Useful Console Commands (Killing Floor 2): Difference between revisions
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[[Category:KF2]] | |||
These are console commands for PC version of [[Killing Floor 2]]. | These are console commands for PC version of [[Killing Floor 2]]. | ||
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You can also load gamemodes and mutators at the end of the command eg: ''kf-burningparis?Game=KFGameContent.KFGameinfo_Survival'' | You can also load gamemodes and mutators at the end of the command eg: ''kf-burningparis?Game=KFGameContent.KFGameinfo_Survival'' | ||
<small>Command as well accepts short names for gamemodes: "Survival", "Weekly", "Versus" or " | <small>Command as well accepts short names for gamemodes: "Survival", "Weekly", "Versus", "Endless" or "Objective" and difficulty / game length modifiers, e.g.</small> | ||
''Open KF-Farmhouse?Game=Endless?Difficulty=2?Gamelength=1'' | ''Open KF-Farmhouse?Game=Endless?Difficulty=2?Gamelength=1'' | ||
<small>where Difficulty: 0 - Normal, 3 - | <small>where Difficulty: 0 - Normal, 1 - Hard, 2 - Suicidal 3 - HoE and Gamelength: 0 - short, 1 - normal, 2 - long.</small> | ||
|- | |- | ||
|Open <IP> | |Open <IP> | ||
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*All these commands require you to 'enablecheats' and will derank a play session. | *All these commands require you to 'enablecheats' and will derank a play session. | ||
* | *As a server owner, it requires you to add 'admin' prefix prior to each command. After login as an administrator. See [[Useful Console Commands (Killing Floor 2)#Admin Commands|admin commands]]. | ||
*Unintended game behaviour ''might'' appear while executing these commands online, with other players on server. For testing purposes better try solo play. | |||
*Camera keys with 'enablecheats' on: | |||
**Numpad 1: First Person | |||
**Numpad 3: Third Person (aim lock) | |||
**Insert: Third Person (free camera) | |||
**Home: Third Person (head lock) | |||
**End: First Person | |||
{| class="wikitable" style="width:70%;" | {| class="wikitable" style="width:70%;" | ||
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|Gives a specific weapon using class name & location | |Gives a specific weapon using class name & location | ||
eg: ''giveweapon KFGameContent.KFWeap_Shotgun_DoubleBarrel'' | eg: ''giveweapon KFGameContent.KFWeap_Shotgun_DoubleBarrel'' | ||
[[Useful Console Commands (Killing Floor 2)#Weapon Class Names|List of Weapon Class Names]] | |||
|- | |||
|UpgradeWeapon | |||
|Upgrades currently equipped weapon one level | |||
|- | |- | ||
|OpenTraderMenu | |OpenTraderMenu | ||
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|Changes Gravity. Default is [[Mechanics (Killing Floor 2)#Gameplay - Crashing .2F falling damage|-1150]] (negative value). | |Changes Gravity. Default is [[Mechanics (Killing Floor 2)#Gameplay - Crashing .2F falling damage|-1150]] (negative value). | ||
This can easily crash a game or server, stay in reasonable numbers and don't go into positives. | This can easily crash a game or server, stay in reasonable numbers and don't go into positives. | ||
|- | |||
|PowerUpHellishRage | |||
|Apply effects of [[Hellmark Station#PowerUp|Hellish Powerup]] on player | |||
|} | |||
===[[Weapons (Killing Floor 2)|Weapon]] Class Names=== | |||
{| class="mw-collapsible mw-collapsed wikitable" style="width:70%;" | |||
|- | |||
! scope="col" |Weapon | |||
! scope="col" |Class Name | |||
|- | |||
| colspan="2" |'''''Common''''' | |||
|- | |||
|9mm Pistol | |||
|KFGameContent.KFWeap_Pistol_9mm | |||
KFGameContent.KFWeap_Pistol_Dual9mm | |||
|- | |||
|HRG 93R Pistol | |||
|KFGameContent.KFWeap_HRG_93R | |||
KFGameContent.KFWeap_HRG_93R_Dual | |||
|- | |||
| colspan="2" |'''''DLC Weapons''''' | |||
|- | |||
|Doshinegun | |||
|KFGameContent.KFWeap_AssaultRifle_Doshinegun | |||
|- | |||
|Piranha Pistol | |||
|KFGameContent.KFWeap_Pistol_Bladed | |||
KFGameContent.KFWeap_Pistol_DualBladed | |||
|- | |||
|Zweihander | |||
|KFGameContent.KFWeap_Edged_Zweihander | |||
|- | |||
|Road Redeemer | |||
|KFGameContent.KFWeap_Blunt_ChainBat | |||
|- | |||
|Ion Thruster | |||
|KFGameContent.KFWeap_Edged_IonThruster | |||
|- | |||
|Blood Sickle | |||
|KFGameContent.KFWeap_Edged_Scythe | |||
|- | |||
|Frost Fang | |||
|KFGameContent.KFWeap_Rifle_FrostShotgunAxe | |||
|- | |||
|S12 Shockgun | |||
|KFGameContent.KFWeap_Shotgun_S12 | |||
|- | |||
|Sentinel | |||
|KFGameContent.KFWeap_AutoTurret | |||
|- | |||
|FAMAS Masterkey | |||
|KFGameContent.KFWeap_AssaultRifle_FAMAS | |||
|- | |||
|Minigun | |||
|KFGameContent.KFWeap_Minigun | |||
|- | |||
|MG3 Shredder | |||
|KFGameContent.KFWeap_LMG_MG3 | |||
|- | |||
|Mine Reconstructor | |||
|KFGameContent.KFWeap_Mine_Reconstructor | |||
|- | |||
|Corrupter Carbine | |||
|KFGameContent.KFWeap_Rifle_ParasiteImplanter | |||
|- | |||
|Blunderbuss | |||
|KFGameContent.KFWeap_Pistol_Blunderbuss | |||
|- | |||
|Gravity Imploder | |||
|KFGameContent.KFWeap_GravityImploder | |||
|- | |||
|ZED MKIII | |||
|KFGameContent.KFWeap_ZedMKIII | |||
|- | |||
|Thermite Bore | |||
|KFGameContent.KFWeap_RocketLauncher_ThermiteBore | |||
|- | |||
|Rhino | |||
|KFGameContent.KFWeap_Pistol_ChiappaRhino | |||
KFGameContent.KFWeap_Pistol_ChiappaRhinoDual | |||
|- | |||
|Glock 18c | |||
|KFGameContent.KFWeap_Pistol_G18C | |||
KFGameContent.KFWeap_Pistol_DualG18 | |||
|- | |||
|G36C Assault Rifle | |||
|KFGameContent.KFWeap_AssaultRifle_G36C | |||
|- | |||
|Mosin Nagant | |||
|KFGameContent.KFWeap_Rifle_MosinNagant | |||
|- | |||
|HV Storm Cannon | |||
|KFGameContent.KFWeap_HVStormCannon | |||
|- | |||
|Compound Bow | |||
