Useful Console Commands (Killing Floor 2): Difference between revisions
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It is possible to use key binds to set up new key binds. This allows user to create toggle-able keys or execute various commands in sequential order. | It is possible to use key binds to set up new key binds. This allows user to create toggle-able keys or execute various commands in sequential order. | ||
* Navigate to ''My Documents / My Games / KillingFloor2 / KFGame / Config'' folder. | *Navigate to ''My Documents / My Games / KillingFloor2 / KFGame / Config'' folder. | ||
* Open ''KFInput.ini'' with Notepad or other text editor. | *Open ''KFInput.ini'' with Notepad or other text editor. | ||
* Scroll down to the ''[KFGame.KFPlayerInput]'' block and add this at the end: | *Scroll down to the ''[KFGame.KFPlayerInput]'' block and add this at the end: | ||
Bindings=(Name="my_phrase1",Command="say Medic! | SetBind M my_phrase2")< | Bindings=(Name="my_phrase1",Command="say Medic! | SetBind M my_phrase2")<br> | ||
Bindings=(Name="my_phrase2",Command="say Patch Me Up! | SetBind M my_phrase3")< | Bindings=(Name="my_phrase2",Command="say Patch Me Up! | SetBind M my_phrase3")<br> | ||
Bindings=(Name="my_phrase3",Command="say I'm Dying Here! | SetBind M my_phrase1")< | Bindings=(Name="my_phrase3",Command="say I'm Dying Here! | SetBind M my_phrase1")<br> | ||
Bindings=(Name="M",Command="my_phrase1") | Bindings=(Name="M",Command="my_phrase1") | ||
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[[File:Kf2 how to make toggleable bind.jpg|frameless|665x665px]] | [[File:Kf2 how to make toggleable bind.jpg|frameless|665x665px]] | ||
* Save the file. Now while in-game press M to sequentially cycle between calls for medic in following order: "Medic!" - "Patch Me Up!" - "I'm Dying Here". The other commands can be used instead of "say", such as creating bind | *Save the file. Now while in-game press M to sequentially cycle between calls for medic in following order: "Medic!" - "Patch Me Up!" - "I'm Dying Here!". The other commands can be used instead of "say", such as creating bind that will be switching weapon's recoil off and on while playing with cheats ("EnableCheats"). | ||
Bindings=(Name="recoil_off",Command="NoRecoil | SetBind X recoil_on")< | Bindings=(Name="recoil_off",Command="NoRecoil | SetBind X recoil_on")<br> | ||
Bindings=(Name="recoil_on",Command="GoRecoil | SetBind X recoil_off")< | Bindings=(Name="recoil_on",Command="GoRecoil | SetBind X recoil_off")<br> | ||
Bindings=(Name="X",Command="recoil_off"){{KF2NavBox}} | Bindings=(Name="X",Command="recoil_off")<br> | ||
{{KF2NavBox}} | |||
{{KF2SDKNavBox}} | {{KF2SDKNavBox}} |
Revision as of 18:37, 17 October 2019
These are console commands for PC version of Killing Floor 2.
Introduction
- While playing in game or within Play in Editor, press ~ to open the console window. F3 also pulls up a lightweight console.
- Console commands are not case-sensitive.
Core Commands
Command | Function |
---|---|
Open <Map Name> | Will load the map given. Eg: open kf-burningparis
You can also load gamemodes and mutators at the end of the command eg: kf-burningparis?Game=KFGameContent.KFGameinfo_Survival Command as well accepts short names for gamemodes: "Survival", "Weekly", "Versus", "Endless" or "Objective" and difficulty / game length modifiers, e.g. Open KF-Farmhouse?Game=Endless?Difficulty=2?Gamelength=1 where Difficulty: 0 - Normal, 1 - Hard, 2 - Suicidal 3 - HoE and Gamelength: 0 - short, 1 - normal, 2 - long. |
Open <IP> | Will connect to the <IP> given
You can provide a password. eg: open 127.0.0.1?password=123 And you can also join as spectator. eg: open 127.0.0.1??spectatoronly=1 |
Disconnect | Leaves the current session (good if you are stuck on a screen) |
Reconnect | Rejoins the current session you are in |
Suicide | Causes your player to die |
RestartLevel | Restarts the Level |
ToggleScreenshotMode | Toggles Weapons/Hands and HUD on and off. |
ToggleHUD | Toggles HUD |
Gameplay Commands
- All these commands require you to 'enablecheats' and will derank a play session.
