Nightmare: Difference between revisions
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[[Category:KF2]] | |||
{{KF2MapInfo | {{KF2MapInfo | ||
| Name=Nightmare | | Name=Nightmare | ||
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| TraderLocations=6 | | TraderLocations=6 | ||
| Collectibles="Boozo the Clown" | | Collectibles="Boozo the Clown" Mask (21) | ||
| | | | ||
| WeaponSpawns=0 | | WeaponSpawns=0 | ||
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| Achievements_PS4= | | Achievements_PS4= | ||
}} | }} | ||
'''Nightmare''' is a [[Killing Floor 2]] map. It was added in the game as a part of [[Updates (Killing Floor 2)#Halloween Horrors (2017)|Halloween Horrors]] content pack. It is the second map to feature the "Holdout" sub-mode that puts players into the close quarters environment and forces them to stand the ground without escape routes. | '''Nightmare''' is a [[Killing Floor 2]] map. It was added in the game as a part of [[Updates (Killing Floor 2)#Halloween Horrors (2017)|Halloween Horrors]] content pack. It is the second map to feature the "Holdout" sub-mode (the first being [[The Descent]]) that puts players into the close quarters environment and forces them to stand the ground without escape routes. | ||
==Description== | ==Description== | ||
Visiting the nightmares of anyone would be harrowing, but visiting the nightmares of a psychopathic clown named Boozo? That is the worst. | ''"Visiting the nightmares of anyone would be harrowing, but visiting the nightmares of a psychopathic clown named Boozo? That is the worst."'' | ||
== Promo Page Description == | |||
''"Boozo the clown had it tough in life; nothing seemed to go his way. Family. Career. Murder spree. He was finally stopped from racking up more kills, but the fates of his various victims are unknown. Using the latest Horzine tech, enter the subconscious of Boozo and fight your way through his nightmares. Hopefully his madness won’t rub off on you."'' | |||
== Trivia == | |||
* At some point on few of the map locations (merry-go-round and boss areas), the eyeballs embedded into the map environment used to track player's position, this feature seemed to be removed later. | |||
* Each of the "floors" on this map uses different volumetric post-processing effects which sets overall theme for each of the levels - red, green, blue etc. But the map background (floating asteroids, noctilucent clouds and myst) is actually remain the same for all of them. | |||
== Gallery == | |||
<gallery mode="packed" heights="275"> | |||
File:Nightmare-4.jpg|Spawning area | |||
File:Nightmare-2.jpg|War zone location | |||
File:Nightmare-3.jpg|Spider nest | |||
File:Nightmare-1.jpg|Boss area | |||
</gallery> | |||
{{KF2NavBox}} |
Latest revision as of 03:51, 9 November 2019
Killing Floor 2 Tripwire Official map | ||
Nightmare | ||
General Information | ||
Author | Tripwire Interactive | |
Trader Locations | 6 | |
Collectibles | "Boozo the Clown" Mask (21) | |
Map Information | ||
Weapon Spawns | 0 | |
Ammo Spawns | 17 | |
Player Spawns | 42 | |
Zed Spawns | 94 | |
Unique Floors 7 There are 3 collectibles and 6 player spawns on every floor.
| ||
Related Achievements | ||
Nightmare is a Killing Floor 2 map. It was added in the game as a part of Halloween Horrors content pack. It is the second map to feature the "Holdout" sub-mode (the first being The Descent) that puts players into the close quarters environment and forces them to stand the ground without escape routes.
Description
"Visiting the nightmares of anyone would be harrowing, but visiting the nightmares of a psychopathic clown named Boozo? That is the worst."
Promo Page Description
"Boozo the clown had it tough in life; nothing seemed to go his way. Family. Career. Murder spree. He was finally stopped from racking up more kills, but the fates of his various victims are unknown. Using the latest Horzine tech, enter the subconscious of Boozo and fight your way through his nightmares. Hopefully his madness won’t rub off on you."
Trivia
- At some point on few of the map locations (merry-go-round and boss areas), the eyeballs embedded into the map environment used to track player's position, this feature seemed to be removed later.
- Each of the "floors" on this map uses different volumetric post-processing effects which sets overall theme for each of the levels - red, green, blue etc. But the map background (floating asteroids, noctilucent clouds and myst) is actually remain the same for all of them.
Gallery
-
Spawning area
-
War zone location
-
Spider nest
-
Boss area