|KFGameContent.KFWeap_Bow_CompoundBow | |||
|- | |||
|Riot Shield & Glock 18 | |||
|KFGameContent.KFWeap_SMG_G18 | |||
|- | |||
|Reducto Ray | |||
|KFGameContent.KFWeap_ShrinkRayGun | |||
|- | |||
| colspan="2" |'''''Horzine Research Group Weapons''''' | |||
|- | |||
|HRG Teslauncher | |||
|KFGameContent.KFWeap_AssaultRifle_HRGTeslauncher | |||
|- | |||
|HRG Buckshot | |||
|KFGameContent.KFWeap_HRG_Revolver_Buckshot | |||
KFGameContent.KFWeap_HRG_Revolver_DualBuckshot | |||
|- | |||
|HRG Ballistic Bouncer | |||
|KFGameContent.KFWeap_HRG_BallisticBouncer | |||
|- | |||
|HRG Blast Brawlers | |||
|KFGameContent.KFWeap_HRG_BlastBrawlers | |||
|- | |||
|HRG Healthrower | |||
|KFGameContent.KFWeap_HRG_Healthrower | |||
|- | |||
|HRG Medic Missile | |||
|KFGameContent.KFWeap_HRG_MedicMissile | |||
|- | |||
|HRG Incision | |||
|KFGameContent.KFWeap_Rifle_HRGIncision | |||
|- | |||
|HRG Vampire | |||
|KFGameContent.KFWeap_HRG_Vampire | |||
|- | |||
|HRG Bombardier | |||
|KFGameContent.KFWeap_HRG_Warthog | |||
|- | |||
|HRG Tommy Boom | |||
|KFGameContent.KFWeap_HRG_Boomy | |||
|- | |||
|HRG Crossboom | |||
|KFGameContent.KFWeap_HRG_Crossboom | |||
|- | |||
|HRG Kaboomstick | |||
|KFGameContent.KFWeap_Shotgun_HRG_Kaboomstick | |||
|- | |||
|HRG Scorcher | |||
|KFGameContent.KFWeap_Pistol_HRGScorcher | |||
|- | |||
|HRG Incendiary Rifle | |||
|KFGameContent.KFWeap_AssaultRifle_HRGIncendiaryRifle | |||
|- | |||
|HRG Dragonsblaze | |||
|KFGameContent.KFWeap_HRG_Dragonbreath | |||
|- | |||
|HRG Winterbite | |||
|KFGameContent.KFWeap_Pistol_HRGWinterbite | |||
KFGameContent.KFWeap_Pistol_DualHRGWinterbite | |||
|- | |||
|HRG Disrupter | |||
|KFGameContent.KFWeap_HRG_Energy | |||
|- | |||
|HRG Beluga Beat | |||
|KFGameContent.KFWeap_HRG_SonicGun | |||
|- | |||
|HRG Head Hunter | |||
|KFGameContent.KFWeap_HRG_CranialPopper | |||
|- | |||
|HRG Arc Generator | |||
|KFGameContent.KFWeap_HRG_EMP_ArcGenerator | |||
|- | |||
|HRG Nailgun | |||
|KFGameContent.KFWeap_HRG_Nailgun | |||
|- | |||
|HRG Bastion | |||
|KFGameContent.KFWeap_HRG_BarrierRifle | |||
|- | |||
|HRG Stunner | |||
|KFGameContent.KFWeap_HRG_Stunner | |||
|- | |||
|HRG Locust | |||
|KFGameContent.KFWeap_HRG_Locust | |||
|- | |||
| colspan="2" |'''''Beserker''''' | |||
|- | |||
|Crovel | |||
|KFGameContent.KFWeap_Blunt_Crove | |||
|- | |||
|VLAD-1000 Nailgun | |||
|KFGameContent.KFWeap_Shotgun_Nailgun | |||
|- | |||
|Katana | |||
|KFGameContent.KFWeap_Edged_Katana | |||
|- | |||
|Fire Axe | |||
|KFGameContent.KFWeap_Edged_FireAxe | |||
|- | |||
|Hemoclobber | |||
|KFGameContent.KFWeap_Blunt_MedicBat | |||
|- | |||
|Pulverizer | |||
|KFGameContent.KFWeap_Blunt_Pulverizer | |||
|- | |||
|Eviscerator | |||
|KFGameContent.KFWeap_Eviscerator | |||
|- | |||
|Static Strikers | |||
|KFGameContent.KFWeap_Blunt_PowerGloves | |||
|- | |||
|Bone Crusher | |||
|KFGameContent.KFWeap_Blunt_MaceAndShield | |||
|- | |||
|Battleaxe | |||
|KFGameContent.KFWeap_Edged_AbominationAxe | |||
|- | |||
| colspan="2" |'''''Commando''''' | |||
|- | |||
|AR-15 Varmint Rifle | |||
|KFGameContent.KFWeap_AssaultRifle_AR15 | |||
|- | |||
|L85A2 Bullpup | |||
|KFGameContent.KFWeap_AssaultRifle_Bullpup | |||
|- | |||
|AK-12 | |||
|KFGameContent.KFWeap_AssaultRifle_AK12 | |||
|- | |||
|MKb.42 | |||
|KFGameContent.KFWeap_AssaultRifle_MKB42 | |||
|- | |||
|SCAR-H | |||
|KFGameContent.KFWeap_AssaultRifle_SCAR | |||
|- | |||
|Stoner 63A LMG | |||
|KFGameContent.KFWeap_LMG_Stoner63A | |||
|- | |||
| colspan="2" |'''''Support''''' | |||
|- | |||
|SG-500 Pump Action | |||
|KFGameContent.KFWeap_Shotgun_MB500 | |||
|- | |||
|Double Barrel Shotgun | |||
|KFGameContent.KFWeap_Shotgun_DoubleBarrel | |||
|- | |||
|HZ12 Multi-Action | |||
|KFGameContent.KFWeap_Shotgun_HZ12 | |||
|- | |||
|M4 Combat Shotgun | |||
|KFGameContent.KFWeap_Shotgun_M4 | |||
|- | |||
|AA-12 Auto Shotgun | |||
|KFGameContent.KFWeap_Shotgun_AA12 | |||
|- | |||
|Doomstick | |||
|KFGameContent.KFWeap_Shotgun_ElephantGun | |||
|- | |||
| colspan="2" |'''''Field Medic''''' | |||
|- | |||
|HMTech-101 Pistol | |||
|KFGameContent.KFWeap_Pistol_Medic | |||
|- | |||
|HMTech-201 SMG | |||
|KFGameContent.KFWeap_SMG_Medic | |||
|- | |||
|HMTech-301 Shotgun | |||
|KFGameContent.KFWeap_Shotgun_Medic | |||
|- | |||
|HMTech-401 Assault Rifle | |||
|KFGameContent.KFWeap_AssaultRifle_Medic | |||
|- | |||
|HMTech-501 Grenade Rifle | |||
|KFGameContent.KFWeap_AssaultRifle_MedicRifleGrenadeLauncher | |||
|- | |||
|Hemogoblin | |||
|KFGameContent.KFWeap_Rifle_Hemogoblin | |||
|- | |||
| colspan="2" |'''''Demolitionist''''' | |||
|- | |||
|HX25 Grenade Pistol | |||
|KFGameContent.KFWeap_GrenadeLauncher_HX25 | |||
|- | |||
|C4 Explosives | |||
|KFGameContent.KFWeap_Thrown_C4 | |||
|- | |||
|M79 Grenade Launcher | |||
|KFGameContent.KFWeap_GrenadeLauncher_M79 | |||
|- | |||
|Seal Squeal | |||
|KFGameContent.KFWeap_RocketLauncher_SealSqueal | |||
|- | |||
|M16 M203 Assault Rifle | |||
|KFGameContent.KFWeap_AssaultRifle_M16M203 | |||
|- | |||
|RPG-7 | |||
|KFGameContent.KFWeap_RocketLauncher_RPG7 | |||
|- | |||
|Seeker Six | |||
|KFGameContent.KFWeap_RocketLauncher_Seeker6 | |||
|- | |||
|M32 Grenade Launcher | |||
|KFGameContent.KFWeap_GrenadeLauncher_M32 | |||
|- | |||
| colspan="2" |'''''Firebug''''' | |||
|- | |||
|Caulk n' Burn | |||
|KFGameContent.KFWeap_Flame_CaulkBurn | |||
|- | |||
|Spitfire | |||
|KFGameContent.KFWeap_Pistol_Flare | |||
KFGameContent.KFWeap_Pistol_DualFlare | |||
|- | |||
|Dragonsbreath | |||
|KFGameContent.KFWeap_Shotgun_DragonsBreath | |||
|- | |||
|Flamethrower | |||
|KFGameContent.KFWeap_Flame_Flamethrower | |||
|- | |||
|Mac 10 | |||
|KFGameContent.KFWeap_SMG_Mac10 | |||
