Useful Console Commands (Killing Floor 2): Difference between revisions
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You can also load gamemodes and mutators at the end of the command eg: ''kf-burningparis?Game=KFGameContent.KFGameinfo_Survival'' | You can also load gamemodes and mutators at the end of the command eg: ''kf-burningparis?Game=KFGameContent.KFGameinfo_Survival'' | ||
<small>Command as well accepts short names for gamemodes: "Survival", "Weekly", "Versus" or " | <small>Command as well accepts short names for gamemodes: "Survival", "Weekly", "Versus", "Endless" or "Objective" and difficulty / game length modifiers, e.g.</small> | ||
''Open KF-Farmhouse?Game=Endless?Difficulty=2?Gamelength=1'' | ''Open KF-Farmhouse?Game=Endless?Difficulty=2?Gamelength=1'' | ||
<small>where Difficulty: 0 - Normal, 3 - | <small>where Difficulty: 0 - Normal, 1 - Hard, 2 - Suicidal 3 - HoE and Gamelength: 0 - short, 1 - normal, 2 - long.</small> | ||
|- | |- | ||
|Open <IP> | |Open <IP> | ||
Line 51: | Line 51: | ||
*All these commands require you to 'enablecheats' and will derank a play session. | *All these commands require you to 'enablecheats' and will derank a play session. | ||
*As a server owner, it requires you to add 'admin' prefix prior to each command. After login as an administrator. See [[ | *As a server owner, it requires you to add 'admin' prefix prior to each command. After login as an administrator. See [[Useful Console Commands (Killing Floor 2)#Admin Commands|admin commands]]. | ||
*Unintended game behaviour ''might'' appear while executing these commands online, with other players on server. For testing purposes better try solo play. | *Unintended game behaviour ''might'' appear while executing these commands online, with other players on server. For testing purposes better try solo play. | ||
* | *Camera keys with 'enablecheats' on: | ||
**Numpad 1: First Person | |||
**Numpad 3: Third Person (aim lock) | |||
**Insert: Third Person (free camera) | |||
**Home: Third Person (head lock) | |||
**End: First Person | |||
{| class="wikitable" style="width:70%;" | {| class="wikitable" style="width:70%;" | ||
Line 131: | Line 136: | ||
|Changes Gravity. Default is [[Mechanics (Killing Floor 2)#Gameplay - Crashing .2F falling damage|-1150]] (negative value). | |Changes Gravity. Default is [[Mechanics (Killing Floor 2)#Gameplay - Crashing .2F falling damage|-1150]] (negative value). | ||
This can easily crash a game or server, stay in reasonable numbers and don't go into positives. | This can easily crash a game or server, stay in reasonable numbers and don't go into positives. | ||
|- | |||
|PowerUpHellishRage | |||
|Apply effects of [[Hellmark Station#PowerUp|Hellish Powerup]] on player | |||
|} | |} | ||
===Weapon Class Names=== | ===[[Weapons (Killing Floor 2)|Weapon]] Class Names=== | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width:70%;" | {| class="mw-collapsible mw-collapsed wikitable" style="width:70%;" | ||
|- | |- | ||
Line 139: | Line 147: | ||
! scope="col" |Class Name | ! scope="col" |Class Name | ||
|- | |- | ||
| | | colspan="2" |'''''Common''''' | ||
| | |||
|- | |- | ||
|9mm Pistol | |9mm Pistol | ||
Line 146: | Line 153: | ||
KFGameContent.KFWeap_Pistol_Dual9mm | KFGameContent.KFWeap_Pistol_Dual9mm | ||
|- | |- | ||
|'''''DLC Weapons''''' | |HRG 93R Pistol | ||
|KFGameContent.KFWeap_HRG_93R | |||
KFGameContent.KFWeap_HRG_93R_Dual | |||
|- | |||
| colspan="2" |'''''DLC Weapons''''' | |||
|- | |||
|Doshinegun | |||
|KFGameContent.KFWeap_AssaultRifle_Doshinegun | |||
|- | |||
|Piranha Pistol | |||
|KFGameContent.KFWeap_Pistol_Bladed | |||
KFGameContent.KFWeap_Pistol_DualBladed | |||
|- | |- | ||
|Zweihander | |Zweihander | ||
Line 156: | Line 174: | ||
|Ion Thruster | |Ion Thruster | ||
|KFGameContent.KFWeap_Edged_IonThruster | |KFGameContent.KFWeap_Edged_IonThruster | ||
|- | |||
|Blood Sickle | |||
|KFGameContent.KFWeap_Edged_Scythe | |||
|- | |||
|Frost Fang | |||
|KFGameContent.KFWeap_Rifle_FrostShotgunAxe | |||
|- | |||
|S12 Shockgun | |||
|KFGameContent.KFWeap_Shotgun_S12 | |||
|- | |||
|Sentinel | |||
|KFGameContent.KFWeap_AutoTurret | |||
|- | |||
|FAMAS Masterkey | |||
|KFGameContent.KFWeap_AssaultRifle_FAMAS | |||
|- | |||
|Minigun | |||
|KFGameContent.KFWeap_Minigun | |||
|- | |||
|MG3 Shredder | |||
|KFGameContent.KFWeap_LMG_MG3 | |||
|- | |||
|Mine Reconstructor | |||
|KFGameContent.KFWeap_Mine_Reconstructor | |||
|- | |||
|Corrupter Carbine | |||
|KFGameContent.KFWeap_Rifle_ParasiteImplanter | |||
|- | |||
|Blunderbuss | |||
|KFGameContent.KFWeap_Pistol_Blunderbuss | |||
|- | |||
|Gravity Imploder | |||
|KFGameContent.KFWeap_GravityImploder | |||
|- | |||
|ZED MKIII | |||
|KFGameContent.KFWeap_ZedMKIII | |||
|- | |||
|Thermite Bore | |||
|KFGameContent.KFWeap_RocketLauncher_ThermiteBore | |||
