> | ||
Explosion Radius = 2. | Explosion Radius = 4 meters. The explosion radius is affected by skill choices of both - [[Demolitionist (Killing Floor 2)|Demolitionist]] and [[Survivalist]].<br /> | ||
Explosion Falloff = Linear. | Explosion [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] = Linear.<br /> | ||
The explosion is directional. | The explosion is directional. | ||
Damage Type = Bludgeon (melee attacks), Explosive. | Damage Type = Bludgeon (melee attacks), Explosive. | ||
Maximum Hit Range = 1.7m. | Maximum Hit Range = 1.7m. | ||
Rate Of Fire:<br /> | Rate Of Fire:<br /> | ||
Line 67: | Line 68: | ||
Rate Of Fire of the Explosive Attack (rough estimation):<br /> | Rate Of Fire of the Explosive Attack (rough estimation):<br /> | ||
As soon as Pulverizer connects with the ZED it start 1s timer where it plays its pump animation. On average, as off perk, it takes around 0.7-0.8s for alt-fire attack to reach ZED so ROF of explosive attack should be around 60 / (0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 [[Berserker (Killing Floor 2)|Berserker]] average ROF should be near 60 / (0.6+1) = 38 RPM. | As soon as Pulverizer connects with the ZED it start 1s timer where it plays its pump animation. On average, as off perk, it takes around 0.7-0.8s for alt-fire attack to reach ZED so ROF of explosive attack should be around 60 / (0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 [[Berserker (Killing Floor 2)|Berserker]] average ROF should be near 60 / (0.6+1) = 38 RPM. | ||
Reload Time (tactical) = 2.62s.<br /> | Reload Time (tactical) = 2.62s.<br /> | ||
Reload Time (dry) = 2.89s. | Reload Time (dry) = 2.89s. | ||
Equip Time = 0.46s.<br /> | Equip Time = 0.46s.<br /> | ||
Putdown Time = 0.55s. | Putdown Time = 0.55s. | ||
Parry:<br /> | [[Mechanics_(Killing_Floor_2)#Gameplay_-_Parrying|Parry]]:<br /> | ||
Strength = 5.<br /> | Strength = 5.<br /> | ||
Duration = 0.47s.<br /> | Duration = 0.47s.<br /> | ||
Damage Reduction = 60%.<br /> | Damage Reduction = 60%.<br /> | ||
Block Damage Reduction = 50%. | Block Damage Reduction = 50%. | ||
Weapon Powers:<br /> | [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br /> | ||
Knockdown power (alt-fire) = 100.<br /> | Knockdown power (alt-fire) = 100.<br /> | ||
Knockdown power (explosion) = 100.<br /> | Knockdown power (explosion) = 100.<br /> | ||
Line 96: | Line 97: | ||
==Upgrades== | ==Upgrades== | ||
Upg1 (700): Base damage x1. | Upg1 (700): Base damage x1.1, Base weight + 1.<br /> | ||
Upg2 (1500): Base damage x1. | Upg2 (1500): Base damage x1.2, Base weight + 2. | ||
==Notes== | ==Notes== | ||
*The Pulverizer has | *The Pulverizer has an unique explosive attack. The damage from the explosion adds on top of the heavy blunt attack. This explosion is directional, it has a shape of right circular cone with the length of 4 meters and the angle between players veiw center and cone's slant height equal to 75 degrees (the explosion covers 150 degrees in front of the player). | ||
*Both melee and explosive damage are affected by [[Survivalist]]'s ''Melee Expert'' skill. ''Fragmentation Rounds'' skill increases radius of its explosion. | |||
*Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. | *Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. | ||
*Blockable damage types: Bludgeon / Slashing. | *Blockable damage types: Bludgeon / Slashing. | ||
==Trivia== | |||
*Got serval buffs including increased light attack damage (70 -> 80), greater explosion radius (225 -> 400 units) and better upgrade values (5% and 10% to 10% and 20%) during Neon Nightmares [[Update_1091_(Killing_Floor_2)|beta 1]] and [[Update_1092_(Killing_Floor_2)|beta 2]]. | |||
==Gallery== | ==Gallery== |
Latest revision as of 23:06, 26 May 2022
Killing Floor 2 item | |||
6
|
|||
MAGAZINE SIZE | 5 | ||
SPARE AMMO CAPACITY | 15 | ||
DAMAGE | 145 | ||
FIRE RATE | 100 | ||
ACCURACY | 3 | ||
PENETRATION | 0 | ||
• "Primary - fast blunt attack, Hold Primary for combo attack." • "Secondary fires an explosive round on contact as well. When empty, Secondary is a heavy blunt attack - so remember to reload!" • "Alt - block/parry." | |||
General Information | |||
Pricing | 1300 | ||
Ammo Cost | 85 | ||
Weapon Type | Melee Weapon | ||
Weapon Information | |||
Starting Ammo | 5 | ||
Block (multiplier for incoming damage) | ×0.5 | ||
Parry (multiplier for incoming damage) | ×0.4 | ||
The Pulverizer is one of the Berserker's tier 3 weapons. For its primary attack mode this sledgehammer performs a fast swing that does medium blunt damage, the attack button can also be held down to perform a combo. Being a heavy blunt hammer, the Pulverizer is often able to knock ZEDs down to the ground with this primary attack, with small and medium ZEDs to be most vulnerable to this incapacitation method.