|- | |||
|Microwave Gun | |||
|KFGameContent.KFWeap_Beam_Microwave | |||
|- | |||
|Husk Cannon | |||
|KFGameContent.KFWeap_HuskCannon | |||
|- | |||
|Helios Rifle | |||
|KFGameContent.KFWeap_AssaultRifle_Microwave | |||
|- | |||
| colspan="2" |'''''Gunslinger''''' | |||
|- | |||
|1858 Revolver | |||
|KFGameContent.KFWeap_Revolver_Rem1858 | |||
KFGameContent.KFWeap_Revolver_DualRem1858 | |||
|- | |||
|M1911 Pistol | |||
|KFGameContent.KFWeap_Pistol_Colt1911 | |||
KFGameContent.KFWeap_Pistol_DualColt1911 | |||
|- | |||
|.50 Desert Eagle | |||
|KFGameContent.KFWeap_Pistol_Deagle | |||
KFGameContent.KFWeap_Pistol_DualDeagle | |||
|- | |||
|.500 Magnum Revolver | |||
|KFGameContent.KFWeap_Revolver_SW500 | |||
KFGameContent.KFWeap_Revolver_DualSW500 | |||
|- | |||
|AF2011-A1 Pistol | |||
|KFGameContent.KFWeap_Pistol_AF2011 | |||
KFGameContent.KFWeap_Pistol_DualAF2011 | |||
|- | |||
| colspan="2" |'''''Sharpshooter''''' | |||
|- | |||
|Winchester 1894 Lever Action | |||
|KFGameContent.KFWeap_Rifle_Winchester1894 | |||
|- | |||
|SPX 464 Centerfire | |||
|KFGameContent.KFWeap_Rifle_CenterfireMB464 | |||
|- | |||
|Crossbow | |||
|KFGameContent.KFWeap_Bow_Crossbow | |||
|- | |||
|M14 EBR | |||
|KFGameContent.KFWeap_Rifle_M14EBR | |||
|- | |||
|Railgun | |||
|KFGameContent.KFWeap_Rifle_RailGun | |||
|- | |||
|FN FAL ACOG | |||
|KFGameContent.KFWeap_AssaultRifle_FNFal | |||
|- | |||
|M99 AMR | |||
|KFGameContent.KFWeap_Rifle_M99 | |||
|- | |||
| colspan="2" |'''''SWAT''''' | |||
|- | |||
|MP7 SMG | |||
|KFGameContent.KFWeap_SMG_MP7 | |||
|- | |||
|MP5RAS SMG | |||
|KFGameContent.KFWeap_SMG_MP5RAS | |||
|- | |||
|Tommy Gun/Thompson | |||
|KFGameContent.KFWeap_AssaultRifle_Thompson | |||
|- | |||
|P90 SMG | |||
|KFGameContent.KFWeap_SMG_P90 | |||
|- | |||
|H&K UMP | |||
|KFGameContent.KFWeap_SMG_HK_UMP | |||
|- | |||
|Kriss SMG | |||
|KFGameContent.KFWeap_SMG_Kriss | |||
|- | |||
| colspan="2" |'''''Survivalist''''' | |||
|- | |||
|Freezethrower | |||
|KFGameContent.KFWeap_Ice_FreezeThrower | |||
|- | |||
|Killerwatt | |||
|KFGameContent.KFWeap_AssaultRifle_LazerCutter | |||
|- | |||
| colspan="2" |'''''Other''''' | |||
|- | |||
|Healer Syringe | |||
|KFGameContent.KFWeap_Healer_Syringe | |||
|- | |||
|Welder | |||
|KFGameContent.KFWeap_Welder | |||
|- | |||
|Han's MKb42 | |||
|KFGameContent.KFWeap_AssaultRifle_DualMKb42_Hans | |||
KFGameContent.KFWeap_AssaultRifle_DualMKb42_HansFriendlyTest | |||
|- | |||
|Patriarch's Minigun | |||
|KFGameContent.KFWeap_Minigun_Patriarch | |||
KFGameContent.KFWeap_Minigun_Patriarch_Versus | |||
|- | |||
|Matriarch's Tesla Beam cannon | |||
|KFGameContent.KFWeap_PowerClaw_Matriarch | |||
|- | |||
|Gear | |||
|KFGameContent.KFCarryable_Gear | |||
|- | |||
|Datapad | |||
|KFGameContent.KFCarryable_Datapad | |||
|- | |||
| colspan="2" |'''''Knives''''' | |||
|- | |||
|Lawn Mower Blade | |||
|KFGameContent.KFWeap_Knife_Berserker | |||
|- | |||
|KF-BAR | |||
|KFGameContent.KFWeap_Knife_Commando | |||
|- | |||
|Machete | |||
|KFGameContent.KFWeap_Knife_Support | |||
|- | |||
|Scalpel | |||
|KFGameContent.KFWeap_Knife_FieldMedic | |||
|- | |||
|Utility Knife | |||
|KFGameContent.KFWeap_Knife_Demolitionist | |||
|- | |||
|Fireman's Knife | |||
|KFGameContent.KFWeap_Knife_Firebug | |||
|- | |||
|Bowie Knife | |||
|KFGameContent.KFWeap_Knife_Gunslinger | |||
|- | |||
|Kukri | |||
|KFGameContent.KFWeap_Knife_Sharpshooter | |||
|- | |||
|Tactical Knife | |||
|KFGameContent.KFWeap_Knife_SWAT | |||
|- | |||
|Gore Shiv | |||
|KFGameContent.KFWeap_Knife_Survivalist | |||
|} | |} | ||
Line 140: | Line 607: | ||
|Kills all entries of SpawnHumanPawn | |Kills all entries of SpawnHumanPawn | ||
|- | |- | ||
|SpawnZed ZedName | |SpawnZed <ZedName> | ||
|Will Spawn Braindead Zed of type given: ''eg: spawnzed sc'' | |Will Spawn Braindead Zed of type given: ''eg: spawnzed sc'' | ||
|- | |- | ||
|SpawnAI ZedName | |SpawnAI <ZedName> | ||
|Will spawn Zed with AI | |Will spawn Zed with AI | ||
|- | |- | ||
|SpawnZedGroup ZedName | |SpawnZedGroup <ZedName> <NumRows> <NumCols> <Spacing> | ||
|Spawns Braindead Zeds in given rows and columns | |Spawns Braindead Zeds in given rows and columns with a specific distance between them | ||
|- | |- | ||
|SpawnZedAIGroup ZedName | |SpawnZedAIGroup <ZedName> <NumRows> <NumCols> <Spacing> | ||
|Spawns Zeds with AI in given rows and columns | |Spawns Zeds with AI in given rows and columns with a specific distance between them | ||
|- | |- | ||
|KillZeds | |KillZeds | ||
Line 161: | Line 628: | ||
|SpawnZEDV <ZEDNAME> <SHOULDPOSSES?> | |SpawnZEDV <ZEDNAME> <SHOULDPOSSES?> | ||
|<small>Requires [[Versus Mode|Versus]] game to be loaded first, e.g.</small> | |<small>Requires [[Versus Mode|Versus]] game to be loaded first, e.g.</small> | ||
''open KF- | ''open KF-BurningParis?Game=Versus'' | ||
Spawns braindead Versus ZED. Add 1 to specify if player should take control over this ZED: ''SpawnZEDV [[Siren (Killing Floor 2 VS)|Siren]] 1'' | Spawns braindead Versus ZED. Add 1 to specify if player should take control over this ZED: ''SpawnZEDV [[Siren (Killing Floor 2 VS)|Siren]] 1'' | ||
Line 167: | Line 634: | ||
===Zed Codes=== | ===Zed Codes=== | ||
{| class="wikitable" style="width:70%;" | {| class="mw-collapsible mw-collapsed wikitable" style="width:70%;" | ||
|- | |- | ||
! scope="col" |Zed | ! scope="col" |Zed | ||
! | ! scope="col" |Zed Code | ||
! | ! scope="col" |Class Name | ||
|- | |- | ||
| | | colspan="3" |'''''Common''''' | ||
|- | |||
|Cyst | |||
|clot | |||
clotc | |||
|KFGameContent.KFPawn_ZedClot_Cyst | |||
|- | |||
|Slasher | |||
|clots | |||
|KFGameContent.KFPawn_ZedClot_Slasher | |||
|- | |||
