HRG Stunner

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Killing Floor 2 item
HRG Stunner
 6
MAGAZINE SIZE 25
SPARE AMMO CAPACITY 225
DAMAGE
60
FIRE RATE
400
ACCURACY
70
PENETRATION
2
"Firemode is full-auto only."
"Alt-fire to fire several rounds in a concentrated shot that explodes like a minor version of a flashbang."
"A perfect weapon when you run out of flashbangs."
General Information
Pricing 1500
Ammo Cost 36
Weapon Type Shotgun
Alternative Weapon Type Shotgun
Weapon Information
Starting Ammo 25 + 25
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Explosion
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
60
Fire Rate
120
Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) 5
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Impact + explosion damage
20 + 40
Technical Information
Related Achievements
PS4 Trophies

The HRG Stunner is one the SWAT's tier 4 weapons. It is an alternative version of the AA-12 Auto Shotgun that shoots 12-gauge steel slug rounds for its primary attack. Its secondary fire mode consumes several rounds to fire a concentrated flashbang shot that explodes and stuns the enemies. HRG Stunner is a projectile weapon, slugs move at rather slow speed of only 70 meters per second (for comparison other SWAT weapons are either hitscan or have 2-3 times faster projectiles) so careful aiming and prediction is required when picking targets from afar.

Description & Flavor Text

- "Firemode is full-auto only. Alt-fire to fire several rounds in a concentrated shot that explodes like a minor version of a flashbang."

- "A perfect weapon when you run out of flashbangs."

Technical Information

Damage:

  • Primary impact = 60.
  • Alt-fire impact = 20.
  • Alt-fire explosion = 40.
  • Buttstock bash = 26.

Damage Type = Ballistic, Explosive.

Damage Type Group = SMG.

Explosion:

  • Radius = 3 meters (300 units).
  • Falloff exponent = 2.

Rate Of Fire:

  • Primary (full-auto) = 400 RPM.
  • Alt-fire (semi-auto) = 120 RPM.
  • Buttstock bash = 50.

Reload Time:

  • Tactical Reload:
    • Normal = 2.99s.
    • Elite = 2.02s.
  • Dry Reload:
    • Normal = 2.97s.
    • Elite = 2.10s.

Equip Time = 0.52s, Putdown Time = 0.56s.

Weapon Powers:

  • Gun hit power (primary) = 25.
  • Knockdown power (primary) = 25.
  • Penetration power (primary) = 2.
  • Stumble power (primary / alt-fire) = 35 / up to 40.
  • Stun power (explosion) = up to 160.

Upgrades

  • Upgrade 1 (1500): Base damage x1.15 (69 primary, 23 + 46 = 69 alt-fire), Base weight + 1 (7 total).

Notes

  • Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Consumes 5 units of ammo for one alt-fire shot. Spread factor (primary / alt-fire) = 0.005 / 0.025.
  • Support's Tight Choke skill affects spread of this weapon (although it is already small).
  • In or outside of the ZED Time, this weapon always fires projectiles. Primary projectile speed = 70 m/s, alt-fire projectile speed = 225 m/s.

Gallery