- As a server owner, it requires you to add 'admin' prefix prior to each command. After login as an administrator. See admin commands.
- Unintended game behaviour might appear while executing these commands online, with other players on server. For testing purposes better try solo play.
- To go into 3rd person once enablecheats are on press 3 on the number pad (1 is 1st person).
Command | Function |
---|---|
EnableCheats | Will open up the majority of commands for you to use |
God | Toggles God Mode |
Demigod | Toggles Demi-God Mode (will take damage but not die) |
HurtMe <AMOUNT> | Causes AMOUNT of the damage to player, e.g. HurtMe 20 |
HealMe <AMOUNT> | Heals player for AMOUNT of the health |
ArmorMe <AMOUNT> | Gives player AMOUNT of the armor |
Ghost | Allows basically no-clip mode |
Fly | No-clip with collision and interaction |
Walk | Allows you to disable Ghost/Fly and walk again |
ImRich | Gives loadsamone |
DoshMe <AMOUNT> | Gives you the amount of dosh given |
UberAmmo | Gives lots of ammo for all weapons/grenades |
Loaded | Gives you most of the weapons |
GiveWeapon <WeaponClass String> | Gives a specific weapon using class name & location
eg: giveweapon KFGameContent.KFWeap_Shotgun_DoubleBarrel |
UpgradeWeapon | Upgrades currently equipped weapon one level |
OpenTraderMenu | Open buy menu, anywhere, anytime |
DramaEvent <CHANCE> <LENGTH> | Chance to toggle Zed Time with colour grading.
eg: dramaevent 1 10 - will give 100% chance to trigger Zed Time for 10 seconds when entered. |
Slomo <SCALE> | Sets world speed. Also useful to test ZED Time skills - they all become active with
Slomo < 1 (e.g. Slomo 0.99) |
ChangeSize <SIZE> | Changes player size/scale. Default is 1. |
SetSpeed <SPEED> | Changes walk speed. Default is 1 |
SetJumpZ <HEIGHT> | Changes Jump Height. |
SetGravity <GRAVITY> | Changes Gravity. Default is -1150 (negative value).
This can easily crash a game or server, stay in reasonable numbers and don't go into positives. |
Weapon Class Names
Weapon | Class Name |
---|---|
Double Barrel Shotgun | KFGameContent.KFWeap_Shotgun_DoubleBarrel |
9mm Pistol | KFGameContent.KFWeap_Pistol_9mm
KFGameContent.KFWeap_Pistol_Dual9mm |
DLC Weapons | |
Zweihander | KFGameContent.KFWeap_Edged_Zweihander |
Road Redeemer | KFGameContent.KFWeap_Blunt_ChainBat |
Ion Thruster | KFGameContent.KFWeap_Edged_IonThruster |
Rhino | KFGameContent.KFWeap_Pistol_ChiappaRhino
KFGameContent.KFWeap_Pistol_ChiappaRhinoDual |
Horzine Research Group Weapons | |
HRG Buckshot | KFGameContent.KFWeap_HRG_Revolver_Buckshot
KFGameContent.KFWeap_HRG_Revolver_DualBuckshot |
HRG Healthrower | KFGameContent.KFWeap_HRG_Healthrower |
HRG Nailgun | KFGameContent.KFWeap_HRG_Nailgun |
Beserker | |
Crovel | KFGameContent.KFWeap_Blunt_Crove |
VLAD-1000 Nailgun | KFGameContent.KFWeap_Shotgun_Nailgun |