|Alpha Clot | |Alpha Clot | ||
| | |clota | ||
| | |KFGameContent.KFPawn_ZedClot_Alpha | ||
|- | |- | ||
|Rioter | |Rioter | ||
| | |ealp | ||
| | |KFGameContent.KFPawn_ZedClot_AlphaKing | ||
|- | |- | ||
|Bloat | |Bloat | ||
| | |b | ||
| | |KFGameContent.KFPawn_ZedBloat | ||
|- | |- | ||
|Gorefast | |Gorefast | ||
| | |g | ||
| | |KFGameContent.KFPawn_ZedGorefast | ||
|- | |- | ||
|Gorefiend | |Gorefiend | ||
| | |gf2 | ||
| | |KFGameContent.KFPawn_ZedGorefastDualBlade | ||
|- | |- | ||
|Crawler | |Crawler | ||
| | |cr | ||
| | |KFGameContent.KFPawn_ZedCrawler | ||
|- | |- | ||
|Elite Crawler | |Elite Crawler | ||
| | |ecra | ||
| | |KFGameContent.KFPawn_ZedCrawlerKing | ||
|- | |- | ||
|Stalker | |Stalker | ||
| | |st | ||
| | |KFGameContent.KFPawn_ZedStalker | ||
|- | |- | ||
|Husk | |Husk | ||
| | |hu | ||
| | |KFGameContent.KFPawn_ZedHusk | ||
|- | |- | ||
|Siren | |Siren | ||
| | |si | ||
| | |KFGameContent.KFPawn_ZedSiren | ||
|- | |- | ||
|Scrake | |Scrake | ||
| | |sc | ||
|KFGameContent.KFPawn_ZedScrake | |||
|- | |||
|Fleshpound | |||
|fp | |||
|KFGameContent.KFPawn_ZedFleshpound | |||
|- | |||
|Quarterpound | |||
|minifp | |||
|KFGameContent.KFPawn_ZedFleshpoundMini | |||
|- | |||
|EDAR Bomber | |||
|rock | |||
|KFGameContent.KFPawn_ZedDAR_Rocket | |||
|- | |||
|EDAR Blaster | |||
|laser | |||
|KFGameContent.KFPawn_ZedDAR_Laser | |||
|- | |||
|EDAR Trapper | |||
|emp | |||
|KFGameContent.KFPawn_ZedDAR_EMP | |||
|- | |||
|Abomination Spawn | |||
|poop | |||
|KFGameContent.KFPawn_ZedBloatKingSubspawn | |||
|- | |||
| colspan="3" |'''''Bosses''''' | |||
|- | |||
|[[Dr. Hans Volter|Hans]] | |||
|hans | |||
|KFGameContent.KFPawn_ZedHans | |||
|- | |||
|[[Patriarch (Killing Floor 2)|Patriarch]] | |||
|pat | |||
|KFGameContent.KFPawn_ZedPatriarch | |||
|- | |||
|[[King Fleshpound]] | |||
|kingfp | |||
|KFGameContent.KFPawn_ZedFleshpoundKing | |||
|- | |||
|[[Abomination]] | |||
|kingb | |||
|KFGameContent.KFPawn_ZedBloatKing | |||
KFGameContent.KFPawn_ZedBloatKing_SantasWorkshop | |||
|- | |||
|[[Matriarch]] | |||
|m | |||
|KFGameContent.KFPawn_ZedMatriarch | |||
|- | |||
| colspan="3" |'''''Other''''' | |||
|- | |||
|Cyst version of Hans Volter | |||
|hansc | |||
|KFGameContent.KFPawn_ZedHansClot | |||
|- | |||
|Friendly Hans | |Friendly Hans | ||
|fhans | |||
|KFGameContent.KFPawn_ZedHansFriendlyTest | |||
|- | |- | ||
|Friendly Husk | |Friendly Husk | ||
|fhusk | |||
|KFGameContent.KFPawn_ZedHuskFriendlyTest | |||
|} | |} | ||
==Admin Commands== | ==Admin Commands== | ||
* | *The use of gameplay commands (god, ghost, slomo, etc) require you to prefix commands with 'admin' after logging in and enabling cheats. | ||
**eg: ''admin god'', ''admin slomo 0.5'' or ''admin setfriendlyfirescale 0.25'' | |||
{| class="wikitable" style="width:70%;" | {| class="wikitable" style="width:70%;" | ||
Line 262: | Line 775: | ||
|Will pause the game instance | |Will pause the game instance | ||
|- | |- | ||
|SetFriendlyFireScale FFScale | |Admin SetFriendlyFireScale <FFScale> | ||
|Sets friendly fire scale for the server. Will keep server ranked. | |Sets friendly fire scale for the server. Will keep server ranked. | ||
|} | |} | ||
Line 272: | Line 785: | ||
! scope="col" |Function | ! scope="col" |Function | ||
|- | |- | ||
|ToggleSpawning | |ToggleSpawning<sup>''[[Useful Console Commands (Killing Floor 2)#footnote-1|1]]''</sup> | ||
|Allows you to test the game in PiE. Zed replacement optional is non-functional. | |Allows you to test the game in PiE. Zed replacement optional is non-functional. | ||
Toggling also allows you to skip waves. | Toggling also allows you to skip waves. | ||
Testing for Holdout maps requires you to enter trader first before Toggle-Skipping | Testing for Holdout maps requires you to enter trader first before Toggle-Skipping | ||
|- | |||
|EndCurrentWave<sup>''[[Useful Console Commands (Killing Floor 2)#footnote-1|1]]''</sup> | |||
|Will complete the current wave and move to trader | |||
|- | |||
|SetWave <WaveNumber><sup>''[[Useful Console Commands (Killing Floor 2)#footnote-1|1]]''</sup> | |||
|Sets the wave to the specified number | |||
|- | |||
|Chris | |||
|Gives God, Loaded, UberAmmo, ToggleSpawning | |||
|- | |- | ||
|ToggleSplatterGun | |ToggleSplatterGun | ||
Line 314: | Line 836: | ||
|Well do a test Spawn based on current user position and volume values. Use in conjuntion with the above command | |Well do a test Spawn based on current user position and volume values. Use in conjuntion with the above command | ||
eg: s''pawntest 4 true false'' - will test the spawns but not spawn anything | eg: s''pawntest 4 true false'' - will test the spawns but not spawn anything | ||
|- | |||
|ShowPrecomputedVisibility | |||
|Will show the Precomputed Visibility cells if PCV have been built | |||
|- | |- | ||
|ToggleOcclusion | |ToggleOcclusion | ||
Line 321: | Line 846: | ||
|Toggles Precomputed Visibility | |Toggles Precomputed Visibility | ||
|} | |} | ||
{{anchor|footnote-1}}<sup>''1''</sup> ''Only available in SDK''<br /> | |||
==Debug Commands== | ==Debug Commands== | ||
Line 380: | Line 906: | ||
Red - Clot kill radius (radius where it does 100+ damage) | Red - Clot kill radius (radius where it does 100+ damage) | ||
Orange - half [[Mechanics (Killing Floor 2)#Weapons - Explosion falloff|falloff]] radius (radius where it does 50% or more of its initial damage). | |||
Command does NOT imply [[Perks (Killing Floor 2)|perk]] bonuses (rather works with explosion's default values). | Command does NOT imply [[Perks (Killing Floor 2)|perk]] bonuses (rather works with explosion's default values). | ||
Line 400: | Line 926: | ||