|- | |- | ||
|Rhino | |Rhino | ||
Line 161: | Line 218: | ||
KFGameContent.KFWeap_Pistol_ChiappaRhinoDual | KFGameContent.KFWeap_Pistol_ChiappaRhinoDual | ||
|- | |- | ||
|'''''Horzine Research Group Weapons''''' | |Glock 18c | ||
| | |KFGameContent.KFWeap_Pistol_G18C | ||
KFGameContent.KFWeap_Pistol_DualG18 | |||
|- | |||
|G36C Assault Rifle | |||
|KFGameContent.KFWeap_AssaultRifle_G36C | |||
|- | |||
|Mosin Nagant | |||
|KFGameContent.KFWeap_Rifle_MosinNagant | |||
|- | |||
|HV Storm Cannon | |||
|KFGameContent.KFWeap_HVStormCannon | |||
|- | |||
|Compound Bow | |||
|KFGameContent.KFWeap_Bow_CompoundBow | |||
|- | |||
|Riot Shield & Glock 18 | |||
|KFGameContent.KFWeap_SMG_G18 | |||
|- | |||
|Reducto Ray | |||
|KFGameContent.KFWeap_ShrinkRayGun | |||
|- | |||
| colspan="2" |'''''Horzine Research Group Weapons''''' | |||
|- | |||
|HRG Teslauncher | |||
|KFGameContent.KFWeap_AssaultRifle_HRGTeslauncher | |||
|- | |- | ||
|HRG Buckshot | |HRG Buckshot | ||
|KFGameContent.KFWeap_HRG_Revolver_Buckshot | |KFGameContent.KFWeap_HRG_Revolver_Buckshot | ||
KFGameContent.KFWeap_HRG_Revolver_DualBuckshot | KFGameContent.KFWeap_HRG_Revolver_DualBuckshot | ||
|- | |||
|HRG Ballistic Bouncer | |||
|KFGameContent.KFWeap_HRG_BallisticBouncer | |||
|- | |||
|HRG Blast Brawlers | |||
|KFGameContent.KFWeap_HRG_BlastBrawlers | |||
|- | |- | ||
|HRG Healthrower | |HRG Healthrower | ||
|KFGameContent.KFWeap_HRG_Healthrower | |KFGameContent.KFWeap_HRG_Healthrower | ||
|- | |||
|HRG Medic Missile | |||
|KFGameContent.KFWeap_HRG_MedicMissile | |||
|- | |||
|HRG Incision | |||
|KFGameContent.KFWeap_Rifle_HRGIncision | |||
|- | |||
|HRG Vampire | |||
|KFGameContent.KFWeap_HRG_Vampire | |||
|- | |||
|HRG Bombardier | |||
|KFGameContent.KFWeap_HRG_Warthog | |||
|- | |||
|HRG Tommy Boom | |||
|KFGameContent.KFWeap_HRG_Boomy | |||
|- | |||
|HRG Crossboom | |||
|KFGameContent.KFWeap_HRG_Crossboom | |||
|- | |||
|HRG Kaboomstick | |||
|KFGameContent.KFWeap_Shotgun_HRG_Kaboomstick | |||
|- | |||
|HRG Scorcher | |||
|KFGameContent.KFWeap_Pistol_HRGScorcher | |||
|- | |||
|HRG Incendiary Rifle | |||
|KFGameContent.KFWeap_AssaultRifle_HRGIncendiaryRifle | |||
|- | |||
|HRG Dragonsblaze | |||
|KFGameContent.KFWeap_HRG_Dragonbreath | |||
|- | |||
|HRG Winterbite | |||
|KFGameContent.KFWeap_Pistol_HRGWinterbite | |||
KFGameContent.KFWeap_Pistol_DualHRGWinterbite | |||
|- | |||
|HRG Disrupter | |||
|KFGameContent.KFWeap_HRG_Energy | |||
|- | |||
|HRG Beluga Beat | |||
|KFGameContent.KFWeap_HRG_SonicGun | |||
|- | |||
|HRG Head Hunter | |||
|KFGameContent.KFWeap_HRG_CranialPopper | |||
|- | |||
|HRG Arc Generator | |||
|KFGameContent.KFWeap_HRG_EMP_ArcGenerator | |||
|- | |- | ||
|HRG Nailgun | |HRG Nailgun | ||
|KFGameContent.KFWeap_HRG_Nailgun | |KFGameContent.KFWeap_HRG_Nailgun | ||
|- | |- | ||
|'''''Beserker''''' | |HRG Bastion | ||
|KFGameContent.KFWeap_HRG_BarrierRifle | |||
|- | |||
|HRG Stunner | |||
|KFGameContent.KFWeap_HRG_Stunner | |||
|- | |||
|HRG Locust | |||
|KFGameContent.KFWeap_HRG_Locust | |||
|- | |||
| colspan="2" |'''''Beserker''''' | |||
|- | |- | ||
|Crovel | |Crovel | ||
Line 207: | Line 348: | ||
|KFGameContent.KFWeap_Edged_AbominationAxe | |KFGameContent.KFWeap_Edged_AbominationAxe | ||
|- | |- | ||
|'''''Commando''''' | | colspan="2" |'''''Commando''''' | ||
|- | |- | ||
|AR-15 Varmint Rifle | |AR-15 Varmint Rifle | ||
Line 228: | Line 368: | ||
|KFGameContent.KFWeap_LMG_Stoner63A | |KFGameContent.KFWeap_LMG_Stoner63A | ||
|- | |- | ||
|'''''Support''''' | | colspan="2" |'''''Support''''' | ||
|- | |- | ||
|SG-500 Pump Action | |SG-500 Pump Action | ||
Line 249: | Line 388: | ||
|KFGameContent.KFWeap_Shotgun_ElephantGun | |KFGameContent.KFWeap_Shotgun_ElephantGun | ||
|- | |- | ||
|'''''Field Medic''''' | | colspan="2" |'''''Field Medic''''' | ||
|- | |- | ||
|HMTech-101 Pistol | |HMTech-101 Pistol | ||
Line 270: | Line 408: | ||
|KFGameContent.KFWeap_Rifle_Hemogoblin | |KFGameContent.KFWeap_Rifle_Hemogoblin | ||
|- | |- | ||
|'''''Demolitionist''''' | | colspan="2" |'''''Demolitionist''''' | ||
|- | |- | ||
|HX25 Grenade Pistol | |HX25 Grenade Pistol | ||
Line 297: | Line 434: | ||
|KFGameContent.KFWeap_GrenadeLauncher_M32 | |KFGameContent.KFWeap_GrenadeLauncher_M32 | ||
|- | |- | ||
|'''''Firebug''''' | | colspan="2" |'''''Firebug''''' | ||
|- | |- | ||
|Caulk n' Burn | |Caulk n' Burn | ||
Line 325: | Line 461: | ||
|KFGameContent.KFWeap_AssaultRifle_Microwave | |KFGameContent.KFWeap_AssaultRifle_Microwave | ||
|- | |- | ||
|'''''Gunslinger''''' | | colspan="2" |'''''Gunslinger''''' | ||
|- | |- | ||
|1858 Revolver | |1858 Revolver | ||
Line 348: | Line 483: | ||
KFGameContent.KFWeap_Pistol_DualAF2011 | KFGameContent.KFWeap_Pistol_DualAF2011 | ||
|- | |- | ||
|'''''Sharpshooter''''' | | colspan="2" |'''''Sharpshooter''''' | ||
