FN FAL ACOG: Difference between revisions

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The '''FN FAL ACOG''' is one the [[Sharpshooter (Killing Floor 2)|Sharpshooter's]] ''tier 4'' weapons. It is a fully- /semi-automatic assault rifle equipped with fixed ACOG scope, just like [[SCAR-H_Assault_Rifle|SCAR-H]]. However, unlike SCAR-H and other assault rifles, FN FAL ACOG does ''Rifle'' type of ballitic damage, hence has differet effectiveness against [[Specimens_(Killing_Floor_2)|ZEDs]]. As a part of the multi-perk weapon system, it also belongs to the arsenal of [[Commando_(Killing_Floor_2)|Commando]].
The '''FN FAL ACOG''' is one the [[Sharpshooter (Killing Floor 2)|Sharpshooter's]] ''tier 4 weapons''. It is a fully- / semi-automatic assault rifle equipped with a fixed picture-in-picture 3D ACOG scope. Unlike other assault rifles, FN FAL ACOG applies ''Rifle'' type of ballitic damage, hence has different effectiveness against [[Specimens_(Killing_Floor_2)|ZEDs]], especially being more effective against [[Fleshpound_(Killing_Floor_2)|Fleshpounds]].


<div class="toclimit-3">__TOC__</div>
Weapon's main downside is a limited ammo pool: frivolous usage in fully-automatic mode or using this gun to dispose lesser ZEDs may result in running out ammo in the middle of the wave; as such FN FAL ACOG rather has to be considered as a "Big ZED" killer and usage of semi-automatic mode is adviced unless in an imminent threat.


==Description==
As a part of the multi-perk weapon system, FN FAL ACOG also belongs to the arsenal of [[Commando_(Killing_Floor_2)|Commando]].


''"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''
<div class="toclimit-3">__TOC__</div>


==Flavor Text==
==Description & Flavor Text==
''-"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''


''"You could say, this gun is not an FN FAIL...yeah, that was bad."''
''-"You could say, this gun is not an FN FAIL...yeah, that was bad."''


==Technical Information==
==Technical Information==
'''<big>Ammunition:</big>'''
*Magazine size = 20.
*Initial spare magazines = 3.
*Max spare ammo = 210.
*Ammo pickup scale = x1.
*Price per mag = 47.


Ammunition:<br />
'''<big>Damage:</big>'''
Magazine size = 20.<br />
*Rifle = 70.
Initial spare magazines = 3.<br />
*Bash = 26.
Max spare ammo = 210.<br />
Ammo pickup scale = x1.<br />
Price per mag = 47.


Damage:<br />
'''<big>Damage Type = Ballistic.</big>'''
Damage = 70.<br />
Damage type = Ballistic.<br />
'''<big>Damage Type Group = Assault Rifle.</big>'''
Damage type group = Rifle.


Rate Of Fire:<br />
Bullet speed = 225 m/s, [[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.007.<br />
Full-auto = 606 RPM.<br />
Like most of the other firearms in the [[Killing_Floor_2|game]], this weapon is a hitscan outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]].
Semi-auto = 272 RPM.


[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon powers]]:<br />
'''<big>Rate Of Fire:</big>'''
Gun hit power = 50.<br />
*Full-auto = 606 RPM.
Knockdown power = 20.<br />
*Semi-auto = 272 RPM.
Stumble power = 18.<br />
*Bash = 54.
Stun power = 10.<br />
[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.
 
Bullet speed = 225 m/s, [[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.007.<br />
Like most of the other firearms in game, this weapon is a hitsacan outside of the ZED Time.


Bash:<br />
'''<big>Reload Time:</big>'''
Damage = 26, ROF = 54.
*'''Tactical Reload:'''
**Normal = 3.01s.
**Elite = 2.19s.
*'''Dry Reload:'''
**Normal = 2.68s.
**Elite = 2.03s.


[[Mechanics_(Killing_Floor_2)#Weapons_-_Reloading|Reloading]]:<br />
'''<big>Equip Time = 0.45s, Putdown Time = 0.73s.</big>'''
Reload (half / dry) = 3.01s / 2.68s.<br />
Elite Reload (half / dry) = 2.19s / 2.03s.


Time (equip) = 0.45s.<br />
<big>'''Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:'''</big>
Time (put down) = 0.73s.
*Gun hit power = 50.
*Knockdown power = 20.
*Stumble power = 18.
*Stun power = 10.
*[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.


==Upgrades==
==Upgrades==
 
*Upgrade 1 (1500): Base damage x1.15 '''(80)''', Base weight + 1 '''(9 total)'''.
Upg1 (1500): Base damage x1.15 (80), Base weight + 1.


==Notes==  
==Notes==  
 
*Applies ''Rifle'' [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|type]] of ballistic damage, unlike other fully-automatic assault rifles that, instead, do ''Assault Rifle'' type of the damage.
*Does ''Rifle'' [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|type]] of ballistic damage, unlike other fully-automatic assault rifles that, rather, bearing ''Assault Rifle'' as their damage type.
*Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Strategy==
==Strategy==
Gains all the perk bonuses from [[Commando (Killing Floor 2)|Commando]] thanks to multi-perk weapon system.
Gains all the perk bonuses from [[Commando (Killing Floor 2)|Commando]] thanks to multi-perk weapon system.