IronSightsRelease, ToggleFlashlight, SelectNextWeapon, SelectPrevWeapon, | IronSightsRelease, ToggleFlashlight, SelectNextWeapon, SelectPrevWeapon, | ||
SelectLastWeapon, SwitchWeaponGroup [1-4], QuickEmote, QuickHeal, | SelectLastWeapon, SwitchWeaponGroup [1-4], QuickEmote, QuickHeal, ToggleFriendlyUI, | ||
TossMoney, Interact, StartVoiceChat, StopVoiceChat | TossMoney, Interact, StartVoiceChat, StopVoiceChat, PlayVoiceCommsDialog [0-9] <small>(vocalized chat messages e.g. "THANK YOU")</small> | ||
|- | |- | ||
|<nowiki>Executing multiple commands with "|"</nowiki> | |<nowiki>Executing multiple commands with "|"</nowiki> | ||
Line 416: | Line 942: | ||
speed up by 25 times, but on release it will return back to normal speed. | speed up by 25 times, but on release it will return back to normal speed. | ||
|} | |} | ||
===Toggle-able key binds=== | |||
It is possible to use key binds to set up new key binds. This allows user to create toggle-able keys or execute various commands in sequential order. | |||
*Navigate to ''My Documents / My Games / KillingFloor2 / KFGame / Config'' folder. | |||
*Open ''KFInput.ini'' with Notepad or other text editor. | |||
*Scroll down to the ''[KFGame.KFPlayerInput]'' block and add this at the end: | |||
Bindings=(Name="my_phrase1",Command="say Medic! | SetBind M my_phrase2")<br> | |||
Bindings=(Name="my_phrase2",Command="say Patch Me Up! | SetBind M my_phrase3")<br> | |||
Bindings=(Name="my_phrase3",Command="say I'm Dying Here! | SetBind M my_phrase1")<br> | |||
Bindings=(Name="M",Command="my_phrase1") | |||
Without spaces between strings: | |||
[[File:Kf2 how to make toggleable bind.jpg|frameless|665x665px]] | |||
*Save the file. Now while in-game press M to sequentially cycle between calls for medic in following order: "Medic!" - "Patch Me Up!" - "I'm Dying Here!". The other commands can be used instead of "say", such as creating bind that will be switching weapon's recoil off and on while playing with cheats ("EnableCheats"). | |||
Bindings=(Name="recoil_off",Command="NoRecoil | SetBind X recoil_on")<br> | |||
Bindings=(Name="recoil_on",Command="GoRecoil | SetBind X recoil_off")<br> | |||
Bindings=(Name="X",Command="recoil_off") | |||
{{KF2NavBox}} | {{KF2NavBox}} | ||
{{KF2SDKNavBox}} |
Latest revision as of 15:07, 22 September 2023
These are console commands for PC version of Killing Floor 2.
Introduction
- While playing in game or within Play in Editor, press ~ to open the console window. F3 also pulls up a lightweight console.
- Console commands are not case-sensitive.
Core Commands
Command | Function |
---|---|
Open <Map Name> | Will load the map given. Eg: open kf-burningparis
You can also load gamemodes and mutators at the end of the command eg: kf-burningparis?Game=KFGameContent.KFGameinfo_Survival Command as well accepts short names for gamemodes: "Survival", "Weekly", "Versus", "Endless" or "Objective" and difficulty / game length modifiers, e.g. Open KF-Farmhouse?Game=Endless?Difficulty=2?Gamelength=1 where Difficulty: 0 - Normal, 1 - Hard, 2 - Suicidal 3 - HoE and Gamelength: 0 - short, 1 - normal, 2 - long. |
Open <IP> | Will connect to the <IP> given
You can provide a password. eg: open 127.0.0.1?password=123 And you can also join as spectator. eg: open 127.0.0.1??spectatoronly=1 |
Disconnect | Leaves the current session (good if you are stuck on a screen) |
Reconnect | Rejoins the current session you are in |
Suicide | Causes your player to die |
RestartLevel | Restarts the Level |
ToggleScreenshotMode | Toggles Weapons/Hands and HUD on and off. |
ToggleHUD | Toggles HUD |
Gameplay Commands
- All these commands require you to 'enablecheats' and will derank a play session.
- As a server owner, it requires you to add 'admin' prefix prior to each command. After login as an administrator. See admin commands.
- Unintended game behaviour might appear while executing these commands online, with other players on server. For testing purposes better try solo play.
- Camera keys with 'enablecheats' on:
- Numpad 1: First Person
- Numpad 3: Third Person (aim lock)
- Insert: Third Person (free camera)
- Home: Third Person (head lock)
- End: First Person
Command | Function |
---|---|
EnableCheats | Will open up the majority of commands for you to use |
God | Toggles God Mode |
Demigod | Toggles Demi-God Mode (will take damage but not die) |
HurtMe <AMOUNT> | Causes AMOUNT of the damage to player, e.g. HurtMe 20 |
HealMe <AMOUNT> | Heals player for AMOUNT of the health |
ArmorMe <AMOUNT> | Gives player AMOUNT of the armor |
Ghost | Allows basically no-clip mode |
Fly | No-clip with collision and interaction |
Walk | Allows you to disable Ghost/Fly and walk again |
ImRich | Gives loadsamone |
DoshMe <AMOUNT> | Gives you the amount of dosh given |
UberAmmo | Gives lots of ammo for all weapons/grenades |
Loaded | Gives you most of the weapons |
GiveWeapon <WeaponClass String> | Gives a specific weapon using class name & location
eg: giveweapon KFGameContent.KFWeap_Shotgun_DoubleBarrel |
UpgradeWeapon | Upgrades currently equipped weapon one level |
OpenTraderMenu | Open buy menu, anywhere, anytime |
DramaEvent <CHANCE> <LENGTH> | Chance to toggle Zed Time with colour grading.
eg: dramaevent 1 10 - will give 100% chance to trigger Zed Time for 10 seconds when entered. |
Slomo <SCALE> | Sets world speed. Also useful to test ZED Time skills - they all become active with
Slomo < 1 (e.g. Slomo 0.99) |
ChangeSize <SIZE> | Changes player size/scale. Default is 1. |
SetSpeed <SPEED> | Changes walk speed. Default is 1 |
SetJumpZ <HEIGHT> | Changes Jump Height. |
SetGravity <GRAVITY> | Changes Gravity. Default is -1150 (negative value).