|- | |- | ||
|Winchester 1894 Lever Action | |Winchester 1894 Lever Action | ||
Line 372: | Line 506: | ||
|KFGameContent.KFWeap_Rifle_M99 | |KFGameContent.KFWeap_Rifle_M99 | ||
|- | |- | ||
|'''''SWAT''''' | | colspan="2" |'''''SWAT''''' | ||
|- | |- | ||
|MP7 SMG | |MP7 SMG | ||
Line 393: | Line 526: | ||
|KFGameContent.KFWeap_SMG_Kriss | |KFGameContent.KFWeap_SMG_Kriss | ||
|- | |- | ||
|'''''Survivalist''''' | | colspan="2" |'''''Survivalist''''' | ||
|- | |- | ||
|Freezethrower | |Freezethrower | ||
Line 402: | Line 534: | ||
|KFGameContent.KFWeap_AssaultRifle_LazerCutter | |KFGameContent.KFWeap_AssaultRifle_LazerCutter | ||
|- | |- | ||
|'''''Other''''' | | colspan="2" |'''''Other''''' | ||
|- | |- | ||
|Healer Syringe | |Healer Syringe | ||
Line 418: | Line 549: | ||
|KFGameContent.KFWeap_Minigun_Patriarch | |KFGameContent.KFWeap_Minigun_Patriarch | ||
KFGameContent.KFWeap_Minigun_Patriarch_Versus | KFGameContent.KFWeap_Minigun_Patriarch_Versus | ||
|- | |||
|Matriarch's Tesla Beam cannon | |||
|KFGameContent.KFWeap_PowerClaw_Matriarch | |||
|- | |- | ||
|Gear | |Gear | ||
Line 425: | Line 559: | ||
|KFGameContent.KFCarryable_Datapad | |KFGameContent.KFCarryable_Datapad | ||
|- | |- | ||
|'''''Knives''''' | | colspan="2" |'''''Knives''''' | ||
|- | |- | ||
|Lawn Mower Blade | |Lawn Mower Blade | ||
Line 474: | Line 607: | ||
|Kills all entries of SpawnHumanPawn | |Kills all entries of SpawnHumanPawn | ||
|- | |- | ||
|SpawnZed ZedName | |SpawnZed <ZedName> | ||
|Will Spawn Braindead Zed of type given: ''eg: spawnzed sc'' | |Will Spawn Braindead Zed of type given: ''eg: spawnzed sc'' | ||
|- | |- | ||
|SpawnAI ZedName | |SpawnAI <ZedName> | ||
|Will spawn Zed with AI | |Will spawn Zed with AI | ||
|- | |- | ||
|SpawnZedGroup ZedName | |SpawnZedGroup <ZedName> <NumRows> <NumCols> <Spacing> | ||
|Spawns Braindead Zeds in given rows and columns | |Spawns Braindead Zeds in given rows and columns with a specific distance between them | ||
|- | |- | ||
|SpawnZedAIGroup ZedName | |SpawnZedAIGroup <ZedName> <NumRows> <NumCols> <Spacing> | ||
|Spawns Zeds with AI in given rows and columns | |Spawns Zeds with AI in given rows and columns with a specific distance between them | ||
|- | |- | ||
|KillZeds | |KillZeds | ||
Line 506: | Line 639: | ||
! scope="col" |Zed Code | ! scope="col" |Zed Code | ||
! scope="col" |Class Name | ! scope="col" |Class Name | ||
|- | |||
| colspan="3" |'''''Common''''' | |||
|- | |- | ||
|Cyst | |Cyst | ||
Line 584: | Line 719: | ||
|KFGameContent.KFPawn_ZedBloatKingSubspawn | |KFGameContent.KFPawn_ZedBloatKingSubspawn | ||
|- | |- | ||
| | | colspan="3" |'''''Bosses''''' | ||
| | |||
|- | |- | ||
|Hans | |[[Dr. Hans Volter|Hans]] | ||
|hans | |hans | ||
|KFGameContent.KFPawn_ZedHans | |KFGameContent.KFPawn_ZedHans | ||
|- | |- | ||
|Patriarch | |[[Patriarch (Killing Floor 2)|Patriarch]] | ||
|pat | |pat | ||
|KFGameContent.KFPawn_ZedPatriarch | |KFGameContent.KFPawn_ZedPatriarch | ||
|- | |- | ||
|King Fleshpound | |[[King Fleshpound]] | ||
|kingfp | |kingfp | ||
|KFGameContent.KFPawn_ZedFleshpoundKing | |KFGameContent.KFPawn_ZedFleshpoundKing | ||
|- | |- | ||
|Abomination | |[[Abomination]] | ||
|kingb | |kingb | ||
|KFGameContent.KFPawn_ZedBloatKing | |KFGameContent.KFPawn_ZedBloatKing | ||
KFGameContent.KFPawn_ZedBloatKing_SantasWorkshop | KFGameContent.KFPawn_ZedBloatKing_SantasWorkshop | ||
|- | |- | ||
| | |[[Matriarch]] | ||
| | |m | ||
| | |KFGameContent.KFPawn_ZedMatriarch | ||
|- | |||
| colspan="3" |'''''Other''''' | |||
|- | |||
|Cyst version of Hans Volter | |||
|hansc | |||
|KFGameContent.KFPawn_ZedHansClot | |||
|- | |- | ||
|Friendly Hans | |Friendly Hans | ||
Line 636: | Line 775: | ||
|Will pause the game instance | |Will pause the game instance | ||
|- | |- | ||
|Admin SetFriendlyFireScale FFScale | |Admin SetFriendlyFireScale <FFScale> | ||
|Sets friendly fire scale for the server. Will keep server ranked. | |Sets friendly fire scale for the server. Will keep server ranked. | ||
|} | |} | ||
Line 646: | Line 785: | ||
! scope="col" |Function | ! scope="col" |Function | ||
|- | |- | ||
|ToggleSpawning< | |ToggleSpawning<sup>''[[Useful Console Commands (Killing Floor 2)#footnote-1|1]]''</sup> | ||
|Allows you to test the game in PiE. Zed replacement optional is non-functional. | |Allows you to test the game in PiE. Zed replacement optional is non-functional. | ||
Toggling also allows you to skip waves. | Toggling also allows you to skip waves. | ||
Testing for Holdout maps requires you to enter trader first before Toggle-Skipping | Testing for Holdout maps requires you to enter trader first before Toggle-Skipping | ||
|- | |- | ||
|EndCurrentWave< | |EndCurrentWave<sup>''[[Useful Console Commands (Killing Floor 2)#footnote-1|1]]''</sup> | ||