Katana | KFGameContent.KFWeap_Edged_Katana |
Fire Axe | KFGameContent.KFWeap_Edged_FireAxe |
Hemoclobber | KFGameContent.KFWeap_Blunt_MedicBat |
Pulverizer | KFGameContent.KFWeap_Blunt_Pulverizer |
Eviscerator | KFGameContent.KFWeap_Eviscerator |
Static Strikers | KFGameContent.KFWeap_Blunt_PowerGloves |
Bone Crusher | KFGameContent.KFWeap_Blunt_MaceAndShield |
Battleaxe | KFGameContent.KFWeap_Edged_AbominationAxe |
Commando | |
AR-15 Varmint Rifle | KFGameContent.KFWeap_AssaultRifle_AR15 |
L85A2 Bullpup | KFGameContent.KFWeap_AssaultRifle_Bullpup |
AK-12 | KFGameContent.KFWeap_AssaultRifle_AK12 |
MKb.42 | KFGameContent.KFWeap_AssaultRifle_MKB42 |
SCAR-H | KFGameContent.KFWeap_AssaultRifle_SCAR |
Stoner 63A LMG | KFGameContent.KFWeap_LMG_Stoner63A |
Support | |
SG-500 Pump Action | KFGameContent.KFWeap_Shotgun_MB500 |
Double Barrel Shotgun | KFGameContent.KFWeap_Shotgun_DoubleBarrel |
HZ12 Multi-Action | KFGameContent.KFWeap_Shotgun_HZ12 |
M4 Combat Shotgun | KFGameContent.KFWeap_Shotgun_M4 |
AA-12 Auto Shotgun | KFGameContent.KFWeap_Shotgun_AA12 |
Doomstick | KFGameContent.KFWeap_Shotgun_ElephantGun |
Field Medic | |
HMTech-101 Pistol | KFGameContent.KFWeap_Pistol_Medic |
HMTech-201 SMG | KFGameContent.KFWeap_SMG_Medic |
HMTech-301 Shotgun | KFGameContent.KFWeap_Shotgun_Medic |
HMTech-401 Assault Rifle | KFGameContent.KFWeap_AssaultRifle_Medic |
HMTech-501 Grenade Rifle | KFGameContent.KFWeap_AssaultRifle_MedicRifleGrenadeLauncher |
Hemogoblin | KFGameContent.KFWeap_Rifle_Hemogoblin |
Demolitionist | |
HX25 Grenade Pistol | KFGameContent.KFWeap_GrenadeLauncher_HX25 |
C4 Explosives | KFGameContent.KFWeap_Thrown_C4 |
M79 Grenade Launcher | KFGameContent.KFWeap_GrenadeLauncher_M79 |
Seal Squeal | KFGameContent.KFWeap_RocketLauncher_SealSqueal |
M16 M203 Assault Rifle | KFGameContent.KFWeap_AssaultRifle_M16M203 |
RPG-7 | KFGameContent.KFWeap_RocketLauncher_RPG7 |
Seeker Six | KFGameContent.KFWeap_RocketLauncher_Seeker6 |
M32 Grenade Launcher | KFGameContent.KFWeap_GrenadeLauncher_M32 |
Firebug | |
Caulk n' Burn | KFGameContent.KFWeap_Flame_CaulkBurn |
Spitfire | KFGameContent.KFWeap_Pistol_Flare
KFGameContent.KFWeap_Pistol_DualFlare |
Dragonsbreath | KFGameContent.KFWeap_Shotgun_DragonsBreath |
Flamethrower | KFGameContent.KFWeap_Flame_Flamethrower |
Mac 10 | KFGameContent.KFWeap_SMG_Mac10 |
Microwave Gun | KFGameContent.KFWeap_Beam_Microwave |
Husk Cannon | KFGameContent.KFWeap_HuskCannon |
Helios Rifle | KFGameContent.KFWeap_AssaultRifle_Microwave |
Gunslinger | |
1858 Revolver | KFGameContent.KFWeap_Revolver_Rem1858
KFGameContent.KFWeap_Revolver_DualRem1858 |
M1911 Pistol | KFGameContent.KFWeap_Pistol_Colt1911
KFGameContent.KFWeap_Pistol_DualColt1911 |
.50 Desert Eagle | KFGameContent.KFWeap_Pistol_Deagle
KFGameContent.KFWeap_Pistol_DualDeagle |
