Useful Console Commands (Killing Floor 2)
These are console commands for PC version of Killing Floor 2.
Introduction
- While playing in game or within Play in Editor, press ~ to open the console window. F3 also pulls up a lightweight console.
- Console commands are not case-sensitive.
Core Commands
Command | Function |
---|---|
Open <Map Name> | Will load the map given. Eg: open kf-burningparis
You can also load gamemodes and mutators at the end of the command eg: kf-burningparis?Game=KFGameContent.KFGameinfo_Survival Command as well accepts short names for gamemodes: "Survival", "Weekly", "Versus" or "Endless" and difficulty / game length specificators, e.g. Open KF-Farmhouse?Game=Endless?Difficulty=2?Gamelength=1 where Difficulty: 0 - Normal, 3 - HOE and Gamelength: 0 - short, 2 - long. |
Open <IP> | Will connect to the <IP> given
You can provide a password. eg: open 127.0.0.1?password=123 And you can also join as spectator. eg: open 127.0.0.1??spectatoronly=1 |
Disconnect | Leaves the current session (good if you are stuck on a screen) |
Reconnect | Rejoins the current session you are in |
Suicide | Causes your player to die |
RestartLevel | Restarts the Level |
ToggleScreenshotMode | Toggles Weapons/Hands and HUD on and off. |
ToggleHUD | Toggles HUD |
Gameplay Commands
- All these commands require you to 'enablecheats' and will derank a play session.
- To go into 3rd person once enablecheats are on press 3 on the number pad (1 is 1st person).
Command | Function |
---|---|
EnableCheats | Will open up the majority of commands for you to use |
God | Toggles God Mode |
Demigod | Toggles Demi-God Mode (will take damage but not die) |
HurtMe <AMOUNT> | Causes AMOUNT of the damage to player, e.g. HurtMe 20 |
HealMe <AMOUNT> | Heals player for AMOUNT of the health |
ArmorMe <AMOUNT> | Gives player AMOUNT of the armor |
Ghost | Allows basically no-clip mode |
Fly | No-clip with collision and interaction |
Walk | Allows you to disable Ghost/Fly and walk again |
ImRich | Gives loadsamone |
DoshMe <AMOUNT> | Gives you the amount of dosh given |
UberAmmo | Gives lots of ammo for all weapons/grenades |
Loaded | Gives you most of the weapons |
GiveWeapon <WeaponClass String> | Gives a specific weapon using class name & location
eg: giveweapon KFGameContent.KFWeap_Shotgun_DoubleBarrel |
UpgradeWeapon | Upgrades currently equipped weapon one level |
OpenTraderMenu | Open buy menu, anywhere, anytime |
DramaEvent <CHANCE> <LENGTH> | Chance to toggle Zed Time with colour grading.
eg: dramaevent 1 10 - will give 100% chance to trigger Zed Time for 10 seconds when entered. |
Slomo <SCALE> | Sets world speed. Also useful to test ZED Time skills - they all become active with
Slomo < 1 (e.g. Slomo 0.99) |
ChangeSize <SIZE> | Changes player size/scale. Default is 1. |
SetSpeed <SPEED> | Changes walk speed. Default is 1 |
SetJumpZ <HEIGHT> | Changes Jump Height. |
SetGravity <GRAVITY> | Changes Gravity. Default is -1150 (negative value).
This can easily crash a game or server, stay in reasonable numbers and don't go into positives. |
Spawning and AI Commands
- All commands require enablecheats
Command | Function |
---|---|
SpawnHumanPawn <ISENEMY> <GODMODE> <INDEX> | Spawns braindead dummy player. Does not have AI, attracts ZEDs, takes damage from ZED and player's attacks unless GOD mode set ON: SpawnHumanPawn 0 1 0. |
KillBots | Kills all entries of SpawnHumanPawn |
SpawnZed ZedName[String] | Will Spawn Braindead Zed of type given: eg: spawnzed sc |
SpawnAI ZedName[String] | Will spawn Zed with AI |
SpawnZedGroup ZedName[String] NumRows[Int] NumCols[Int] Spacing[Float] | Spawns Braindead Zeds in given rows and columns |
SpawnZedAIGroup ZedName[String] NumRows[Int] NumCols[Int] Spacing[Float] | Spawns Zeds with AI in given rows and columns |
KillZeds | Kill all ZEDs on the map - AI and dummies. |
PlayersOnly | Pauses game, but allows players to move around.
Pressing F4 also works. |
SpawnZEDV <ZEDNAME> <SHOULDPOSSES?> | Requires Versus game to be loaded first, e.g.
open KF-Lockdown?Game=Versus Spawns braindead Versus ZED. Add 1 to specify if player should take control over this ZED: SpawnZEDV Siren 1 |
Zed Codes
ZedName Code | Zed | ZedName Code | Zed |
---|---|---|---|
ClotA | Alpha Clot | Hans | Hans |
ClotS | Slasher | Pat | Patriarch |
ClotC | Cyst | KingFP | King Fleshpound |
EAlp | Rioter | MiniFP | Quarterpound |
B | Bloat | KingB | Abomination |
G | Gorefast | Poop | Abomination Spawn |
GF2 | Gorefiend | ||
Cr | Crawler | emp | EDAR Trapper |
ECra | Elite Crawler | laser | EDAR Blaster |
St | Stalker | rock | EDAR Bomber |
Hu | Husk | ||
Si | Siren | ||
Sc | Scrake | FHans | Friendly Hans |
FP | Fleshpound | FHusk | Friendly Husk |
Admin Commands
Command | Function |
---|---|
AdminLogin <PASSWORD> | Login as admin |
AdminLogout | Logout as admin |
Pause | Will pause the game instance |
SetFriendlyFireScale FFScale[Float] | Sets friendly fire scale for the server. Will keep server ranked. |
Useful SDK Commands
Command | Function |
---|---|
ToggleSpawning [1] | Allows you to test the game in PiE. Zed replacement optional is non-functional.
