Fire Axe: Difference between revisions
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The '''Fire Axe''' is the [[Berserker (Killing Floor 2)|Berserker's]] ''tier 2'' weapon. | The '''Fire Axe''' is the [[Berserker (Killing Floor 2)|Berserker's]] ''tier 2'' weapon. Compared to the other tier 2 weapons such as the [[Katana_(Killing_Floor_2)|Katana]] or [[Road Redeemer]], the Fire Axe attacks slower but does more damage per swing. | ||
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Revision as of 04:45, 30 June 2020
Killing Floor 2 item | |||
5
|
|||
DAMAGE | 120 | ||
FIRE RATE | 49 | ||
ACCURACY | 2 | ||
PENETRATION | 0 | ||
• "Primary - slash attack, Hold Primary for combo attack." • "Secondary - heavy slash attack." • "Alt - block/parry." • "Why is it called a fire axe if it's not on fire?" | |||
General Information | |||
Pricing | 850 | ||
Weapon Type | Melee Weapon | ||
Weapon Information | |||
Block (multiplier for incoming damage) | ×0.6 | ||
Parry (multiplier for incoming damage) | ×0.5 | ||
The Fire Axe is the Berserker's tier 2 weapon. Compared to the other tier 2 weapons such as the Katana or Road Redeemer, the Fire Axe attacks slower but does more damage per swing.
Description
"Primary - fast slash attack, Hold Primary for combo attack. Secondary - heavy slash attack. Alt - block/parry."
Flavor Text
"Why is it called a fire axe if it's not on fire?"
Technical Information
Damage (Primary) = up to 80.
Damage (Secondary) = up to 120.
Damage (Bash) = up to 20.
Damage Type = Slashing (primary, secondary), Bludgeon (bash).
Maximum Hit Range = 1.9m.
Rate Of Fire:
Primary (combo) = 90.
Secondary (forward) = 45.
Secondary (backward or right-to-left) = 50.
Secondary (backward or left-to-right) = 48.
Bash = 80.
Equip Time = 0.85s.
Putdown Time = 0.93s.
Parry:
Strength = 4.
Duration = 0.47s.
Damage Reduction = 50%.
Block Damage Reduction = 40%.
Weapon Powers:
Melee hit power (alt-fire) = 100.
Melee hit power (bash) = 100.
Melee hit power (primary) = 150.
Stumble power (alt-fire) = 75.
Stumble power (bash) = 150.
Stumble power (primary) = 50.
Stun power (alt-fire) = 75.
Upgrades
Upg1 (600): Base damage x1.2, Base weight + 1.
Upg2 (700): Base damage x1.4, Base weight + 2.
Upg3 (1500): Base damage x1.6, Base weight + 3.
Notes
- Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
- Blockable damage types: Bludgeon / Slashing.
Gallery
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Fire Axe render