HMTech-301 Shotgun: Difference between revisions
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| WeaponImage=KF2HMTECH-301 Shotgun.png | | WeaponImage=KF2HMTECH-301 Shotgun.png | ||
| Damage=120.000000 | | Damage=120.000000 | ||
| FireRate= | | FireRate=300.000000 | ||
| Accuracy=50.000000 | | Accuracy=50.000000 | ||
| Penetration=2.000000 | | Penetration=2.000000 | ||
Line 59: | Line 59: | ||
Spread factor = 0.07. | Spread factor = 0.07. | ||
Rate Of Fire = | Rate Of Fire = 300 RPM.<br/> | ||
Rate Of Fire (bash) = 50.<br/> | Rate Of Fire (bash) = 50.<br/> | ||
Revision as of 13:34, 7 September 2018
Killing Floor 2 item | |||
6
|
+ | ||
MAGAZINE SIZE | 10 | ||
SPARE AMMO CAPACITY | 80 | ||
DAMAGE | 120 | ||
FIRE RATE | 300 | ||
ACCURACY | 50 | ||
PENETRATION | 2 | ||
• "Fire mode is semi-auto only." • "Alt-fire shoots healing darts to heal team members." • "The combat shotgun version for the Field Medic." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 40 | ||
Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 10 + 30 | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Ammo Consumption (per use) | 40 | ||
Heal Amount | 15 ✚ | ||
The HMTech-301 Shotgun is the Field Medic's tier 3 weapon. As a part of multi-perk weapon system HMTech-301 Shotgun also belong to the arsenal of Support.
Description
"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."
Flavor Text
"The combat shotgun version for the Field Medic."
Technical Information
Damage (per pellet) = 20.
Pellets (amount) = 6.
Damage (buttstock bash) = 23.
Spread factor = 0.07.
Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 50.
Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Shotgun.
Reload Time (tactical): Normal = 2.48s, Elite = 1.96s.
Reload Time (dry): Normal = 2.54s, Elite = 1.91s.
Equip Time = 0.55s.
Putdown Time = 0.46s.
Weapon Powers:
Gun hit power = 45.
Penetration power = 2.
Poison power (acidic poison, per DOT tick) = 33.
Stumble power = 13.
Healing:
Ammo cost (per dart) = 40%.
Heal amount = 15.
Time (full recharge) = 12s.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.
Notes
- Player's stance has no effect on the pellet spread.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
Gains all the perk bonuses from Support thanks to multi-perk weapon system.