Toggling also allows you to skip waves. Testing for Holdout maps requires you to enter trader first before Toggle-Skipping |
EndCurrentWave [1] | Will complete the current wave and move to trader |
SetWave <WaveNumber> [1] | Sets the wave to the specified number |
Chris | Gives God, Loaded, UberAmmo, ToggleSpawning |
ToggleSplatterGun | Toggles the ability to spray splats on the map. Make sure to disable before exiting SDK. |
ClearSplatters | Clears all splats off the map |
ClearCorpses | Clears all corpses off the map |
DisableAllScreenMessages | Turns off errors in PiE |
HideTraderPath | Turns off Trader Path |
ShowTraderPath | Turns on Trader Path |
TestPortalNearby <ZedName> <NumSpawns> | Forces a spawn from the closest portal spawn |
TestPortalAll <ZedName> | Forces a spawn from all portals |
TestPortalActive <ZedName> | Forces a spawn for active portals |
TestSpawnVolume <SpawnAmount> | Forces the closest spawn volume to spawn Active Zeds |
SetSpawnVolumeDebug <bSpawnDebug> <bDebugRating> <bDebugVisibility> | Enables SpawnVolume debug values.
eg: just use - setspawnvolumedebug true true true |
SpawnTest <SpawnAmount> <bSimSpawn> <bSpawnZeds> | Well do a test Spawn based on current user position and volume values. Use in conjuntion with the above command
eg: spawntest 4 true false - will test the spawns but not spawn anything |
ShowPrecomputedVisibility | Will show the Precomputed Visibility cells if PCV have been built |
ToggleOcclusion | Toggles the Dynamic Occlusion System |
TogglePrecomputedVisibility | Toggles Precomputed Visibility |
[1] Only available in SDK/Editor
Debug Commands
Command | Function |
---|---|
Stat FPS | Displays FPS and frame render time |
ShowLog | Shows Debug Log |
BugIt <DESCRIPTION> | Creates a screenshot with accompanying .txt file with comment, map location and build.
Located at: Documents > My Games > KillingFloor2 > KFGame > Screenshots |
GetAll <ClassName> <PropertyName> | Prints out property value of all instances of specified class in console. E.g.
GetAll KFPawn_ZedScrake Health will print out health of all Scrakes on the map in console. Can only print out global variables and variables that are replicated from server to clients. |
DisplayAll <ClassName> <PropertyName> | Same as GetAll but processes data and displays it on screen in real time.
Warning - resource intensive procedure. Does not work online. |
DisplayClear | Clears all DisplayAll entries. |
Show COLLISION | Toggles collision rendering. Useful to examine map / object bounds. Offline only. |
Show VOLUMES | Toggle Volumes. |
Show SPAWNVOLUMES | Toggle ZED spawn points rendering. Offline only. |
Show HITZONES | Toggle ZED's hitzones. Offline only. |
ShowDebug Weapon | Useful onscreen weapon data including animation timers for reloading or melee. |
NoSpread or GoSpread | Turns random bullet spread of current weapon OFF or ON. |
NoRecoil or GoRecoil | Turns recoil of current weapon OFF or ON. |
SetNadeRadiusDebug 1 | Draws radius of the current explosion in the world. 3 spheres shown each time:
Yellow - maximum radius of the explosion Red - Clot kill radius (radius where it does 100+ damage) Orage - half falloff radius (radius where it does 50% or more of its initial damage). Command does NOT imply perk bonuses (rather works with explosion's default values). |
TestNukeGrenade | Throws a grenade that will create a Nuke |
Input Commands
Command | Function |
---|---|
SetBind <Key> <Command> | Binds command to a key. E.g. SetBind "K" "TossMoney"
Common commands: Jump, StartCrouch, StopCrouch, ToggleCrouch, IronSights, IronSightsRelease, ToggleFlashlight, SelectNextWeapon, SelectPrevWeapon, SelectLastWeapon, SwitchWeaponGroup [1-4], QuickEmote, QuickHeal, TossMoney, Interact, StartVoiceChat, StopVoiceChat |
Executing multiple commands with "|" | Allows to execute multiple commands in one go E.g.
SetBind K "TossMoney | TossMoney | TossMoney" will allow user to toss 150 Dosh (3 times 50) |
OnRelease event | Allows to execute additional command on button release. E.g.
SetBind H "slomo 25 | OnRelease slomo 1". For the duration of H button hold world time will speed up by 25 times, but on release it will return back to normal speed. |