This can easily crash a game or server, stay in reasonable numbers and don't go into positives. |
PowerUpHellishRage | Apply effects of Hellish Powerup on player |
Weapon Class Names
Weapon | Class Name |
---|---|
Common | |
9mm Pistol | KFGameContent.KFWeap_Pistol_9mm
KFGameContent.KFWeap_Pistol_Dual9mm |
HRG 93R Pistol | KFGameContent.KFWeap_HRG_93R
KFGameContent.KFWeap_HRG_93R_Dual |
DLC Weapons | |
Doshinegun | KFGameContent.KFWeap_AssaultRifle_Doshinegun |
Piranha Pistol | KFGameContent.KFWeap_Pistol_Bladed
KFGameContent.KFWeap_Pistol_DualBladed |
Zweihander | KFGameContent.KFWeap_Edged_Zweihander |
Road Redeemer | KFGameContent.KFWeap_Blunt_ChainBat |
Ion Thruster | KFGameContent.KFWeap_Edged_IonThruster |
Blood Sickle | KFGameContent.KFWeap_Edged_Scythe |
Frost Fang | KFGameContent.KFWeap_Rifle_FrostShotgunAxe |
S12 Shockgun | KFGameContent.KFWeap_Shotgun_S12 |
Sentinel | KFGameContent.KFWeap_AutoTurret |
FAMAS Masterkey | KFGameContent.KFWeap_AssaultRifle_FAMAS |
Minigun | KFGameContent.KFWeap_Minigun |
MG3 Shredder | KFGameContent.KFWeap_LMG_MG3 |
Mine Reconstructor | KFGameContent.KFWeap_Mine_Reconstructor |
Corrupter Carbine | KFGameContent.KFWeap_Rifle_ParasiteImplanter |
Blunderbuss | KFGameContent.KFWeap_Pistol_Blunderbuss |
Gravity Imploder | KFGameContent.KFWeap_GravityImploder |
ZED MKIII | KFGameContent.KFWeap_ZedMKIII |
Thermite Bore | KFGameContent.KFWeap_RocketLauncher_ThermiteBore |
Rhino | KFGameContent.KFWeap_Pistol_ChiappaRhino
KFGameContent.KFWeap_Pistol_ChiappaRhinoDual |
Glock 18c | KFGameContent.KFWeap_Pistol_G18C
KFGameContent.KFWeap_Pistol_DualG18 |
G36C Assault Rifle | KFGameContent.KFWeap_AssaultRifle_G36C |
Mosin Nagant | KFGameContent.KFWeap_Rifle_MosinNagant |
HV Storm Cannon | KFGameContent.KFWeap_HVStormCannon |
Compound Bow | KFGameContent.KFWeap_Bow_CompoundBow |
Riot Shield & Glock 18 | KFGameContent.KFWeap_SMG_G18 |
Reducto Ray | KFGameContent.KFWeap_ShrinkRayGun |
Horzine Research Group Weapons | |
HRG Teslauncher | KFGameContent.KFWeap_AssaultRifle_HRGTeslauncher |
HRG Buckshot | KFGameContent.KFWeap_HRG_Revolver_Buckshot
KFGameContent.KFWeap_HRG_Revolver_DualBuckshot |
HRG Ballistic Bouncer | KFGameContent.KFWeap_HRG_BallisticBouncer |
HRG Blast Brawlers | KFGameContent.KFWeap_HRG_BlastBrawlers |
HRG Healthrower | KFGameContent.KFWeap_HRG_Healthrower |
HRG Medic Missile | KFGameContent.KFWeap_HRG_MedicMissile |
HRG Incision | KFGameContent.KFWeap_Rifle_HRGIncision |
HRG Vampire | KFGameContent.KFWeap_HRG_Vampire |
HRG Bombardier | KFGameContent.KFWeap_HRG_Warthog |
HRG Tommy Boom | KFGameContent.KFWeap_HRG_Boomy |
HRG Crossboom | KFGameContent.KFWeap_HRG_Crossboom |
HRG Kaboomstick | KFGameContent.KFWeap_Shotgun_HRG_Kaboomstick |
HRG Scorcher | KFGameContent.KFWeap_Pistol_HRGScorcher |
HRG Incendiary Rifle | KFGameContent.KFWeap_AssaultRifle_HRGIncendiaryRifle |
HRG Dragonsblaze | KFGameContent.KFWeap_HRG_Dragonbreath |
HRG Winterbite | KFGameContent.KFWeap_Pistol_HRGWinterbite
KFGameContent.KFWeap_Pistol_DualHRGWinterbite |
HRG Disrupter | KFGameContent.KFWeap_HRG_Energy |
HRG Beluga Beat | KFGameContent.KFWeap_HRG_SonicGun |
HRG Head Hunter | KFGameContent.KFWeap_HRG_CranialPopper |
HRG Arc Generator | KFGameContent.KFWeap_HRG_EMP_ArcGenerator |
HRG Nailgun | KFGameContent.KFWeap_HRG_Nailgun |
HRG Bastion | KFGameContent.KFWeap_HRG_BarrierRifle |
HRG Stunner | KFGameContent.KFWeap_HRG_Stunner |
HRG Locust | KFGameContent.KFWeap_HRG_Locust |
Beserker | |
Crovel | KFGameContent.KFWeap_Blunt_Crove |
VLAD-1000 Nailgun | KFGameContent.KFWeap_Shotgun_Nailgun |
Katana | KFGameContent.KFWeap_Edged_Katana |
Fire Axe | KFGameContent.KFWeap_Edged_FireAxe |
Hemoclobber | KFGameContent.KFWeap_Blunt_MedicBat |
Pulverizer | KFGameContent.KFWeap_Blunt_Pulverizer |
Eviscerator | KFGameContent.KFWeap_Eviscerator |
Static Strikers | KFGameContent.KFWeap_Blunt_PowerGloves |
Bone Crusher | KFGameContent.KFWeap_Blunt_MaceAndShield |
Battleaxe | KFGameContent.KFWeap_Edged_AbominationAxe |
Commando | |
AR-15 Varmint Rifle | KFGameContent.KFWeap_AssaultRifle_AR15 |
L85A2 Bullpup | KFGameContent.KFWeap_AssaultRifle_Bullpup |
AK-12 | KFGameContent.KFWeap_AssaultRifle_AK12 |
MKb.42 | KFGameContent.KFWeap_AssaultRifle_MKB42 |
SCAR-H | KFGameContent.KFWeap_AssaultRifle_SCAR |
Stoner 63A LMG | KFGameContent.KFWeap_LMG_Stoner63A |
Support | |
SG-500 Pump Action | KFGameContent.KFWeap_Shotgun_MB500 |
Double Barrel Shotgun | KFGameContent.KFWeap_Shotgun_DoubleBarrel |
HZ12 Multi-Action | KFGameContent.KFWeap_Shotgun_HZ12 |
M4 Combat Shotgun | KFGameContent.KFWeap_Shotgun_M4 |
AA-12 Auto Shotgun | KFGameContent.KFWeap_Shotgun_AA12 |
Doomstick | KFGameContent.KFWeap_Shotgun_ElephantGun |
Field Medic | |
HMTech-101 Pistol | KFGameContent.KFWeap_Pistol_Medic |
HMTech-201 SMG | KFGameContent.KFWeap_SMG_Medic |
HMTech-301 Shotgun | KFGameContent.KFWeap_Shotgun_Medic |
HMTech-401 Assault Rifle | KFGameContent.KFWeap_AssaultRifle_Medic |
HMTech-501 Grenade Rifle | KFGameContent.KFWeap_AssaultRifle_MedicRifleGrenadeLauncher |
Hemogoblin | KFGameContent.KFWeap_Rifle_Hemogoblin |
Demolitionist | |
HX25 Grenade Pistol | KFGameContent.KFWeap_GrenadeLauncher_HX25 |
C4 Explosives | KFGameContent.KFWeap_Thrown_C4 |
M79 Grenade Launcher | KFGameContent.KFWeap_GrenadeLauncher_M79 |
Seal Squeal | KFGameContent.KFWeap_RocketLauncher_SealSqueal |
M16 M203 Assault Rifle | KFGameContent.KFWeap_AssaultRifle_M16M203 |
RPG-7 | KFGameContent.KFWeap_RocketLauncher_RPG7 |
Seeker Six | KFGameContent.KFWeap_RocketLauncher_Seeker6 |
M32 Grenade Launcher | KFGameContent.KFWeap_GrenadeLauncher_M32 |
Firebug | |
Caulk n' Burn | KFGameContent.KFWeap_Flame_CaulkBurn |
Spitfire | KFGameContent.KFWeap_Pistol_Flare
