EMP Grenade: Difference between revisions
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Revision as of 22:27, 21 July 2018
Killing Floor 2 item | |||
SPARE AMMO CAPACITY | 5 | ||
DAMAGE | 25 | ||
• "Generates an electric pulse that will both damage Zeds and may also stun them for a brief time." • "If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that." | |||
General Information | |||
Ammo Cost | 40 (per grenade) | ||
The EMP Grenade is the Berserker's grenade.
Description
"Generates an electric pulse that damages and may also stun Zeds for a brief time."
Flavor Text
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
Technical Information
Damage = 25.
Radius = 7m.
Explosion Falloff = Linear.
Damage Type = EMP.
Fuze Time (after hitting the ground) = 0.25s.
EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).
Strategy
Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.