|Will complete the current wave and move to trader | |Will complete the current wave and move to trader | ||
|- | |- | ||
|SetWave <WaveNumber>< | |SetWave <WaveNumber><sup>''[[Useful Console Commands (Killing Floor 2)#footnote-1|1]]''</sup> | ||
|Sets the wave to the specified number | |Sets the wave to the specified number | ||
|- | |- | ||
Line 707: | Line 846: | ||
|Toggles Precomputed Visibility | |Toggles Precomputed Visibility | ||
|} | |} | ||
< | {{anchor|footnote-1}}<sup>''1''</sup> ''Only available in SDK''<br /> | ||
==Debug Commands== | ==Debug Commands== | ||
Line 767: | Line 906: | ||
Red - Clot kill radius (radius where it does 100+ damage) | Red - Clot kill radius (radius where it does 100+ damage) | ||
Orange - half [[Mechanics (Killing Floor 2)#Weapons - Explosion falloff|falloff]] radius (radius where it does 50% or more of its initial damage). | |||
Command does NOT imply [[Perks (Killing Floor 2)|perk]] bonuses (rather works with explosion's default values). | Command does NOT imply [[Perks (Killing Floor 2)|perk]] bonuses (rather works with explosion's default values). | ||
Line 787: | Line 926: | ||
IronSightsRelease, ToggleFlashlight, SelectNextWeapon, SelectPrevWeapon, | IronSightsRelease, ToggleFlashlight, SelectNextWeapon, SelectPrevWeapon, | ||
SelectLastWeapon, SwitchWeaponGroup [1-4], QuickEmote, QuickHeal, | SelectLastWeapon, SwitchWeaponGroup [1-4], QuickEmote, QuickHeal, ToggleFriendlyUI, | ||
TossMoney, Interact, StartVoiceChat, StopVoiceChat | TossMoney, Interact, StartVoiceChat, StopVoiceChat, PlayVoiceCommsDialog [0-9] <small>(vocalized chat messages e.g. "THANK YOU")</small> | ||
|- | |- | ||
|<nowiki>Executing multiple commands with "|"</nowiki> | |<nowiki>Executing multiple commands with "|"</nowiki> | ||
Line 803: | Line 942: | ||
speed up by 25 times, but on release it will return back to normal speed. | speed up by 25 times, but on release it will return back to normal speed. | ||
|} | |} | ||
===Toggle-able key binds=== | |||
It is possible to use key binds to set up new key binds. This allows user to create toggle-able keys or execute various commands in sequential order. | |||
*Navigate to ''My Documents / My Games / KillingFloor2 / KFGame / Config'' folder. | |||
*Open ''KFInput.ini'' with Notepad or other text editor. | |||
*Scroll down to the ''[KFGame.KFPlayerInput]'' block and add this at the end: | |||
Bindings=(Name="my_phrase1",Command="say Medic! | SetBind M my_phrase2")<br> | |||
Bindings=(Name="my_phrase2",Command="say Patch Me Up! | SetBind M my_phrase3")<br> | |||
Bindings=(Name="my_phrase3",Command="say I'm Dying Here! | SetBind M my_phrase1")<br> | |||
Bindings=(Name="M",Command="my_phrase1") | |||
Without spaces between strings: | |||
[[File:Kf2 how to make toggleable bind.jpg|frameless|665x665px]] | |||
*Save the file. Now while in-game press M to sequentially cycle between calls for medic in following order: "Medic!" - "Patch Me Up!" - "I'm Dying Here!". The other commands can be used instead of "say", such as creating bind that will be switching weapon's recoil off and on while playing with cheats ("EnableCheats"). | |||
Bindings=(Name="recoil_off",Command="NoRecoil | SetBind X recoil_on")<br> | |||
Bindings=(Name="recoil_on",Command="GoRecoil | SetBind X recoil_off")<br> | |||
Bindings=(Name="X",Command="recoil_off") | |||
{{KF2NavBox}} | {{KF2NavBox}} | ||
{{KF2SDKNavBox}} | {{KF2SDKNavBox}} |
Latest revision as of 15:07, 22 September 2023
These are console commands for PC version of Killing Floor 2.
Introduction
- While playing in game or within Play in Editor, press ~ to open the console window. F3 also pulls up a lightweight console.
- Console commands are not case-sensitive.
Core Commands
Command | Function |
---|---|
Open <Map Name> | Will load the map given. Eg: open kf-burningparis
You can also load gamemodes and mutators at the end of the command eg: kf-burningparis?Game=KFGameContent.KFGameinfo_Survival Command as well accepts short names for gamemodes: "Survival", "Weekly", "Versus", "Endless" or "Objective" and difficulty / game length modifiers, e.g. Open KF-Farmhouse?Game=Endless?Difficulty=2?Gamelength=1 where Difficulty: 0 - Normal, 1 - Hard, 2 - Suicidal 3 - HoE and Gamelength: 0 - short, 1 - normal, 2 - long. |
Open <IP> | Will connect to the <IP> given
You can provide a password. eg: open 127.0.0.1?password=123 And you can also join as spectator. eg: open 127.0.0.1??spectatoronly=1 |
Disconnect | Leaves the current session (good if you are stuck on a screen) |
Reconnect | Rejoins the current session you are in |
Suicide | Causes your player to die |
RestartLevel | Restarts the Level |
ToggleScreenshotMode | Toggles Weapons/Hands and HUD on and off. |
ToggleHUD | Toggles HUD |
Gameplay Commands
- All these commands require you to 'enablecheats' and will derank a play session.
