Stoner 63A LMG: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Stoner 63A LMG | | Name=Stoner 63A LMG | ||
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| WeaponType=Assault Rifle | | WeaponType=Assault Rifle | ||
}} | }} | ||
The '''Stoner 63A LMG''' is one the [[Commando (Killing Floor 2)|Commando's]] ''tier 4'' weapons. It is the only Light Machine Gun available for Commando, the other weapons are rather assault or battle rifles. It is heavy, does medium damage, has big magazine size, high rate of fire and a lot of recoil. Due to high amount of [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Gun Hit power]] this weapon is suitable for maintaining constant suppressing fire. Despite being LMG by the nature the Stoner inflicts same [[Mechanics (Killing Floor 2)#Weapons - Damage types|type]] of the damage as assault rifles. | |||
The '''Stoner 63A LMG''' is the [[Commando (Killing Floor 2)|Commando's]] ''tier 4'' | |||
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Damage = 30.<br /> | Damage = 30.<br /> | ||
Damage (buttstock bash) = 26.<br /> | Damage (buttstock bash) = 26.<br /> | ||
Damage Type = Ballistic. <br /> | Damage Type = Ballistic.<br /> | ||
Damage Type Group = Assault Rifle. | Damage Type Group = Assault Rifle. | ||
Rate Of Fire = 909 RPM. | |||
Much like vast majority of the firearms in the game, this weapon is a hitscan outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]]. Projectile speed in ZED Time = 225 m/s.<br /> | |||
[[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.0085. | |||
Reload Time: <br /> | Reload Time:<br /> | ||
Tactial Reload: Normal = 4.58s, Elite = 3.23s. <br /> | Tactial Reload: Normal = 4.58s, Elite = 3.23s.<br /> | ||
Half-empty Reload: Normal = 5.15s, Elite = | Half-empty Reload: Normal = 5.15s, Elite = 3.29s.<br /> | ||
Dry Reload: Normal = 4.59s, Elite = 3. | Dry Reload: Normal = 4.59s, Elite = 3.35s. | ||
Equip Time = 0.78s. <br /> | Equip Time = 0.78s.<br /> | ||
Putdown Time = 0.73s. | Putdown Time = 0.73s. | ||
Stumble Power = 10. <br /> | [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br /> | ||
Gun hit power = 50. | Stumble Power = 10.<br /> | ||
Gun hit power = 50. | |||
==Upgrades== | ==Upgrades== | ||
Upg1 (1500): Base damage x1.27, Base weight + 1. | Upg1 (1500): Base damage x1.27, Base weight + 1. | ||
==Notes== | ==Notes== | ||
*This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets in the belt and dry, when it has no bullets at all. | *This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets left in the belt and dry, when it has no bullets left at all. | ||
*Amount of recoil | *Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
==Strategy== | ==Strategy== | ||
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Since this weapon has quite a lot of recoil, make sure you compensate it by aiming down the sights and crouching. | Since this weapon has quite a lot of recoil, make sure you compensate it by aiming down the sights and crouching. | ||
On Hell on Earth difficulty, it is strongly recommended to equip the ''Hollow Point Rounds'' skill when using the Stoner. The damage will breach a lot of | On Hell on Earth difficulty, it is strongly recommended to equip the ''Hollow Point Rounds'' skill when using the Stoner. The damage will breach a lot of breakpoints, allowing 1-bodyshot [[Crawler_(Killing_Floor_2)|Crawlers]] and less headshots to decap on other enemies. A [[Gorefast_(Killing_Floor_2)|Gorefast]] is decapped on 1 headshot instead of 2 while the [[Gorefiend (Killing Floor 2)|Gorefiend]] is decapped on 3 instead of 4 and so on. | ||
While its DPS (damage per second) is not as good as [[SCAR-H Assault Rifle|SCAR-H]] or burst-firing [[Kalashnikov AK-12|AK-12]] have, Stoner in return offers sustained rate of fire with crowd-control capabilities, especially when paired with the ''Eat Lead'' skill. | |||
==Trivia== | ==Trivia== | ||
*Can deal up to 17250 damage with full ammo (575) capacity as off-perk weapon. | *Can deal up to 17250 damage with full ammo (575) capacity as off-perk weapon. | ||
== Gallery == | |||
<gallery mode="packed" heights="275"> | |||
File:Commando-stoner63a.png|Stoner 63A LMG | |||
File:KF2-Stoner-63A.jpg|Render | |||
</gallery> | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 23:31, 15 May 2020
Killing Floor 2 item | |||
9
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MAGAZINE SIZE | 75 | ||
SPARE AMMO CAPACITY | 500 | ||
DAMAGE | 30 | ||
FIRE RATE | 909 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• "Fire mode is full-auto only." • "A staple of U.S. Navy SEALs in the Vietnam War, the Stoner 63A has high ammo capacity and tons of stopping power." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 70 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 75 + 75 | ||
The Stoner 63A LMG is one the Commando's tier 4 weapons. It is the only Light Machine Gun available for Commando, the other weapons are rather assault or battle rifles. It is heavy, does medium damage, has big magazine size, high rate of fire and a lot of recoil. Due to high amount of Gun Hit power this weapon is suitable for maintaining constant suppressing fire. Despite being LMG by the nature the Stoner inflicts same type of the damage as assault rifles.
Description
"Fire mode is full auto only."
Flavor Text
"A staple of U.S. Navy SEALs in the Vietnam War, the Stoner 63A has high ammo capacity and tons of stopping power."
Technical Information
Damage = 30.
Damage (buttstock bash) = 26.
Damage Type = Ballistic.
Damage Type Group = Assault Rifle.
Rate Of Fire = 909 RPM.
Much like vast majority of the firearms in the game, this weapon is a hitscan outside of the ZED Time. Projectile speed in ZED Time = 225 m/s.
Spread factor = 0.0085.
Reload Time:
Tactial Reload: Normal = 4.58s, Elite = 3.23s.
Half-empty Reload: Normal = 5.15s, Elite = 3.29s.
Dry Reload: Normal = 4.59s, Elite = 3.35s.
Equip Time = 0.78s.
Putdown Time = 0.73s.
Weapon Powers:
Stumble Power = 10.
Gun hit power = 50.
Upgrades
Upg1 (1500): Base damage x1.27, Base weight + 1.
Notes
- This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets left in the belt and dry, when it has no bullets left at all.
- Amount of the recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
Despite the formal classification as a Light Machine Gun, the Stoner 63A LMG is technically treated as an Assault Rifle hence the Cysts, Crawlers, Gorefasts and Stalkers all having significant vulnerability to its bullets.
Since this weapon has quite a lot of recoil, make sure you compensate it by aiming down the sights and crouching.
On Hell on Earth difficulty, it is strongly recommended to equip the Hollow Point Rounds skill when using the Stoner. The damage will breach a lot of breakpoints, allowing 1-bodyshot Crawlers and less headshots to decap on other enemies. A Gorefast is decapped on 1 headshot instead of 2 while the Gorefiend is decapped on 3 instead of 4 and so on.
While its DPS (damage per second) is not as good as SCAR-H or burst-firing AK-12 have, Stoner in return offers sustained rate of fire with crowd-control capabilities, especially when paired with the Eat Lead skill.
Trivia
- Can deal up to 17250 damage with full ammo (575) capacity as off-perk weapon.
Gallery
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Stoner 63A LMG
-
Render