Its secondary mode hits with an explosive round on contact with an enemy, dealing damage to mutiple ZEDs in a relatively large area. When out of munition the secondary attack is being replaced with the heavy blunt swing. Its alternate fire is used to parry and block incoming attacks. As a part of multi-perk weapon system Pulverizer also belongs to the arsenal of Demolitionist.
Description
"Primary - fast blunt attack, Hold Primary for combo attack. Secondary fires an explosive round on contact as well. When empty, Secondary is a heavy blunt attack - so remember to reload! Alt - block/parry."
Technical Information
Damage (Primary) = up to 80.
Damage (Secondary, w/o ammo) = up to 145.
Damage (Secondary, explosion, adds on top of heavy attack) = up to 383.
Damage (Bash) = up to 68.
Explosion Radius = 4 meters. The explosion radius is affected by skill choices of both - Demolitionist and Survivalist.
Explosion Falloff = Linear.
The explosion is directional.
Damage Type = Bludgeon (melee attacks), Explosive.
Maximum Hit Range = 1.7m.
Rate Of Fire:
Primary (combo) = 96.
Secondary = 55.
Bash = 84.
Rate Of Fire of the Explosive Attack (rough estimation):
As soon as Pulverizer connects with the ZED it start 1s timer where it plays its pump animation. On average, as off perk, it takes around 0.7-0.8s for alt-fire attack to reach ZED so ROF of explosive attack should be around 60 / (0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 Berserker average ROF should be near 60 / (0.6+1) = 38 RPM.
Reload Time (tactical) = 2.62s.
Reload Time (dry) = 2.89s.
Equip Time = 0.46s.
Putdown Time = 0.55s.
Parry:
Strength = 5.
Duration = 0.47s.
Damage Reduction = 60%.
Block Damage Reduction = 50%.
Weapon Powers:
Knockdown power (alt-fire) = 100.
Knockdown power (explosion) = 100.
Knockdown power (primary) = 100.
Melee hit power (alt-fire) = 100.
Melee hit power (bash) = 100.
Melee hit power (explosion) = 100.
Melee hit power (primary) = 100.
Stumble power (alt-fire) = 100.
Stumble power (bash) = 200.
Stumble power (explosion) = 340.
Stumble power (primary) = 50.
Upgrades
Upg1 (700): Base damage x1.1, Base weight + 1.
Upg2 (1500): Base damage x1.2, Base weight + 2.
Notes
- The Pulverizer has an unique explosive attack. The damage from the explosion adds on top of the heavy blunt attack. This explosion is directional, it has a shape of right circular cone with the length of 4 meters and the angle between players veiw center and cone's slant height equal to 75 degrees (the explosion covers 150 degrees in front of the player).
- Both melee and explosive damage are affected by Survivalist's Melee Expert skill. Fragmentation Rounds skill increases radius of its explosion.
- Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
- Blockable damage types: Bludgeon / Slashing.
Trivia
- Got serval buffs including increased light attack damage (70 -> 80), greater explosion radius (225 -> 400 units) and better upgrade values (5% and 10% to 10% and 20%) during Neon Nightmares beta 1 and beta 2.
Gallery
-
Pulverizer