- As a server owner, it requires you to add 'admin' prefix prior to each command. After login as an administrator. See admin commands.
- Unintended game behaviour might appear while executing these commands online, with other players on server. For testing purposes better try solo play.
- Camera keys with 'enablecheats' on:
- Numpad 1: First Person
- Numpad 3: Third Person (aim lock)
- Insert: Third Person (free camera)
- Home: Third Person (head lock)
- End: First Person
Command | Function |
---|---|
EnableCheats | Will open up the majority of commands for you to use |
God | Toggles God Mode |
Demigod | Toggles Demi-God Mode (will take damage but not die) |
HurtMe <AMOUNT> | Causes AMOUNT of the damage to player, e.g. HurtMe 20 |
HealMe <AMOUNT> | Heals player for AMOUNT of the health |
ArmorMe <AMOUNT> | Gives player AMOUNT of the armor |
Ghost | Allows basically no-clip mode |
Fly | No-clip with collision and interaction |
Walk | Allows you to disable Ghost/Fly and walk again |
ImRich | Gives loadsamone |
DoshMe <AMOUNT> | Gives you the amount of dosh given |
UberAmmo | Gives lots of ammo for all weapons/grenades |
Loaded | Gives you most of the weapons |
GiveWeapon <WeaponClass String> | Gives a specific weapon using class name & location
eg: giveweapon KFGameContent.KFWeap_Shotgun_DoubleBarrel |
UpgradeWeapon | Upgrades currently equipped weapon one level |
OpenTraderMenu | Open buy menu, anywhere, anytime |
DramaEvent <CHANCE> <LENGTH> | Chance to toggle Zed Time with colour grading.
eg: dramaevent 1 10 - will give 100% chance to trigger Zed Time for 10 seconds when entered. |
Slomo <SCALE> | Sets world speed. Also useful to test ZED Time skills - they all become active with
Slomo < 1 (e.g. Slomo 0.99) |
ChangeSize <SIZE> | Changes player size/scale. Default is 1. |
SetSpeed <SPEED> | Changes walk speed. Default is 1 |
SetJumpZ <HEIGHT> | Changes Jump Height. |
SetGravity <GRAVITY> | Changes Gravity. Default is -1150 (negative value).
This can easily crash a game or server, stay in reasonable numbers and don't go into positives. |
PowerUpHellishRage | Apply effects of Hellish Powerup on player |
Weapon Class Names
Weapon | Class Name |
---|---|
Common | |
9mm Pistol | KFGameContent.KFWeap_Pistol_9mm
KFGameContent.KFWeap_Pistol_Dual9mm |
HRG 93R Pistol | KFGameContent.KFWeap_HRG_93R
KFGameContent.KFWeap_HRG_93R_Dual |
DLC Weapons | |
Doshinegun | KFGameContent.KFWeap_AssaultRifle_Doshinegun |
Piranha Pistol | KFGameContent.KFWeap_Pistol_Bladed
KFGameContent.KFWeap_Pistol_DualBladed |
Zweihander | KFGameContent.KFWeap_Edged_Zweihander |
Road Redeemer | KFGameContent.KFWeap_Blunt_ChainBat |
Ion Thruster | KFGameContent.KFWeap_Edged_IonThruster |
Blood Sickle | KFGameContent.KFWeap_Edged_Scythe |
Frost Fang | KFGameContent.KFWeap_Rifle_FrostShotgunAxe |
S12 Shockgun | KFGameContent.KFWeap_Shotgun_S12 |
Sentinel | KFGameContent.KFWeap_AutoTurret |
FAMAS Masterkey | KFGameContent.KFWeap_AssaultRifle_FAMAS |
Minigun | KFGameContent.KFWeap_Minigun |
MG3 Shredder | KFGameContent.KFWeap_LMG_MG3 |
Mine Reconstructor | KFGameContent.KFWeap_Mine_Reconstructor |
Corrupter Carbine | KFGameContent.KFWeap_Rifle_ParasiteImplanter |
Blunderbuss | KFGameContent.KFWeap_Pistol_Blunderbuss |
Gravity Imploder | KFGameContent.KFWeap_GravityImploder |
ZED MKIII | KFGameContent.KFWeap_ZedMKIII |
Thermite Bore | KFGameContent.KFWeap_RocketLauncher_ThermiteBore |
Rhino | KFGameContent.KFWeap_Pistol_ChiappaRhino
KFGameContent.KFWeap_Pistol_ChiappaRhinoDual |
Glock 18c | KFGameContent.KFWeap_Pistol_G18C
KFGameContent.KFWeap_Pistol_DualG18 |
G36C Assault Rifle | KFGameContent.KFWeap_AssaultRifle_G36C |
Mosin Nagant | KFGameContent.KFWeap_Rifle_MosinNagant |
HV Storm Cannon | KFGameContent.KFWeap_HVStormCannon |
Compound Bow | KFGameContent.KFWeap_Bow_CompoundBow |
Riot Shield & Glock 18 | KFGameContent.KFWeap_SMG_G18 |
Reducto Ray | KFGameContent.KFWeap_ShrinkRayGun |
Horzine Research Group Weapons | |
HRG Teslauncher | KFGameContent.KFWeap_AssaultRifle_HRGTeslauncher |
HRG Buckshot | KFGameContent.KFWeap_HRG_Revolver_Buckshot
KFGameContent.KFWeap_HRG_Revolver_DualBuckshot |
HRG Ballistic Bouncer | KFGameContent.KFWeap_HRG_BallisticBouncer |
HRG Blast Brawlers | KFGameContent.KFWeap_HRG_BlastBrawlers |
HRG Healthrower | KFGameContent.KFWeap_HRG_Healthrower |
HRG Medic Missile | KFGameContent.KFWeap_HRG_MedicMissile |
HRG Incision | KFGameContent.KFWeap_Rifle_HRGIncision |