.500 Magnum Revolver | KFGameContent.KFWeap_Revolver_SW500
KFGameContent.KFWeap_Revolver_DualSW500 |
AF2011-A1 Pistol | KFGameContent.KFWeap_Pistol_AF2011
KFGameContent.KFWeap_Pistol_DualAF2011 |
Sharpshooter | |
Winchester 1894 Lever Action | KFGameContent.KFWeap_Rifle_Winchester1894 |
SPX 464 Centerfire | KFGameContent.KFWeap_Rifle_CenterfireMB464 |
Crossbow | KFGameContent.KFWeap_Bow_Crossbow |
M14 EBR | KFGameContent.KFWeap_Rifle_M14EBR |
Railgun | KFGameContent.KFWeap_Rifle_RailGun |
FN FAL ACOG | KFGameContent.KFWeap_AssaultRifle_FNFal |
M99 AMR | KFGameContent.KFWeap_Rifle_M99 |
SWAT | |
MP7 SMG | KFGameContent.KFWeap_SMG_MP7 |
MP5RAS SMG | KFGameContent.KFWeap_SMG_MP5RAS |
Tommy Gun/Thompson | KFGameContent.KFWeap_AssaultRifle_Thompson |
P90 SMG | KFGameContent.KFWeap_SMG_P90 |
H&K UMP | KFGameContent.KFWeap_SMG_HK_UMP |
Kriss SMG | KFGameContent.KFWeap_SMG_Kriss |
Survivalist | |
Freezethrower | KFGameContent.KFWeap_Ice_FreezeThrower |
Killerwatt | KFGameContent.KFWeap_AssaultRifle_LazerCutter |
Other | |
Healer Syringe | KFGameContent.KFWeap_Healer_Syringe |
Welder | KFGameContent.KFWeap_Welder |
Han's MKb42 | KFGameContent.KFWeap_AssaultRifle_DualMKb42_Hans
KFGameContent.KFWeap_AssaultRifle_DualMKb42_HansFriendlyTest |
Patriarch's Minigun | KFGameContent.KFWeap_Minigun_Patriarch
KFGameContent.KFWeap_Minigun_Patriarch_Versus |
Gear | KFGameContent.KFCarryable_Gear |
Datapad | KFGameContent.KFCarryable_Datapad |
Knives | |
Lawn Mower Blade | KFGameContent.KFWeap_Knife_Berserker |
KF-BAR | KFGameContent.KFWeap_Knife_Commando |
Machete | KFGameContent.KFWeap_Knife_Support |
Scalpel | KFGameContent.KFWeap_Knife_FieldMedic |
Utility Knife | KFGameContent.KFWeap_Knife_Demolitionist |
Fireman's Knife | KFGameContent.KFWeap_Knife_Firebug |
Bowie Knife | KFGameContent.KFWeap_Knife_Gunslinger |
Kukri | KFGameContent.KFWeap_Knife_Sharpshooter |
Tactical Knife | KFGameContent.KFWeap_Knife_SWAT |
Gore Shiv | KFGameContent.KFWeap_Knife_Survivalist |
Spawning and AI Commands
- All commands require enablecheats
Command | Function |
---|---|
SpawnHumanPawn <ISENEMY> <GODMODE> <INDEX> | Spawns braindead dummy player. Does not have AI, attracts ZEDs, takes damage from ZED and player's attacks unless GOD mode set ON: SpawnHumanPawn 0 1 0. |
KillBots | Kills all entries of SpawnHumanPawn |
SpawnZed ZedName[String] | Will Spawn Braindead Zed of type given: eg: spawnzed sc |
SpawnAI ZedName[String] | Will spawn Zed with AI |
SpawnZedGroup ZedName[String] NumRows[Int] NumCols[Int] Spacing[Float] | Spawns Braindead Zeds in given rows and columns |
SpawnZedAIGroup ZedName[String] NumRows[Int] NumCols[Int] Spacing[Float] | Spawns Zeds with AI in given rows and columns |
KillZeds | Kill all ZEDs on the map - AI and dummies. |
PlayersOnly | Pauses game, but allows players to move around.