KFGameContent.KFWeap_Pistol_DualFlare |
Dragonsbreath | KFGameContent.KFWeap_Shotgun_DragonsBreath |
Flamethrower | KFGameContent.KFWeap_Flame_Flamethrower |
Mac 10 | KFGameContent.KFWeap_SMG_Mac10 |
Microwave Gun | KFGameContent.KFWeap_Beam_Microwave |
Husk Cannon | KFGameContent.KFWeap_HuskCannon |
Helios Rifle | KFGameContent.KFWeap_AssaultRifle_Microwave |
Gunslinger | |
1858 Revolver | KFGameContent.KFWeap_Revolver_Rem1858
KFGameContent.KFWeap_Revolver_DualRem1858 |
M1911 Pistol | KFGameContent.KFWeap_Pistol_Colt1911
KFGameContent.KFWeap_Pistol_DualColt1911 |
.50 Desert Eagle | KFGameContent.KFWeap_Pistol_Deagle
KFGameContent.KFWeap_Pistol_DualDeagle |
.500 Magnum Revolver | KFGameContent.KFWeap_Revolver_SW500
KFGameContent.KFWeap_Revolver_DualSW500 |
AF2011-A1 Pistol | KFGameContent.KFWeap_Pistol_AF2011
KFGameContent.KFWeap_Pistol_DualAF2011 |
Sharpshooter | |
Winchester 1894 Lever Action | KFGameContent.KFWeap_Rifle_Winchester1894 |
SPX 464 Centerfire | KFGameContent.KFWeap_Rifle_CenterfireMB464 |
Crossbow | KFGameContent.KFWeap_Bow_Crossbow |
M14 EBR | KFGameContent.KFWeap_Rifle_M14EBR |
Railgun | KFGameContent.KFWeap_Rifle_RailGun |
FN FAL ACOG | KFGameContent.KFWeap_AssaultRifle_FNFal |
M99 AMR | KFGameContent.KFWeap_Rifle_M99 |
SWAT | |
MP7 SMG | KFGameContent.KFWeap_SMG_MP7 |
MP5RAS SMG | KFGameContent.KFWeap_SMG_MP5RAS |
Tommy Gun/Thompson | KFGameContent.KFWeap_AssaultRifle_Thompson |
P90 SMG | KFGameContent.KFWeap_SMG_P90 |
H&K UMP | KFGameContent.KFWeap_SMG_HK_UMP |
Kriss SMG | KFGameContent.KFWeap_SMG_Kriss |
Survivalist | |
Freezethrower | KFGameContent.KFWeap_Ice_FreezeThrower |
Killerwatt | KFGameContent.KFWeap_AssaultRifle_LazerCutter |
Other | |
Healer Syringe | KFGameContent.KFWeap_Healer_Syringe |
Welder | KFGameContent.KFWeap_Welder |
Han's MKb42 | KFGameContent.KFWeap_AssaultRifle_DualMKb42_Hans
KFGameContent.KFWeap_AssaultRifle_DualMKb42_HansFriendlyTest |
Patriarch's Minigun | KFGameContent.KFWeap_Minigun_Patriarch
KFGameContent.KFWeap_Minigun_Patriarch_Versus |
Matriarch's Tesla Beam cannon | KFGameContent.KFWeap_PowerClaw_Matriarch |
Gear | KFGameContent.KFCarryable_Gear |
Datapad | KFGameContent.KFCarryable_Datapad |
Knives | |
Lawn Mower Blade | KFGameContent.KFWeap_Knife_Berserker |
KF-BAR | KFGameContent.KFWeap_Knife_Commando |
Machete | KFGameContent.KFWeap_Knife_Support |
Scalpel | KFGameContent.KFWeap_Knife_FieldMedic |
Utility Knife | KFGameContent.KFWeap_Knife_Demolitionist |
Fireman's Knife | KFGameContent.KFWeap_Knife_Firebug |
Bowie Knife | KFGameContent.KFWeap_Knife_Gunslinger |
Kukri | KFGameContent.KFWeap_Knife_Sharpshooter |
Tactical Knife | KFGameContent.KFWeap_Knife_SWAT |
Gore Shiv | KFGameContent.KFWeap_Knife_Survivalist |
Spawning and AI Commands
- All commands require enablecheats
Command | Function |
---|---|
SpawnHumanPawn <ISENEMY> <GODMODE> <INDEX> | Spawns braindead dummy player. Does not have AI, attracts ZEDs, takes damage from ZED and player's attacks unless GOD mode set ON: SpawnHumanPawn 0 1 0. |
KillBots | Kills all entries of SpawnHumanPawn |
SpawnZed <ZedName> | Will Spawn Braindead Zed of type given: eg: spawnzed sc |
SpawnAI <ZedName> | Will spawn Zed with AI |
SpawnZedGroup <ZedName> <NumRows> <NumCols> <Spacing> | Spawns Braindead Zeds in given rows and columns with a specific distance between them |
SpawnZedAIGroup <ZedName> <NumRows> <NumCols> <Spacing> | Spawns Zeds with AI in given rows and columns with a specific distance between them |
KillZeds | Kill all ZEDs on the map - AI and dummies. |
PlayersOnly | Pauses game, but allows players to move around.
Pressing F4 also works. |
SpawnZEDV <ZEDNAME> <SHOULDPOSSES?> | Requires Versus game to be loaded first, e.g.
open KF-BurningParis?Game=Versus Spawns braindead Versus ZED. Add 1 to specify if player should take control over this ZED: SpawnZEDV Siren 1 |
Zed Codes
Zed | Zed Code | Class Name |
---|---|---|
Common | ||
Cyst | clot
clotc |
KFGameContent.KFPawn_ZedClot_Cyst |
Slasher | clots | KFGameContent.KFPawn_ZedClot_Slasher |
Alpha Clot | clota | KFGameContent.KFPawn_ZedClot_Alpha |
Rioter | ealp | KFGameContent.KFPawn_ZedClot_AlphaKing |
Bloat | b | KFGameContent.KFPawn_ZedBloat |
Gorefast | g | KFGameContent.KFPawn_ZedGorefast |
Gorefiend | gf2 | KFGameContent.KFPawn_ZedGorefastDualBlade |
Crawler | cr | KFGameContent.KFPawn_ZedCrawler |
Elite Crawler | ecra | KFGameContent.KFPawn_ZedCrawlerKing |
Stalker | st | KFGameContent.KFPawn_ZedStalker |
Husk | hu | KFGameContent.KFPawn_ZedHusk |
Siren | si | KFGameContent.KFPawn_ZedSiren |
Scrake | sc | KFGameContent.KFPawn_ZedScrake |
Fleshpound | fp | KFGameContent.KFPawn_ZedFleshpound |
Quarterpound | minifp | KFGameContent.KFPawn_ZedFleshpoundMini |
EDAR Bomber | rock | KFGameContent.KFPawn_ZedDAR_Rocket |
EDAR Blaster | laser | KFGameContent.KFPawn_ZedDAR_Laser |
EDAR Trapper | emp | KFGameContent.KFPawn_ZedDAR_EMP |
Abomination Spawn | poop | KFGameContent.KFPawn_ZedBloatKingSubspawn |
Bosses | ||
Hans | hans | KFGameContent.KFPawn_ZedHans |
Patriarch | pat | KFGameContent.KFPawn_ZedPatriarch |
King Fleshpound | kingfp | KFGameContent.KFPawn_ZedFleshpoundKing |
Abomination | kingb | KFGameContent.KFPawn_ZedBloatKing
KFGameContent.KFPawn_ZedBloatKing_SantasWorkshop |
Matriarch | m | KFGameContent.KFPawn_ZedMatriarch |
Other | ||
Cyst version of Hans Volter | hansc | KFGameContent.KFPawn_ZedHansClot |
Friendly Hans | fhans | KFGameContent.KFPawn_ZedHansFriendlyTest |
Friendly Husk | fhusk | KFGameContent.KFPawn_ZedHuskFriendlyTest |
Admin Commands
- The use of gameplay commands (god, ghost, slomo, etc) require you to prefix commands with 'admin' after logging in and enabling cheats.