Hight amount of the recoil. Recomended to use in single-fire mode while staying stationary and crouching. In close range provides high Damage-Per-Second due to its rate of fire and per-bullet damage.
Hight amount of the recoil. Recomended to use in single-fire mode while staying stationary and crouching. In close range provides high Damage-Per-Second due to its rate of fire and per-bullet damage.


Has reduced rate of fire in semi-auto mode, this helps to conserve ammo. The ammo pool itself rather low so you might want to treat this weapon as Designated Marksman Rifle such as [[M14 EBR|M14]] rathen that Assault Rifle.
Has reduced rate of fire in semi-auto mode, this helps to conserve ammo. The ammo pool itself rather low so you might want to treat this weapon as a Designated Marksman Rifle such as [[M14 EBR|M14]] rather than Assault Rifle.


Compare to other assault rifles, FN FAL is more effective against [[Fleshpound_(Killing_Floor_2)|Fleshpounds]] due to its ''Rifle'' type of ballistic damage.
Compare to other assault rifles, FN FAL is more effective against [[Fleshpound_(Killing_Floor_2)|Fleshpounds]] due to its ''Rifle'' type of ballistic damage.


==Trivia==
==Trivia==
*Can deal up to 12600 damage with full ammo (180) capacity as off-perk weapon.
*Can deal up to 12600 damage with full ammo (180) capacity as off-perk weapon.


==Gallery==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:WeaponFNFAL.png|FN FAL ACOG as seen on [[Updates (Killing Floor 2)#Halloween Horrors .282018.29|Monster Masquerade]] promo page
File:WeaponFNFAL.png|FN FAL ACOG as seen on [[Updates (Killing Floor 2)#Halloween Horrors .282018.29|Monster Masquerade]] promo page

Latest revision as of 09:15, 3 October 2021

Killing Floor 2 item
FN FAL ACOG
 8
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 160
DAMAGE
70
FIRE RATE
606
ACCURACY
67
PENETRATION
2
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"You could say, this gun is not an FN FAIL...yeah, that was bad."
General Information
Pricing 1500
Ammo Cost 47
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 60
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Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Technical Information
Related Achievements
PS4 Trophies

The FN FAL ACOG is one the Sharpshooter's tier 4 weapons. It is a fully- / semi-automatic assault rifle equipped with a fixed picture-in-picture 3D ACOG scope. Unlike other assault rifles, FN FAL ACOG applies Rifle type of ballitic damage, hence has different effectiveness against ZEDs, especially being more effective against Fleshpounds.

Weapon's main downside is a limited ammo pool: frivolous usage in fully-automatic mode or using this gun to dispose lesser ZEDs may result in running out ammo in the middle of the wave; as such FN FAL ACOG rather has to be considered as a "Big ZED" killer and usage of semi-automatic mode is adviced unless in an imminent threat.

As a part of the multi-perk weapon system, FN FAL ACOG also belongs to the arsenal of Commando.

Description & Flavor Text

-"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

-"You could say, this gun is not an FN FAIL...yeah, that was bad."

Technical Information

Ammunition:

  • Magazine size = 20.
  • Initial spare magazines = 3.
  • Max spare ammo = 210.
  • Ammo pickup scale = x1.
  • Price per mag = 47.

Damage:

  • Rifle = 70.
  • Bash = 26.

Damage Type = Ballistic.

Damage Type Group = Assault Rifle.

Bullet speed = 225 m/s, Spread factor = 0.007.
Like most of the other firearms in the game, this weapon is a hitscan outside of the ZED Time.

Rate Of Fire:

  • Full-auto = 606 RPM.
  • Semi-auto = 272 RPM.
  • Bash = 54.

Reload Time:

  • Tactical Reload:
    • Normal = 3.01s.
    • Elite = 2.19s.
  • Dry Reload:
    • Normal = 2.68s.
    • Elite = 2.03s.

Equip Time = 0.45s, Putdown Time = 0.73s.

Weapon Powers:

  • Gun hit power = 50.
  • Knockdown power = 20.
  • Stumble power = 18.
  • Stun power = 10.
  • Penetration power = 2.

Upgrades

  • Upgrade 1 (1500): Base damage x1.15 (80), Base weight + 1 (9 total).

Notes

  • Applies Rifle type of ballistic damage, unlike other fully-automatic assault rifles that, instead, do Assault Rifle type of the damage.
  • Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Hight amount of the recoil. Recomended to use in single-fire mode while staying stationary and crouching. In close range provides high Damage-Per-Second due to its rate of fire and per-bullet damage.

Has reduced rate of fire in semi-auto mode, this helps to conserve ammo. The ammo pool itself rather low so you might want to treat this weapon as a Designated Marksman Rifle such as M14 rather than Assault Rifle.

Compare to other assault rifles, FN FAL is more effective against Fleshpounds due to its Rifle type of ballistic damage.

Trivia

  • Can deal up to 12600 damage with full ammo (180) capacity as off-perk weapon.

Gallery