Pressing F4 also works. |
SpawnZEDV <ZEDNAME> <SHOULDPOSSES?> | Requires Versus game to be loaded first, e.g.
open KF-BurningParis?Game=Versus Spawns braindead Versus ZED. Add 1 to specify if player should take control over this ZED: SpawnZEDV Siren 1 |
Zed Codes
Zed | Zed Code | Class Name |
---|---|---|
Cyst | clot
clotc |
KFGameContent.KFPawn_ZedClot_Cyst |
Slasher | clots | KFGameContent.KFPawn_ZedClot_Slasher |
Alpha Clot | clota | KFGameContent.KFPawn_ZedClot_Alpha |
Rioter | ealp | KFGameContent.KFPawn_ZedClot_AlphaKing |
Bloat | b | KFGameContent.KFPawn_ZedBloat |
Gorefast | g | KFGameContent.KFPawn_ZedGorefast |
Gorefiend | gf2 | KFGameContent.KFPawn_ZedGorefastDualBlade |
Crawler | cr | KFGameContent.KFPawn_ZedCrawler |
Elite Crawler | ecra | KFGameContent.KFPawn_ZedCrawlerKing |
Stalker | st | KFGameContent.KFPawn_ZedStalker |
Husk | hu | KFGameContent.KFPawn_ZedHusk |
Siren | si | KFGameContent.KFPawn_ZedSiren |
Scrake | sc | KFGameContent.KFPawn_ZedScrake |
Fleshpound | fp | KFGameContent.KFPawn_ZedFleshpound |
Quarterpound | minifp | KFGameContent.KFPawn_ZedFleshpoundMini |
EDAR Bomber | rock | KFGameContent.KFPawn_ZedDAR_Rocket |
EDAR Blaster | laser | KFGameContent.KFPawn_ZedDAR_Laser |
EDAR Trapper | emp | KFGameContent.KFPawn_ZedDAR_EMP |
Abomination Spawn | poop | KFGameContent.KFPawn_ZedBloatKingSubspawn |
Hans | hans | KFGameContent.KFPawn_ZedHans |
Patriarch | pat | KFGameContent.KFPawn_ZedPatriarch |
King Fleshpound | kingfp | KFGameContent.KFPawn_ZedFleshpoundKing |
Abomination | kingb | KFGameContent.KFPawn_ZedBloatKing
KFGameContent.KFPawn_ZedBloatKing_SantasWorkshop |
Friendly Hans | fhans | KFGameContent.KFPawn_ZedHansFriendlyTest |
Friendly Husk | fhusk | KFGameContent.KFPawn_ZedHuskFriendlyTest |
Admin Commands
- The use of gameplay commands (god, ghost, slomo, etc) require you to prefix commands with 'admin' after logging in and enabling cheats.
- eg: admin god, admin slomo 0.5 or admin setfriendlyfirescale 0.25
Command | Function |
---|---|
AdminLogin <PASSWORD> | Login as admin |
AdminLogout | Logout as admin |
Pause | Will pause the game instance |
Admin SetFriendlyFireScale FFScale[Float] | Sets friendly fire scale for the server. Will keep server ranked. |
Useful SDK Commands
Command | Function |
---|---|
ToggleSpawning [1] | Allows you to test the game in PiE. Zed replacement optional is non-functional.
Toggling also allows you to skip waves. Testing for Holdout maps requires you to enter trader first before Toggle-Skipping |
EndCurrentWave [1] | Will complete the current wave and move to trader |
SetWave <WaveNumber> [1] | Sets the wave to the specified number |
Chris | Gives God, Loaded, UberAmmo, ToggleSpawning |
ToggleSplatterGun | Toggles the ability to spray splats on the map. Make sure to disable before exiting SDK. |
ClearSplatters | Clears all splats off the map |
ClearCorpses | Clears all corpses off the map |
DisableAllScreenMessages | Turns off errors in PiE |
HideTraderPath | Turns off Trader Path |
ShowTraderPath | Turns on Trader Path |
TestPortalNearby <ZedName> <NumSpawns> | Forces a spawn from the closest portal spawn |
TestPortalAll <ZedName> | Forces a spawn from all portals |
TestPortalActive <ZedName> | Forces a spawn for active portals |
TestSpawnVolume <SpawnAmount> | Forces the closest spawn volume to spawn Active Zeds |
SetSpawnVolumeDebug <bSpawnDebug> <bDebugRating> <bDebugVisibility> | Enables SpawnVolume debug values.
eg: just use - setspawnvolumedebug true true true |
SpawnTest <SpawnAmount> <bSimSpawn> <bSpawnZeds> | Well do a test Spawn based on current user position and volume values. Use in conjuntion with the above command
eg: spawntest 4 true false - will test the spawns but not spawn anything |
ShowPrecomputedVisibility | Will show the Precomputed Visibility cells if PCV have been built |
ToggleOcclusion | Toggles the Dynamic Occlusion System |
TogglePrecomputedVisibility | Toggles Precomputed Visibility |
[1] Only available in SDK/Editor
Debug Commands
Command | Function |
---|---|
Stat FPS | Displays FPS and frame render time |
ShowLog | Shows Debug Log |
BugIt <DESCRIPTION> | Creates a screenshot with accompanying .txt file with comment, map location and build.