HRG Vampire | KFGameContent.KFWeap_HRG_Vampire |
HRG Bombardier | KFGameContent.KFWeap_HRG_Warthog |
HRG Tommy Boom | KFGameContent.KFWeap_HRG_Boomy |
HRG Crossboom | KFGameContent.KFWeap_HRG_Crossboom |
HRG Kaboomstick | KFGameContent.KFWeap_Shotgun_HRG_Kaboomstick |
HRG Scorcher | KFGameContent.KFWeap_Pistol_HRGScorcher |
HRG Incendiary Rifle | KFGameContent.KFWeap_AssaultRifle_HRGIncendiaryRifle |
HRG Dragonsblaze | KFGameContent.KFWeap_HRG_Dragonbreath |
HRG Winterbite | KFGameContent.KFWeap_Pistol_HRGWinterbite
KFGameContent.KFWeap_Pistol_DualHRGWinterbite |
HRG Disrupter | KFGameContent.KFWeap_HRG_Energy |
HRG Beluga Beat | KFGameContent.KFWeap_HRG_SonicGun |
HRG Head Hunter | KFGameContent.KFWeap_HRG_CranialPopper |
HRG Arc Generator | KFGameContent.KFWeap_HRG_EMP_ArcGenerator |
HRG Nailgun | KFGameContent.KFWeap_HRG_Nailgun |
HRG Bastion | KFGameContent.KFWeap_HRG_BarrierRifle |
HRG Stunner | KFGameContent.KFWeap_HRG_Stunner |
HRG Locust | KFGameContent.KFWeap_HRG_Locust |
Beserker | |
Crovel | KFGameContent.KFWeap_Blunt_Crove |
VLAD-1000 Nailgun | KFGameContent.KFWeap_Shotgun_Nailgun |
Katana | KFGameContent.KFWeap_Edged_Katana |
Fire Axe | KFGameContent.KFWeap_Edged_FireAxe |
Hemoclobber | KFGameContent.KFWeap_Blunt_MedicBat |
Pulverizer | KFGameContent.KFWeap_Blunt_Pulverizer |
Eviscerator | KFGameContent.KFWeap_Eviscerator |
Static Strikers | KFGameContent.KFWeap_Blunt_PowerGloves |
Bone Crusher | KFGameContent.KFWeap_Blunt_MaceAndShield |
Battleaxe | KFGameContent.KFWeap_Edged_AbominationAxe |
Commando | |
AR-15 Varmint Rifle | KFGameContent.KFWeap_AssaultRifle_AR15 |
L85A2 Bullpup | KFGameContent.KFWeap_AssaultRifle_Bullpup |
AK-12 | KFGameContent.KFWeap_AssaultRifle_AK12 |
MKb.42 | KFGameContent.KFWeap_AssaultRifle_MKB42 |
SCAR-H | KFGameContent.KFWeap_AssaultRifle_SCAR |
Stoner 63A LMG | KFGameContent.KFWeap_LMG_Stoner63A |
Support | |
SG-500 Pump Action | KFGameContent.KFWeap_Shotgun_MB500 |
Double Barrel Shotgun | KFGameContent.KFWeap_Shotgun_DoubleBarrel |
HZ12 Multi-Action | KFGameContent.KFWeap_Shotgun_HZ12 |
M4 Combat Shotgun | KFGameContent.KFWeap_Shotgun_M4 |
AA-12 Auto Shotgun | KFGameContent.KFWeap_Shotgun_AA12 |
Doomstick | KFGameContent.KFWeap_Shotgun_ElephantGun |
Field Medic | |
HMTech-101 Pistol | KFGameContent.KFWeap_Pistol_Medic |
HMTech-201 SMG | KFGameContent.KFWeap_SMG_Medic |
HMTech-301 Shotgun | KFGameContent.KFWeap_Shotgun_Medic |
HMTech-401 Assault Rifle | KFGameContent.KFWeap_AssaultRifle_Medic |
HMTech-501 Grenade Rifle | KFGameContent.KFWeap_AssaultRifle_MedicRifleGrenadeLauncher |
Hemogoblin | KFGameContent.KFWeap_Rifle_Hemogoblin |
Demolitionist | |
HX25 Grenade Pistol | KFGameContent.KFWeap_GrenadeLauncher_HX25 |
C4 Explosives | KFGameContent.KFWeap_Thrown_C4 |
M79 Grenade Launcher | KFGameContent.KFWeap_GrenadeLauncher_M79 |
Seal Squeal | KFGameContent.KFWeap_RocketLauncher_SealSqueal |
M16 M203 Assault Rifle | KFGameContent.KFWeap_AssaultRifle_M16M203 |
RPG-7 | KFGameContent.KFWeap_RocketLauncher_RPG7 |
Seeker Six | KFGameContent.KFWeap_RocketLauncher_Seeker6 |
M32 Grenade Launcher | KFGameContent.KFWeap_GrenadeLauncher_M32 |
Firebug | |
Caulk n' Burn | KFGameContent.KFWeap_Flame_CaulkBurn |
Spitfire | KFGameContent.KFWeap_Pistol_Flare
KFGameContent.KFWeap_Pistol_DualFlare |
Dragonsbreath | KFGameContent.KFWeap_Shotgun_DragonsBreath |
Flamethrower | KFGameContent.KFWeap_Flame_Flamethrower |
Mac 10 | KFGameContent.KFWeap_SMG_Mac10 |
Microwave Gun | KFGameContent.KFWeap_Beam_Microwave |
Husk Cannon | KFGameContent.KFWeap_HuskCannon |
Helios Rifle | KFGameContent.KFWeap_AssaultRifle_Microwave |
Gunslinger | |
1858 Revolver | KFGameContent.KFWeap_Revolver_Rem1858
KFGameContent.KFWeap_Revolver_DualRem1858 |
M1911 Pistol | KFGameContent.KFWeap_Pistol_Colt1911
KFGameContent.KFWeap_Pistol_DualColt1911 |
.50 Desert Eagle | KFGameContent.KFWeap_Pistol_Deagle
KFGameContent.KFWeap_Pistol_DualDeagle |
.500 Magnum Revolver | KFGameContent.KFWeap_Revolver_SW500
KFGameContent.KFWeap_Revolver_DualSW500 |
AF2011-A1 Pistol | KFGameContent.KFWeap_Pistol_AF2011
KFGameContent.KFWeap_Pistol_DualAF2011 |
Sharpshooter | |
Winchester 1894 Lever Action | KFGameContent.KFWeap_Rifle_Winchester1894 |
SPX 464 Centerfire | KFGameContent.KFWeap_Rifle_CenterfireMB464 |
Crossbow | KFGameContent.KFWeap_Bow_Crossbow |
M14 EBR | KFGameContent.KFWeap_Rifle_M14EBR |
Railgun | KFGameContent.KFWeap_Rifle_RailGun |
FN FAL ACOG | KFGameContent.KFWeap_AssaultRifle_FNFal |