- eg: admin god, admin slomo 0.5 or admin setfriendlyfirescale 0.25
Command | Function |
---|---|
AdminLogin <PASSWORD> | Login as admin |
AdminLogout | Logout as admin |
Pause | Will pause the game instance |
Admin SetFriendlyFireScale <FFScale> | Sets friendly fire scale for the server. Will keep server ranked. |
Useful SDK Commands
Command | Function |
---|---|
ToggleSpawning1 | Allows you to test the game in PiE. Zed replacement optional is non-functional.
Toggling also allows you to skip waves. Testing for Holdout maps requires you to enter trader first before Toggle-Skipping |
EndCurrentWave1 | Will complete the current wave and move to trader |
SetWave <WaveNumber>1 | Sets the wave to the specified number |
Chris | Gives God, Loaded, UberAmmo, ToggleSpawning |
ToggleSplatterGun | Toggles the ability to spray splats on the map. Make sure to disable before exiting SDK. |
ClearSplatters | Clears all splats off the map |
ClearCorpses | Clears all corpses off the map |
DisableAllScreenMessages | Turns off errors in PiE |
HideTraderPath | Turns off Trader Path |
ShowTraderPath | Turns on Trader Path |
TestPortalNearby <ZedName> <NumSpawns> | Forces a spawn from the closest portal spawn |
TestPortalAll <ZedName> | Forces a spawn from all portals |
TestPortalActive <ZedName> | Forces a spawn for active portals |
TestSpawnVolume <SpawnAmount> | Forces the closest spawn volume to spawn Active Zeds |
SetSpawnVolumeDebug <bSpawnDebug> <bDebugRating> <bDebugVisibility> | Enables SpawnVolume debug values.
eg: just use - setspawnvolumedebug true true true |
SpawnTest <SpawnAmount> <bSimSpawn> <bSpawnZeds> | Well do a test Spawn based on current user position and volume values. Use in conjuntion with the above command
eg: spawntest 4 true false - will test the spawns but not spawn anything |
ShowPrecomputedVisibility | Will show the Precomputed Visibility cells if PCV have been built |
ToggleOcclusion | Toggles the Dynamic Occlusion System |
TogglePrecomputedVisibility | Toggles Precomputed Visibility |
1 Only available in SDK
Debug Commands
Command | Function |
---|---|
Stat FPS | Displays FPS and frame render time |
ShowLog | Shows Debug Log |
BugIt <DESCRIPTION> | Creates a screenshot with accompanying .txt file with comment, map location and build.
Located at: Documents > My Games > KillingFloor2 > KFGame > Screenshots |
GetAll <ClassName> <PropertyName> | Prints out property value of all instances of specified class in console. E.g.
GetAll KFPawn_ZedScrake Health will print out health of all Scrakes on the map in console. Can only print out global variables and variables that are replicated from server to clients. |
DisplayAll <ClassName> <PropertyName> | Same as GetAll but processes data and displays it on screen in real time.
Warning - resource intensive procedure. Does not work online. |
DisplayClear | Clears all DisplayAll entries. |
Show COLLISION | Toggles collision rendering. Useful to examine map / object bounds. Offline only. |
Show VOLUMES | Toggle Volumes. |
Show SPAWNVOLUMES | Toggle ZED spawn points rendering. Offline only. |
Show HITZONES | Toggle ZED's hitzones. Offline only. |
ShowDebug Weapon | Useful onscreen weapon data including animation timers for reloading or melee. |
NoSpread or GoSpread | Turns random bullet spread of current weapon OFF or ON. |
NoRecoil or GoRecoil | Turns recoil of current weapon OFF or ON. |
SetNadeRadiusDebug 1 | Draws radius of the current explosion in the world. 3 spheres shown each time:
Yellow - maximum radius of the explosion Red - Clot kill radius (radius where it does 100+ damage) Orange - half falloff radius (radius where it does 50% or more of its initial damage). Command does NOT imply perk bonuses (rather works with explosion's default values). |
TestNukeGrenade | Throws a grenade that will create a Nuke |
Input Commands
Command | Function |
---|---|
SetBind <Key> <Command> | Binds command to a key. E.g. SetBind "K" "TossMoney"
Common commands: Jump, StartCrouch, StopCrouch, ToggleCrouch, IronSights, IronSightsRelease, ToggleFlashlight, SelectNextWeapon, SelectPrevWeapon, SelectLastWeapon, SwitchWeaponGroup [1-4], QuickEmote, QuickHeal, ToggleFriendlyUI, TossMoney, Interact, StartVoiceChat, StopVoiceChat, PlayVoiceCommsDialog [0-9] (vocalized chat messages e.g. "THANK YOU") |
Executing multiple commands with "|" | Allows to execute multiple commands in one go E.g.
SetBind K "TossMoney | TossMoney | TossMoney" will allow user to toss 150 Dosh (3 times 50) |
OnRelease event | Allows to execute additional command on button release. E.g.
SetBind H "slomo 25 | OnRelease slomo 1". For the duration of H button hold world time will speed up by 25 times, but on release it will return back to normal speed. |
Toggle-able key binds
It is possible to use key binds to set up new key binds. This allows user to create toggle-able keys or execute various commands in sequential order.
- Navigate to My Documents / My Games / KillingFloor2 / KFGame / Config folder.
- Open KFInput.ini with Notepad or other text editor.
- Scroll down to the [KFGame.KFPlayerInput] block and add this at the end:
Bindings=(Name="my_phrase1",Command="say Medic! | SetBind M my_phrase2")
Bindings=(Name="my_phrase2",Command="say Patch Me Up! | SetBind M my_phrase3")
Bindings=(Name="my_phrase3",Command="say I'm Dying Here! | SetBind M my_phrase1")
Bindings=(Name="M",Command="my_phrase1")
Without spaces between strings:
- Save the file. Now while in-game press M to sequentially cycle between calls for medic in following order: "Medic!" - "Patch Me Up!" - "I'm Dying Here!". The other commands can be used instead of "say", such as creating bind that will be switching weapon's recoil off and on while playing with cheats ("EnableCheats").
Bindings=(Name="recoil_off",Command="NoRecoil | SetBind X recoil_on")
Bindings=(Name="recoil_on",Command="GoRecoil | SetBind X recoil_off")
Bindings=(Name="X",Command="recoil_off")
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