Located at: Documents > My Games > KillingFloor2 > KFGame > Screenshots |
GetAll <ClassName> <PropertyName> | Prints out property value of all instances of specified class in console. E.g.
GetAll KFPawn_ZedScrake Health will print out health of all Scrakes on the map in console. Can only print out global variables and variables that are replicated from server to clients. |
DisplayAll <ClassName> <PropertyName> | Same as GetAll but processes data and displays it on screen in real time.
Warning - resource intensive procedure. Does not work online. |
DisplayClear | Clears all DisplayAll entries. |
Show COLLISION | Toggles collision rendering. Useful to examine map / object bounds. Offline only. |
Show VOLUMES | Toggle Volumes. |
Show SPAWNVOLUMES | Toggle ZED spawn points rendering. Offline only. |
Show HITZONES | Toggle ZED's hitzones. Offline only. |
ShowDebug Weapon | Useful onscreen weapon data including animation timers for reloading or melee. |
NoSpread or GoSpread | Turns random bullet spread of current weapon OFF or ON. |
NoRecoil or GoRecoil | Turns recoil of current weapon OFF or ON. |
SetNadeRadiusDebug 1 | Draws radius of the current explosion in the world. 3 spheres shown each time:
Yellow - maximum radius of the explosion Red - Clot kill radius (radius where it does 100+ damage) Orage - half falloff radius (radius where it does 50% or more of its initial damage). Command does NOT imply perk bonuses (rather works with explosion's default values). |
TestNukeGrenade | Throws a grenade that will create a Nuke |
Input Commands
Command | Function |
---|---|
SetBind <Key> <Command> | Binds command to a key. E.g. SetBind "K" "TossMoney"
Common commands: Jump, StartCrouch, StopCrouch, ToggleCrouch, IronSights, IronSightsRelease, ToggleFlashlight, SelectNextWeapon, SelectPrevWeapon, SelectLastWeapon, SwitchWeaponGroup [1-4], QuickEmote, QuickHeal, TossMoney, Interact, StartVoiceChat, StopVoiceChat |
Executing multiple commands with "|" | Allows to execute multiple commands in one go E.g.
SetBind K "TossMoney | TossMoney | TossMoney" will allow user to toss 150 Dosh (3 times 50) |
OnRelease event | Allows to execute additional command on button release. E.g.
SetBind H "slomo 25 | OnRelease slomo 1". For the duration of H button hold world time will speed up by 25 times, but on release it will return back to normal speed. |
Toggle-able key binds
It is possible to use key binds to set up new key binds. This allows user to create toggle-able keys or execute various commands in sequential order.
- Navigate to My Documents / My Games / KillingFloor2 / KFGame / Config folder.
- Open KFInput.ini with Notepad or other text editor.
- Scroll down to the [KFGame.KFPlayerInput] block and add this at the end:
Bindings=(Name="my_phrase1",Command="say Medic! | SetBind M my_phrase2")
Bindings=(Name="my_phrase2",Command="say Patch Me Up! | SetBind M my_phrase3")
Bindings=(Name="my_phrase3",Command="say I'm Dying Here! | SetBind M my_phrase1")
Bindings=(Name="M",Command="my_phrase1")
Without spaces between strings:
- Save the file. Now while in-game press M to sequentially cycle between calls for medic in following order: "Medic!" - "Patch Me Up!" - "I'm Dying Here!". The other commands can be used instead of "say", such as creating bind that will be switching weapon's recoil off and on while playing with cheats ("EnableCheats").
Bindings=(Name="recoil_off",Command="NoRecoil | SetBind X recoil_on")
Bindings=(Name="recoil_on",Command="GoRecoil | SetBind X recoil_off")
Bindings=(Name="X",Command="recoil_off")
|