M99 AMR | KFGameContent.KFWeap_Rifle_M99 |
SWAT | |
MP7 SMG | KFGameContent.KFWeap_SMG_MP7 |
MP5RAS SMG | KFGameContent.KFWeap_SMG_MP5RAS |
Tommy Gun/Thompson | KFGameContent.KFWeap_AssaultRifle_Thompson |
P90 SMG | KFGameContent.KFWeap_SMG_P90 |
H&K UMP | KFGameContent.KFWeap_SMG_HK_UMP |
Kriss SMG | KFGameContent.KFWeap_SMG_Kriss |
Survivalist | |
Freezethrower | KFGameContent.KFWeap_Ice_FreezeThrower |
Killerwatt | KFGameContent.KFWeap_AssaultRifle_LazerCutter |
Other | |
Healer Syringe | KFGameContent.KFWeap_Healer_Syringe |
Welder | KFGameContent.KFWeap_Welder |
Han's MKb42 | KFGameContent.KFWeap_AssaultRifle_DualMKb42_Hans
KFGameContent.KFWeap_AssaultRifle_DualMKb42_HansFriendlyTest |
Patriarch's Minigun | KFGameContent.KFWeap_Minigun_Patriarch
KFGameContent.KFWeap_Minigun_Patriarch_Versus |
Matriarch's Tesla Beam cannon | KFGameContent.KFWeap_PowerClaw_Matriarch |
Gear | KFGameContent.KFCarryable_Gear |
Datapad | KFGameContent.KFCarryable_Datapad |
Knives | |
Lawn Mower Blade | KFGameContent.KFWeap_Knife_Berserker |
KF-BAR | KFGameContent.KFWeap_Knife_Commando |
Machete | KFGameContent.KFWeap_Knife_Support |
Scalpel | KFGameContent.KFWeap_Knife_FieldMedic |
Utility Knife | KFGameContent.KFWeap_Knife_Demolitionist |
Fireman's Knife | KFGameContent.KFWeap_Knife_Firebug |
Bowie Knife | KFGameContent.KFWeap_Knife_Gunslinger |
Kukri | KFGameContent.KFWeap_Knife_Sharpshooter |
Tactical Knife | KFGameContent.KFWeap_Knife_SWAT |
Gore Shiv | KFGameContent.KFWeap_Knife_Survivalist |
Spawning and AI Commands
- All commands require enablecheats
Command | Function |
---|---|
SpawnHumanPawn <ISENEMY> <GODMODE> <INDEX> | Spawns braindead dummy player. Does not have AI, attracts ZEDs, takes damage from ZED and player's attacks unless GOD mode set ON: SpawnHumanPawn 0 1 0. |
KillBots | Kills all entries of SpawnHumanPawn |
SpawnZed <ZedName> | Will Spawn Braindead Zed of type given: eg: spawnzed sc |
SpawnAI <ZedName> | Will spawn Zed with AI |
SpawnZedGroup <ZedName> <NumRows> <NumCols> <Spacing> | Spawns Braindead Zeds in given rows and columns with a specific distance between them |
SpawnZedAIGroup <ZedName> <NumRows> <NumCols> <Spacing> | Spawns Zeds with AI in given rows and columns with a specific distance between them |
KillZeds | Kill all ZEDs on the map - AI and dummies. |
PlayersOnly | Pauses game, but allows players to move around.
Pressing F4 also works. |
SpawnZEDV <ZEDNAME> <SHOULDPOSSES?> | Requires Versus game to be loaded first, e.g.
open KF-BurningParis?Game=Versus Spawns braindead Versus ZED. Add 1 to specify if player should take control over this ZED: SpawnZEDV Siren 1 |
Zed Codes
Zed | Zed Code | Class Name |
---|---|---|
Common | ||
Cyst | clot
clotc |
KFGameContent.KFPawn_ZedClot_Cyst |
Slasher | clots | KFGameContent.KFPawn_ZedClot_Slasher |
Alpha Clot | clota | KFGameContent.KFPawn_ZedClot_Alpha |
Rioter | ealp | KFGameContent.KFPawn_ZedClot_AlphaKing |
Bloat | b | KFGameContent.KFPawn_ZedBloat |
Gorefast | g | KFGameContent.KFPawn_ZedGorefast |
Gorefiend | gf2 | KFGameContent.KFPawn_ZedGorefastDualBlade |
Crawler | cr | KFGameContent.KFPawn_ZedCrawler |
Elite Crawler | ecra | KFGameContent.KFPawn_ZedCrawlerKing |
Stalker | st | KFGameContent.KFPawn_ZedStalker |
Husk | hu | KFGameContent.KFPawn_ZedHusk |
Siren | si | KFGameContent.KFPawn_ZedSiren |
Scrake | sc | KFGameContent.KFPawn_ZedScrake |
Fleshpound | fp | KFGameContent.KFPawn_ZedFleshpound |
Quarterpound | minifp | KFGameContent.KFPawn_ZedFleshpoundMini |
EDAR Bomber | rock | KFGameContent.KFPawn_ZedDAR_Rocket |
EDAR Blaster | laser | KFGameContent.KFPawn_ZedDAR_Laser |
EDAR Trapper | emp | KFGameContent.KFPawn_ZedDAR_EMP |
Abomination Spawn | poop | KFGameContent.KFPawn_ZedBloatKingSubspawn |
Bosses | ||
Hans | hans | KFGameContent.KFPawn_ZedHans |
Patriarch | pat | KFGameContent.KFPawn_ZedPatriarch |
King Fleshpound | kingfp | KFGameContent.KFPawn_ZedFleshpoundKing |
Abomination | kingb | KFGameContent.KFPawn_ZedBloatKing
KFGameContent.KFPawn_ZedBloatKing_SantasWorkshop |
Matriarch | m | KFGameContent.KFPawn_ZedMatriarch |
Other | ||
Cyst version of Hans Volter | hansc | KFGameContent.KFPawn_ZedHansClot |
Friendly Hans | fhans | KFGameContent.KFPawn_ZedHansFriendlyTest |
Friendly Husk | fhusk | KFGameContent.KFPawn_ZedHuskFriendlyTest |
Admin Commands
- The use of gameplay commands (god, ghost, slomo, etc) require you to prefix commands with 'admin' after logging in and enabling cheats.
