EMP Grenade: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=EMP Grenade | | Name=EMP Grenade | ||
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| WeaponImage=KF2EMP Grenade.png | | WeaponImage=KF2EMP Grenade.png | ||
| Damage=25 | | Damage=25 | ||
| AmmoCapacity=5 | | AmmoCapacity=5 | ||
| Description=• ''"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."''<br />• ''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."'' | | Description=• ''"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."''<br />• ''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."'' | ||
| PerkName=Berserker | | PerkName=Berserker | ||
| AmmoCost=40 <small>(per grenade)</small> | | AmmoCost=40 <small>(per grenade)</small> | ||
}} | }} | ||
Latest revision as of 15:52, 18 November 2022
Killing Floor 2 item | |||
SPARE AMMO CAPACITY | 5 | ||
DAMAGE | 25 | ||
• "Generates an electric pulse that will both damage Zeds and may also stun them for a brief time." • "If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that." | |||
General Information | |||
Ammo Cost | 40 (per grenade) | ||
The EMP Grenade is the Berserker's grenade.
Description
"Generates an electric pulse that damages and may also stun Zeds for a brief time."
Flavor Text
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
Technical Information
Damage = 25.
Radius = 7 meters.
Explosion Falloff = Linear.
Damage Type = EMP.
Fuze Time (after hitting the ground) = 0.25s.
EMP Power = up to 100 (linearly decreases over the distance from the explosion epicenter).
Strategy
Will slow and cripple any affected ZEDs as well as disable rage and some of the ZED's special attacks (e.g. a Siren's scream) for a short period of time.
Gallery
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EMP grenade along the Lawn Mower Blade