- eg: admin god, admin slomo 0.5 or admin setfriendlyfirescale 0.25
Command | Function |
---|---|
AdminLogin <PASSWORD> | Login as admin |
AdminLogout | Logout as admin |
Pause | Will pause the game instance |
Admin SetFriendlyFireScale <FFScale> | Sets friendly fire scale for the server. Will keep server ranked. |
Useful SDK Commands
Command | Function |
---|---|
ToggleSpawning1 | Allows you to test the game in PiE. Zed replacement optional is non-functional.
Toggling also allows you to skip waves. Testing for Holdout maps requires you to enter trader first before Toggle-Skipping |
EndCurrentWave1 | Will complete the current wave and move to trader |
SetWave <WaveNumber>1 | Sets the wave to the specified number |
Chris | Gives God, Loaded, UberAmmo, ToggleSpawning |
ToggleSplatterGun | Toggles the ability to spray splats on the map. Make sure to disable before exiting SDK. |
ClearSplatters | Clears all splats off the map |
ClearCorpses | Clears all corpses off the map |
DisableAllScreenMessages | Turns off errors in PiE |
HideTraderPath | Turns off Trader Path |
ShowTraderPath | Turns on Trader Path |
TestPortalNearby <ZedName> <NumSpawns> | Forces a spawn from the closest portal spawn |
TestPortalAll <ZedName> | Forces a spawn from all portals |
TestPortalActive <ZedName> | Forces a spawn for active portals |
TestSpawnVolume <SpawnAmount> | Forces the closest spawn volume to spawn Active Zeds |
SetSpawnVolumeDebug <bSpawnDebug> <bDebugRating> <bDebugVisibility> | Enables SpawnVolume debug values.
eg: just use - setspawnvolumedebug true true true |
SpawnTest <SpawnAmount> <bSimSpawn> <bSpawnZeds> | Well do a test Spawn based on current user position and volume values. Use in conjuntion with the above command
eg: spawntest 4 true false - will test the spawns but not spawn anything |
ShowPrecomputedVisibility | Will show the Precomputed Visibility cells if PCV have been built |
ToggleOcclusion | Toggles the Dynamic Occlusion System |
TogglePrecomputedVisibility | Toggles Precomputed Visibility |
1 Only available in SDK
Debug Commands
Command | Function |
---|---|
Stat FPS | Displays FPS and frame render time |
ShowLog | Shows Debug Log |
BugIt <DESCRIPTION> | Creates a screenshot with accompanying .txt file with comment, map location and build.
Located at: Documents > My Games > KillingFloor2 > KFGame > Screenshots |
GetAll <ClassName> <PropertyName> | Prints out property value of all instances of specified class in console. E.g.
GetAll KFPawn_ZedScrake Health will print out health of all Scrakes on the map in console. Can only print out global variables and variables that are replicated from server to clients. |
DisplayAll <ClassName> <PropertyName> | Same as GetAll but processes data and displays it on screen in real time.
Warning - resource intensive procedure. Does not work online. |
DisplayClear | Clears all DisplayAll entries. |
Show COLLISION | Toggles collision rendering. Useful to examine map / object bounds. Offline only. |
Show VOLUMES | Toggle Volumes. |
Show SPAWNVOLUMES | Toggle ZED spawn points rendering. Offline only. |
Show HITZONES | Toggle ZED's hitzones. Offline only. |
ShowDebug Weapon | Useful onscreen weapon data including animation timers for reloading or melee. |
NoSpread or GoSpread | Turns random bullet spread of current weapon OFF or ON. |
NoRecoil or GoRecoil | Turns recoil of current weapon OFF or ON. |
SetNadeRadiusDebug 1 | Draws radius of the current explosion in the world. 3 spheres shown each time:
Yellow - maximum radius of the explosion Red - Clot kill radius (radius where it does 100+ damage) Orange - half falloff radius (radius where it does 50% or more of its initial damage). Command does NOT imply perk bonuses (rather works with explosion's default values). |
TestNukeGrenade | Throws a grenade that will create a Nuke |
Input Commands
Command | Function |
---|---|
SetBind <Key> <Command> | Binds command to a key. E.g. SetBind "K" "TossMoney"
Common commands: Jump, StartCrouch, StopCrouch, ToggleCrouch, IronSights, IronSightsRelease, ToggleFlashlight, SelectNextWeapon, SelectPrevWeapon, SelectLastWeapon, SwitchWeaponGroup [1-4], QuickEmote, QuickHeal, ToggleFriendlyUI, TossMoney, Interact, StartVoiceChat, StopVoiceChat, PlayVoiceCommsDialog [0-9] (vocalized chat messages e.g. "THANK YOU") |
Executing multiple commands with "|" | Allows to execute multiple commands in one go E.g.
SetBind K "TossMoney | TossMoney | TossMoney" will allow user to toss 150 Dosh (3 times 50) |
OnRelease event | Allows to execute additional command on button release. E.g.
SetBind H "slomo 25 | OnRelease slomo 1". For the duration of H button hold world time will speed up by 25 times, but on release it will return back to normal speed. |
Toggle-able key binds
It is possible to use key binds to set up new key binds. This allows user to create toggle-able keys or execute various commands in sequential order.
- Navigate to My Documents / My Games / KillingFloor2 / KFGame / Config folder.
- Open KFInput.ini with Notepad or other text editor.
- Scroll down to the [KFGame.KFPlayerInput] block and add this at the end:
Bindings=(Name="my_phrase1",Command="say Medic! | SetBind M my_phrase2")
Bindings=(Name="my_phrase2",Command="say Patch Me Up! | SetBind M my_phrase3")
Bindings=(Name="my_phrase3",Command="say I'm Dying Here! | SetBind M my_phrase1")
Bindings=(Name="M",Command="my_phrase1")
Without spaces between strings:
- Save the file. Now while in-game press M to sequentially cycle between calls for medic in following order: "Medic!" - "Patch Me Up!" - "I'm Dying Here!". The other commands can be used instead of "say", such as creating bind that will be switching weapon's recoil off and on while playing with cheats ("EnableCheats").
Bindings=(Name="recoil_off",Command="NoRecoil | SetBind X recoil_on")
Bindings=(Name="recoil_on",Command="GoRecoil | SetBind X recoil_off")
Bindings=(Name="X",Command="recoil_off")
|